Thread Tools
Old September 14, 2001, 17:40   #1
Dimorier Maximus
Warlord
 
Dimorier Maximus's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
Governments?
What governments will there be in Civ3?

Despotism
Monarchy
Republic
Democracy
Communism

Is that it? Please, let there be more!

I think Fascism deserves to be in the game. Especially since they got rid of Fundy. What about Theocracy? The Holy Roman Empire ring a bell? There's 8 including Anarchy.

Please don't tell me they're taking a step back to Civ1 as far as governments are concerned. There is great room for improvement in this area of the game. It shouldn't be overlooked.
Dimorier Maximus is offline  
Old September 14, 2001, 17:49   #2
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
The only info released on gov. is that Fundy isn't a gov. and that all the speculation of Nationalism being a gov. is untrue (I knew it all along, though).

I've always hoped for a combination of SE and base gov. Where you could have a democracy, lets say, and use the SE to make small changes to your gov. I've had a few supporters on this but nobody seems to really catch on to it, hopefully Firaxis did.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old September 14, 2001, 17:53   #3
Bill3000
King
 
Bill3000's Avatar
 
Local Time: 09:26
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of Soloralism
Posts: 2,246
Although I'm a bit angry over it, I just hope that you would be able to create your own governments when you customize ala CTP1/2.... Of course, what are the chances of that happening?
__________________
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."

"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
Bill3000 is offline  
Old September 14, 2001, 17:58   #4
Dimorier Maximus
Warlord
 
Dimorier Maximus's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
Quote:
Originally posted by TechWins
I've always hoped for a combination of SE and base gov. Where you could have a democracy, lets say, and use the SE to make small changes to your gov. I've had a few supporters on this but nobody seems to really catch on to it, hopefully Firaxis did.
What is "SE"?

I thought a SMAC type model would be nice:

*Primitive Example*

Economy:
1) Command
2) Capitalism
3) Imperialism
4) Barter/Primitive

Leadership:
1) Family Heir to throne
2) Elected
3) One-Party rule
4) Rule by Judges

That would give you 16 different governments!
Dimorier Maximus is offline  
Old September 14, 2001, 18:04   #5
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
What is "SE"?
SE is exactly what you gave an example of. It stands for social engineering.

My system for determining your gov would in actuality be the best the system. You would be able to give the basic premise of your gov. (i.e. Communism) then you would be able to do all the SE (i.e. Economy) from there.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old September 14, 2001, 18:05   #6
Christantine The Great
Prince
 
Local Time: 08:26
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
SE=Social Engineering

I think there was some heavy negitive feedback about having SE in CivIII a while back so it is definitly not in.

I borrow a quote from some guy in the annals of history:

"[regarding the H. Roman Empire] It is neither "Holy", nor "Roman", nor an empire."
Christantine The Great is offline  
Old September 14, 2001, 19:20   #7
Dimorier Maximus
Warlord
 
Dimorier Maximus's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: May 2001
Location: of Apolyton
Posts: 264
Quote:
Originally posted by Christantine The Great "[regarding the H. Roman Empire] It is neither "Holy", nor "Roman", nor an empire."
I couldn't agree more. But that doesn't mean that there couldn't be theocracies in the game.

Quote:
Originally posted by Bill3000
Although I'm a bit angry over it, I just hope that you would be able to create your own governments when you customize
I love this idea. I asked Firaxis in the "askthecivteam" mail if we would be able to make our own gov. types. They didn't answer my question, but I sure hope we can.
Dimorier Maximus is offline  
Old September 14, 2001, 20:05   #8
dexter4dxm
Warlord
 
dexter4dxm's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: CA, USA
Posts: 279
yeah right, like that will be in the game
dexter4dxm is offline  
Old September 14, 2001, 20:20   #9
jsw363
Prince
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
Quote:
Originally posted by Dimorier Maximus
I love this idea. I asked Firaxis in the "askthecivteam" mail if we would be able to make our own gov. types.
I'd like to see this as well. It seems unlikely though, because wouldn't we have seen evidence of SE in some of the screens? Could they have hid it that well and left it unmentioned? At the very least I'd like to see more gov'ts. The basic five or six just aren't gonna be enough.
jsw363 is offline  
Old September 14, 2001, 21:03   #10
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
yeah right, like that will be in the game
What exactly are you referring to?

