January 5, 2001, 15:59
			
			
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			#1
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Mar 1999 
				Location: Zwolle, The Netherlands 
				
				
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				OCC fortnight #22
			 
			
		
		
		
			
			Calling it fortnight is more tradition than reality now.    
This time I thought it might be fun to play on a gigamap. This does mean that you'll need MGE to play. I don't know if gigamaps work on the Mac, maybe someone with a Mac can try it and tell us.
 
You play as the Japanese on a giga worldmap. I edited the terrain at the starting location to make it more OCC-friendly and like in OCC #20 I replaced the second settler with an engineer. In order to allow you to explore the world and meet other civs before you land on AC I gave 4 transports with a spy loaded on each transport.
 
You start with knowledge of Bronze Working, Ceremonial Burial and Horseback Riding. The other civs in the game are the Romans, French, Spanish, Americans, Carthaginians and Indians.
 
I have never played OCC on a gigamap before, so I hope it will be fun. Download  here.
		  
		
		
		
		
		
		
		
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			January 5, 2001, 18:51
			
			
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			#2
			
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			 King 
			
			
			
				
			
			
				 
				
					Local Time: 23:57 
					Local Date: October 30, 2010 
				
				Join Date: Aug 2000 
				Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace 
				
				
					Posts: 1,171
				 
				
				
				
				
				     
			 
			 
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			 quote: 
  
Originally posted by Paul on 01-05-2001 02:59 PM 
This time I thought it might be fun to play on a gigamap. This does mean that you'll need MGE to play. I don't know if gigamaps work on the Mac, maybe someone with a Mac can try it and tell us. 
here. 
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I've heard that they work on the Mac too. 
By the way, I've just finished a 143x229 real world map. I've tried OCC as the Japanese thrice and thrice I've beaten. For me, it's the real test. I've already won several times on random gigamaps. The only difficulty is to find other nations. Usually other civs don't come to bother you. But on the world map, I've had some real neighborhood problems with the chinese and the germans seemed to be able to build wonders like in Civ1, once every 2 or 3 turns, that is. 
But I'm no champion of OCC.
 
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
		  
		
		
		
		
		
		
		
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			January 5, 2001, 20:12
			
			
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			#3
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 15:57 
					Local Date: October 30, 2010 
				
				Join Date: Jul 1999 
				Location: Civ2 Diehard 
				
				
					Posts: 3,838
				 
				
				
				
				
				     
			 
			 
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			I had no problems running gigamaps on either MGE or 2.42 MAC versions. 
 
This one works fine on MGE.
		 
		
		
		
		
		
		
		
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			January 6, 2001, 16:54
			
			
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			#4
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 15:57 
					Local Date: October 30, 2010 
				
				Join Date: Jul 1999 
				Location: Civ2 Diehard 
				
				
					Posts: 3,838
				 
				
				
				
				
				     
			 
			 
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			Talk about a major hut fest!I got almost all my first 20+ techs from huts.Including Monarchy,Trade,Construction,Astronomy,Gravity.Even Theology popped out before I found Invention.Tons of gold also. 
I did manage some alliances and gifts but it really served no purpose as things were happening very quickly.
 
I feel as though I should have been able to arrive earlier.
 
deity-MGE
 
Arrival-1096ad
 
Collosus-2450bc 
Cope’s-1300bc 
Shake’s-1200bc 
Sir Isaac-625bc 
Darwin’s-150bc 
Apollo-660ad
 
Monarchy-3450bc 
Republic-1850bc 
Democracy-725bc
 
Trade-3250bc 
Construction-3100bc 
Sanitation-1050bc 
Refrigeration-350bc 
Automobile-40ad 
Computers-360ad 
Space Flight-640ad
 
