View Poll Results: Should I finish this scenario?
Yes, finish the scenario - I'm willing to help with it AND play it 4 30.77%
Yes, finish the scenario - But I'm only willing to help with it 0 0%
Yes, finish the scenario - But I'm only willing to play it 8 61.54%
No, don't finish the scenario 1 7.69%
Voters: 13. You may not vote on this poll

 
 
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Old September 14, 2001, 22:53   #1
master on high
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Cold War: How many threads is this now?
...far too many...

To the issue. For the past ____ months (insert a fairly large number, I'm sure it's up around 24 or 25) I've tinkered around with the idea of a Multi-player Cold War scenario. It's been through so many mutations that the original files MD sent me look completely different than what it looks like now.

For starters: it's not close to done. Seeing some of the artwork around here recently has made the units I have sort of...errrm...feel inadequite. Therefore, I need new ones. A big list has been around for as long as the idea has, and (thankfully) is finally completed to take advantage of civ-specific units and time periods (thanks to multiple files). Lots of other ideas have been implemented, and the game SHOULD be an interesting and unique scen when it's done.

Which segues into my next topic. Completeness. A new map was made by moi, comprising of two gigamaps that need to be linked together. More than likely by CSPL or whatever that is. You can see the map here. Typically angelfire hates me, so just type in the url if it doesn't want to work...

All four maps are used, because a second pair of maps will handle ICBMs. An F-4 will NOT be able to take out an ICBM here...

A tech tree was made, but that too has been tossed out. I'm working from scratch again, and will hopefully have a bit more creativity than a straight "Mobile Warefare I" - "Mobile Warfare IV" deal this time.

Since the map is new, terrain improvements and city populations haven't completely been placed (Mainly in the USSR). Click here to see what Europe looks like.

The only other images I need are improvements/wonders (I heavily edited some new rivers with new mouths, a new ocean/shoreline, etc., etc.)

In effect, this all depends on if people will play. I know of...errm...3 people that will play, and this scen needs at least 4 (US, USSR, NATO, PRC). I figure it'd be good if people are willing to play a good 100 turns (that's basically a decade/file) in a session, but then again it doesn't matter. If this doesn't interest anybody than I'll just post up what I've got, unveil the new ideas and release the maps (which were drawn by hand BTW...and don't say anything about the Kalihari!).
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Old September 15, 2001, 00:05   #2
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to paraphrase some lame Kevin Costner film: If you make it people will play

(If I had ToT then I'd offer to help and/or playtest )
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Old September 15, 2001, 00:17   #3
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As of right now I am sans ToT, but I am now thinking that maybe I was too hasty in disgarding my original copy. I may acquire it again and if I do I will offer any help I can.
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Old September 15, 2001, 05:04   #4
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tech tree
You'd be quite welcome to use the tech-tree I developed for my Atomic Age modpack (coming soon). Details are:

99 Techs Total
Breakdown:
Military.....................30
Generic Mil................11
Space Program..........10
Industrial..................10
Computers.................9
Communications..........5
Civil........................18
Government...............5

(tech 100 is FT, btw, so not included).

This does of course make allowances for the 32 techs with hardcoded side-effects.
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Old September 15, 2001, 10:41   #5
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*checks poll*

alrighty then...

JW - ahhh...somebody would like to help. Excellant.

I'm not good at giving orders...so...errm...what do you wanna help with?

Case - *shrugs* I haven't found many people who have been willing to play through a scenario as long as this one would be. I don't know how many people have tried TOT multiplayer either...

Andrew - wow...I'd love to look at it...just sticking that in there would save a lot of time (but I'd still have to go through it and make sure it matches up with the TOT techs). Feel free to send it along at any time.

Oh...and BTW...35 views with only 3 poll takers is rather sad.

Last edited by master on high; September 15, 2001 at 10:56.
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Old September 15, 2001, 13:26   #6
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techtree
Attached Files:
File Type: txt techtree.txt (7.9 KB, 16 views)
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Old September 15, 2001, 13:27   #7
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tech icons
Attached Thumbnails:
Click image for larger version

Name:	techicons.gif
Views:	80
Size:	5.8 KB
ID:	2664  
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Old September 16, 2001, 09:19   #8
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Ahhhhh....that tech tree is wonderful! I took some time and mapped it all out, and while some things will need to be changed (like the political and economics techs) a large amount will certainly be retained. Thank you very much. (THough it could be assumed, I'll naturally give credit to you...)

Those icons are really cool too, and I have a feeling they'll work their way in there...
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Old September 16, 2001, 12:36   #9
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As of right now I think that the only thing that I can help with would be the graphics.
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Old September 16, 2001, 13:05   #10
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LOL...that's no problem at all.

Here's a list of all the units that I need (I made some units graphics that I like, but it would be impossible to duplicate the style for EVERY other unit...)
Attached Files:
File Type: txt units.txt (1.4 KB, 11 views)
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Old September 22, 2001, 09:43   #11
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I decided that it would be easy for me to post my progress on a website...so I pieced one together a couple nights ago.

Not much on it at the moment, just a few screenshots, but as soon as I finish something I'll be sure to stick that up there too.

http://www.angelfire.com/ca7/sifl169...War/index.html
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