Again nobody comments on my idea of a base government and SE options for each government.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old September 14, 2001, 21:12   #11
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by TechWins
Again nobody comments on my idea of a base government and SE options for each government.
I think it´s a viable idea.

(Sometimes no one comments because all agree. I always assume this if no one comments on someting I say. )
Comrade Tribune is offline  
Old September 14, 2001, 21:37   #12
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
I think it´s a viable idea.
Well, thank you on two bases. One for actually commenting and second for liking the idea. I've just never received much response on the idea and I was hoping I might in this thread, that's all.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old September 14, 2001, 21:40   #13
Warm Beer
Warlord
 
Warm Beer's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
Quote:
Originally posted by TechWins

Again nobody comments on my idea of a base government and SE options for each government.
\

Actually I think that is an AWESOME idea. You could have more realistic govt's. Instead of just vanilla 'Communism' model your nation after a more totalitarian Stalinistic regime, or you could be a more moderate 'Leftist' gov't. Of course, slight, yet noticable, varitations on gameplay.
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
Warm Beer is offline  
Old September 15, 2001, 00:39   #14
Mister Pleasant
Guest
 
Posts: n/a
Quote:
I borrow a quote from some guy in the annals of history:

"[regarding the H. Roman Empire] It is neither "Holy", nor "Roman", nor an empire."
Bertrand Russel. Still my favorite example when explaining definite descriptions. (unfortunately, high schools don't seem to teach history anymore so my students usually stare blankly until I explain it).

Techwins:
Great Idea. I'm more a pure SE supporter, but the idea of a base gov is pretty cool. I take it the base gov would also limit some of the SE choices (no fundy under democracy, no free market under communism, that sort of thing?).
 
Old September 15, 2001, 02:08   #15
red_jon
NationStates
King
 
red_jon's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
The governments that should be in Civ3-

The Dictatorships

Despotism
Communism
Fascism
Military Regime/ Dictatorship

The Republics

Republic
City States
Democracy
Corporate Republic

The Kingdoms

Absolute Monarchy/ Feudalism
Monarchy
Constitutional Monarchy

The Holy Empires

Theocracy
Fundamentalism


The more govs the merrier - even Call To Power had quite a few govs.
red_jon is offline  
Old September 15, 2001, 02:50   #16
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by Dimorier Maximus
Despotism
Monarchy
Republic
Democracy
Communism

Is that it? Please, let there be more!
Remember that you can do more with those gov-types than you could in Civ-1 & 2, thanks to the added 3-way nationalistic mobilized economy-factor. Also; maybe the modern upgraded variant of despotism is understated totalitarianism. Maybe both ancient-/ medieval-style despotism and monarchy is somewhat upgradeable, so they in practice can play a viable role in modern times, as well. I hope so.

Last edited by Ralf; September 15, 2001 at 03:09.
Ralf is offline  
Old September 15, 2001, 03:08   #17
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 23:26
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
Re: Governments?
Quote:
Originally posted by Dimorier Maximus
What governments will there be in Civ3?

Despotism
Monarchy
Republic
Democracy
Communism
Hey is this the new order of better governments too, used to be Democracy at top of list !!!


__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old September 15, 2001, 03:39   #18
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by TechWins
Again nobody comments on my idea of a base government and SE options for each government.
This idea was already suggested before both of us became members of Apolyton (unless 'TechWins' is a DL of korn469 ). See http://apolyton.net/forums/showthrea...&threadid=4565 for further reading.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old September 15, 2001, 04:06   #19
tishco
Prince
 
tishco's Avatar
 
Local Time: 13:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
DL?
let me guess is it do do with having more than 1 regestered name and pretending to be 2 posters
tishco is offline  
Old September 15, 2001, 04:13   #20
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
DL = double login
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old September 15, 2001, 04:14   #21
Jason Beaudoin
Prince
 