1-1400bc 
2-1250bc 
3-1150bc
 
12-1400bc 
21-800bc
 
4000-hut-horseman-Tokyo established 
3900-hut>Alphabet    -hut>Laws     
3800-warrior-hut>Map Making-hut>50gold-hut>25 gold- 
3750-hut-horseman-supported..hmmm 
3700-hut>50 gold 
3650-hut>Masonry-hut>Math 
3600-hut>barb horse>bribed-41.(supported) 
3550-hut>Warrior Code-hut>Monarchy       -hut>barb horse>bribed-41(supported) 
3500-revolt-hut>Mysticism 
3450-govt-Monarchy-size 2-hut>horseman-non 
3400-hut>50 gold-hut>chariot(supported) 
3350-disband 2 horses after returning home-hut>archer(supported)-hut>Currency- 
3250-hut>barb horse-hut>Trade 
3200-hut>barb horse-hut>Astronomy-contact Americans-gift 3 techs-peace-share maps-hut>50gold 
3150-hut>barb horse>bribed-41(non) 
3100-hut>50 gold-hut>Construction 
3050-hut>Iron Working 
3000-size 3-hut>barb horse-terminated-hut>Feudalism-hut>Polytheism 
2950-hut>Pottery-hut>chariot(non) 
2900-hut>Seafaring-hut>legion(non) 
2850-hut>horseman(non) 
2800-hut>Navigation-hut>50 gold 
2750-hut>The Wheel-hut>Writing 
2700-hut>barb horse 
2650-contact Indians gift 4 techs-alliance-share maps-hut>Bridge Building-embassy with Indians-hut>barb horse-hut>horseman(non) 
2600-size 4-supported chariot KIA-hut>elephant(non) 
2550-hut>elephant(non)-hut>barb horse-hut>25 gold-hut>Chivalry-hut>Engineering 
2500-hut>knight(non)-disband 1 transport 
2450-Collosus-hut>50 gold-hut>legion(supported) 
2400-disband warrior-hut>knight(non)-hut>knight(non) 
2350-we love the king-hut>barb horse-hut>25 gold 
2300-library-barb leader 150-hut>50-hut>25-Indians gift 25 
2250-hut>barb horse>bribed-41(non)-hut>barb horse terminated- 
2200-silver caravan-hut>Literacy-hut>Philosophy-hut>knight(non) 
2150-hut>legion(non)-hut>legion(non) 
2100-The Republic-dye caravan-hut>legion(non) 
2050-hut>University-hut>barb horse terminated-hut>knight(non) 
2000-wool caravan-hut>Monotheism-hut barb horse terminated-hut>Banking-hut>Economics-hut>crusader(supported)disband on the spot 
1950-hut>barb horse-hut>Theology-disband 1 transport 
1900-temple-revolt-hut>barb horse-hut>50 gold-hut>legion(non) 
1850-govt-Republic-hut>Physics-Hut>Gravity-Indians gift 50-disband 1 transport 
1800-”we love” 4-market-hut>barb horse-hut>legion(non)-hut>barb horse terminated-hut>barb horse 
1750-hut>Atomic Theory-this is getting out of hand-hut>legion(non) 
1700-hut<50 
1650-disband archer-hut>Invention-finally-hut>50-hut>25 
1600-colliseum-hut>25-hut>50-hut>25-disband 1 spy 
1550-aquaduct-hut>50-hut>50 
1500-hut>50-hut>crusader(non)-hut>50-hut>legion(non) 
1450-hut>50-hut>legion(non)-hut>crusader(non)-hut>25-hut>50-hut>25-hut>legion(non) 
1400-end “we love” 12-gems caravan-silver arrives in Washington(demanded)690-hut>3 barbs 
1350-hut>25-hut>25-hut>50 
1300-Medicine-Cope’s-hut>crusader(non)-hut>50-hut>50-hut>50-sell colliseum 
1250-dye arrives in Washington-272-hut>50-hut>100-hut>50-sell temple 
1200-Shake’s-hut>25 
1150-contact Romans-gift techs-peace share maps-wool to Washington 258-hut>50 
1100-contact French gift techs peace-establish embassy-hut>25-hut>100 
1050-Sanitation-”we love” 12-hut>50 
1000-sewer system-hut>3 barbs-hut>barb horse 
975-hut>3 barbs 
950-bank-hut>25-hut>100-contact Spain-gift techs-peace-share maps-hut>3 barbs-hut>50-hut>50 
925-hut>50-hut>25 
900-French sneak attack-stock exchange-hut>50-sabotage barracks in Paris-spy returned 
875-hut>25-hut>barb horse terminated-hut>50-hut>50-bribe barb chariot 61 
850-Magnetism-harbor-hut>50-hut>50 
825-hut>25 
800-end “we love” 21-hut>25-Indians gift 100 
775-bribe barb chariot 61-hut>legion(non)-hut>25-hut>50 
750-hut>50 
725-Democracy-instant revolution-hut>legion(non)-hut>2 barbs bribed@41-hut>barb horse terminated-hut>25 
700-”we love” 21-hut>barb horse terminated-hut>legion(non) 
675-hut>50- 
650-hut>3 barbs-hut>legion(non)-hut>25 
625-Sir Isaac’s-hut>50-hut>3 barbs-hut>legion(non)-hut>3 barbs 
600-Gunpowder-end “we love” 25 
575-build university-hut>3 barbs-hut>50-hut>musket(non) 
550-Chemistry-hut>3 barbs-hut>100 
525-gems caravan 
500-Explosives 
475-coal caravan-Cancel alliance with Indians to get many,many units sent home. 
450-Metallurgy 
400-Electricity 
375-engineer 
350-Refrigeration-engineer-alliance with Rome 
300-Steam Engine-Romans cancel alliance-hut>50 
275-supermarket 
250-Railroad-hut>50 
200-”we love” 23 
175-Industrialization 
150-Darwin’s>The Corporation>Steel-hut>50 
125-gold freight 
100-Refining 
75-end “we love” 28-sell sewer-hut>100 
50-hut>50-sell aquaduct 
25-Combustion 
--------------------------------- 
1AD-disband 1 engineer 
40-Automobile-hut>50 
60-superhighways 
80-Leadership 
100-factory-bribe barb musket 61 
120-Conscription-bribe barb cannon 82-coal to Bombay 700 
140-power plant-hut>50 
160-Tactics180-gems to Bombay 700 
180-hut>50 
200-Machine Tools-bribe barb musket 61 
220-hut>25-bribe barb musket 61 
240-Electronics-bribe barb cannon 82 
280-Miniaturization 
300-offshore platform 
320-Mass Production 
360-Computers 
380-research lab 
400-Mobile Warfare 
440-Robotics 
460-manufacturing plant-contact Carths-peace-share maps 
480-Flight 
520-Radio-fighter(barb frigate trying to unload) 
560-Advanced Flight 
600-Rocketry 
620-hut>25 
640-Space Flight 
660-Apollo 
720-Plastics-bribe barb artillery 102-bribe Indian caravan 235 
780-Nuclear Fission 
800-hut>50 
840-Nuclear Power 
880-hut>3 barbs 
900-The Laser 
920-coal to Panormus 473 
940-bribe barb artillery 102-hut>musket(non) 
1000-hut>25 
1020-Fusion Power-sell research lab-hut>100-hut>rifleman(non) 
1060-15-1-1-1-1-1-LAUNCH 
1096-ARRIVAL
		  