Local Time: 08:26
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I thought governments were going to be handled much in the same way as they were in SMAC? Isn't that true?
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old September 15, 2001, 04:37   #22
dexter4dxm
Warlord
 
dexter4dxm's Avatar
 
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Jul 2001
Location: CA, USA
Posts: 279
i'm laughing at the idea of having the ability to create your own government type in Civ3. I think it's a bit farfetched
dexter4dxm is offline  
Old September 15, 2001, 04:46   #23
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 23:26
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
are customisable governments only for Scenario makers or are you saying you can customise the governement during the game ??
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old September 15, 2001, 04:49   #24
Jason Beaudoin
Prince
 
Local Time: 08:26
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
Why do you think that is so funny? I thought that the SMAC type of government was always going to be a part of CIV3. I thought that Firaxis was going to keep the things that worked in SMAC and toss the ones that didn't.

Anyone actually know anything about this? Speak now and be heard!
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old September 15, 2001, 05:02   #25
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by Jason Beaudoin
Anyone actually know anything about this? Speak now and be heard!
SE-style government-values are not implemented - and that good. Since they already have revealed the complete tech-tree, with distinct Civ-2 style government-techs in them, I think one can easily lay two and two together, dont you think?

Last edited by Ralf; September 15, 2001 at 05:08.
Ralf is offline  
Old September 15, 2001, 05:46   #26
Sava
PolyCast Team
Emperor
 
Sava's Avatar
 
Local Time: 08:26
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
You guys do realize that there are really no governments in Civ games, right. You, the player, control everything. Basically, you are a supreme dictator. I think that its silly to have these pseudo-governments. The only thing that they do is create production/science bonuses and such. Except in Democracy where you can't wage war at will.
Sava is offline  
Old September 15, 2001, 06:49   #27
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by SoulAssassin
You guys do realize that there are really no governments in Civ games, right. You, the player, control everything. Basically, you are a supreme dictator. I think that its silly to have these pseudo-governments. The only thing that they do is create production/science bonuses and such.
You have a point there. With diplomacy, trade & military units, you actively interact with other foreign civs. With an overcomplex SE-style government-model however, all you really do is to finetune a passive work-platform, which to actively interact from. Also, even if we had 100+ SE gov-attributes - it would only mean that each attribute was about 1% difference worth. Gameplay-Inflation, if you ask me.
Thats why I think that Civ-2 style fixed governments are more then enough in Civ-3, as well. We can tweak each government-choice by using special workers (They are still in, are way?) and we have the new 3-way economical mobilization-feature.

Quote:
Except in Democracy where you can't wage war at will.
I have tried to promote the idea of despotism, monarchy and communism being largely more civ-control friendly, but less production-beneficial, while republic & democracy should be the diametric opposite. More production-beneficial, but much less civ-control friendly. Especially democracy shouldnt allow the player to declare war without severe "casus belli", and it definitely shouldnt allow him to wage land-grabbing totalitarian Hitler-style conquering-wars, or switch to more totalitarian governments, totally at free will.
Civ-democracy must have disadvantages that counteracts all the positive & beneficial things as well. For some strange reason many civers want to have that totalitarian player-control, also under Civ-democracy. I dont know why, because it ruins both governmental game-balance and gameplay, and it works inflationary.

Last edited by Ralf; September 15, 2001 at 06:58.
Ralf is offline  
Old September 15, 2001, 11:33   #28
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
This idea was already suggested before both of us became members of Apolyton
When that thread got brought up again this summmer I actually saw the thread. I read Korn's first post at the time and I thought that it was only including ordinances and not base govs, as well. I again read Korn's post today and thought the same thing until I read a few more posts into the thread, then I realized that his idea was just like "my" idea. Sorry Korn for saying that the idea is mine. I thought of the idea sometime in early May and had no idea that the idea had already been thought of. Also, as I read onto the second page of the thread I notice somebody else, Connorkimbro, had the same idea before too but never mentioned it. This idea, regardless of who thought of it first, is great and should be used in Civ3. Although, "my" idea is a little bit different than Korn's idea.

That should answer your question about me having a DL.

Quote:
we have the new 3-way economical mobilization-feature.
I think that option has some restrictions on it, I believe. First you must have researched Nationalism. For you to be in the war stage you first must declare war on somebody and for you to be in the peace stage you must be at peace with all nations. For you to exit the war stage you must first end your war. I think these are just some of the restrictions that come with the option, so I don't think it is exactly how you think it is.

Quote:
We can tweak each government-choice by using special workers
What?

Quote:
Civ-democracy must have disadvantages that counteracts all the positive & beneficial things as well
I remember your mentioning of this, but I don't remember if you feel that the Civ2 disadvantages for a Democracy were enough. I agree about your last few sentences, though. I was actually one of your few supporters on this subject at the time.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old September 15, 2001, 13:51   #29
Ralf
King
 
Ralf's Avatar
 
Local Time: 14:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by TechWins
I think that option has some restrictions on it, I believe. First you must have researched Nationalism. For you to be in the war stage you first must declare war on somebody and for you to be in the peace stage you must be at peace with all nations. For you to exit the war stage you must first end your war. I think these are just some of the restrictions that come with the option, so I don't think it is exactly how you think it is.
I didnt think of that, but above restrictions sounds reasonable, now that you mention it. No erratic economy-mobilization back and forth. The same goes for government-switching.

Quote:
What?
Hmm. I meant government-policy. In Civ-2 you could take out field-workers, and let them work as specialists instead (scientists, entertainers and tax-collectors). Maybe farfetched, but in a way one could argue that above represented a way to tweak your government-policy. Anyway, are these specialists still in?

Quote:
I remember your mentioning of this, but I don't remember if you feel that the Civ2 disadvantages for a Democracy were enough.
No, I sure dont think so. Once you had the FN-wonder, and enough happiness-related city-improvements and Wonders, conducting war with totalitarian Hitler-style conquer-the-world objectives was infact quite easy, under Civ-2 democracy. Far too easy, infact.

Quote:
I agree about your last few sentences, though. I was actually one of your few supporters on this subject at the time.
Glad to hear that. One of the very few advantages with ancient Civ-despotism, is that you can wage conquering-wars without "casus belli", and without much domestic problems. For game-balance reasons, modern democracy should represent the complete opposite end of the scale, in terms of pulling of these pre-modern landgrabbing conquering-to-keep war-projects.
Now dont missunderstand me. IF your Civ-3 democracy faces a severe invasion, with one or more of your cities already captured - then your big war-economy mobilized democracy represents an absolutely formidable war-machine. But one shouldnt be able to military conquer foreign empires in order to keep them forever, like Alexander, Napoleon and Hitler intended to, but the democratic west-allied forces never did (WW-2 Japan & germany was eventually given back their independance).

Also, (again) the player shouldnt be able to act totalitarian when it comes to swithing from democracy to more dictatorial gov-types. That was far too easy in Civ-2.
Ralf is offline  
Old September 15, 2001, 14:22   #30
TechWins
King
 
TechWins's Avatar
 
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
Quote:
Anyway, are these specialists still in?
Ok, now I know what you mean. Well, I would imagine that they are still in. I would see no reason not to include them, seeing as they were in SMAC, as well.

Quote:
No, I sure dont think so.
Well, I agree that it was too easy if you did accomplish those tasks you mentioned. The difficulty does need to be increased but not to a point where it is impossible, for any government. There is a point where we have to set realism, that will make for a challenge, aside for some fun. So it should be more difficult but not impossible. Of course certain governments should be less difficult to perform this task compared to other governments.

Quote:
IF your Civ-3 democracy faces a severe invasion, with one or more of your cities already captured - then your big war-economy mobilized democracy represents an absolutely formidable war-machine. But one shouldnt be able to military conquer foreign empires in order to keep them forever
I disagree with that on a game basis. Go look up at my previous statements.

Quote:
Also, (again) the player shouldnt be able to act totalitarian when it comes to swithing from democracy to more dictatorial gov-types.
Yes, this is a must. The player should not be able to easily change from a democracy to a communism. There should be different levels of anarchy for each revolution of gov to gov. There should be more anarchy time for a revolution of democracy to communism than there would be for a republic revolting to a democracy. Other than that not much else can be done.

Overall, I agree with you but I'm not as far along on the extreme side as you are. There needs to be changes to governments to accomodate more realism and challenge, while incorporating fun. Don't let the increased challenge of all aspects of governments take away from the fun of the game.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team