		
		
		
		
		
		
		
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			January 6, 2001, 18:00
			
			
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			#5
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Mar 1999 
				Location: Zwolle, The Netherlands 
				
				
					Posts: 6,737
				 
				
				
				
				
				     
			 
			 
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			You seem to have started a bit faster, but I overtook you later. I got 26 advances from huts including atronomy and medicine; invention in 2150 BC ended the run. 
I haven't completely finished yet; I just got flight in 320 AD, so I'm 8 turns ahead of you. I wouldn't be surprised if Ribannah got space flight BC in this game.    
		 
		
		
		
		
		
		
		
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			January 7, 2001, 09:35
			
			
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			#6
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Mar 1999 
				Location: Zwolle, The Netherlands 
				
				
					Posts: 6,737
				 
				
				
				
				
				     
			 
			 
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			AC: 936 
 
Monarchy: -2450 
Republic: -1850 
Democracy: -925 
 
Colossus: -2450 
Copernicus: -925 
Shakespeare: -1150 
Newton: -750 
Magellan: -575 
Darwin: -150 
Apollo: 500 
 
Trade routes: -1400, -1200, -1200 
 
Size 12: -1350 
Size 21: -875 
 
Trade: -3000 
Construction: -3150 
Sanitation: -1350 
Refrigeration: -500 
Automobile: -125 
Computers: 260 
Space Flight: 480 
 
4000 BC Hut: Archer 
        Kyoto 
3900 BC Hut: Currency 
3850 BC Hut: 50 gold 
3800 BC Warrior 
        Hut: 50 gold 
        Hut: 25 gold 
3700 BC Hut: Archer 
        Hut: 50 gold 
        Hut: 50 gold 
3600 BC Hut: 25 gold 
        Warrior 
3550 BC Hut: Polytheism 
        Hut: Horsemen 
        Hut: Warrior Code 
3500 BC Hut: Masonry 
3450 BC Hut: Mysticism 
        Hut: Elephant 
3400 BC Hut: Alphabet 
        Hut: Elephant 
3350 BC Hut: Chariot 
3300 BC Hut: Barbarians 
        Hut: Barbarians 
        Hut: Elephant 
3250 BC Hut: Map Making 
        Americans: share maps; alliance 
3200 BC Hut: Archer 
        Hut: Iron Working 
        Hut: Barbarians 
3150 BC Hut: Legion 
        Hut: Legion 
        Hut: Construction 
        Hut: Code of Laws 
3100 BC Hut: Wheel 
3050 BC Hut: 50 gold 
        Hut: Barbarians 
3000 BC Hut: Trade 
        Hut: Mathematics 
2950 BC Hut: Legion 
2850 BC Hut: Engineering 
        Hut: Monarchy 
        Hut: Barbarians 
2800 BC Hut: Chariot 
        Indians: peace; share maps 
        Hut: Pottery 
2750 BC Hut: Elephant 
2700 BC Hut: Barbarians 
        Hut: Barbarians 
2650 BC Hut: Barbarians 
        Hut: Seafaring 
        Hut: Barbarians 
2600 BC Hut: Legion 
        Hut: Barbarians 
2550 BC Hut: Chariot 
        Hut: Writing 
        Hut: Legion 
2500 BC Hut: 50 gold 
        Hut: 50 gold 
2450 BC Colossus 
        Gov: Monarchy 
2400 BC Hut: Barbarians 
        Hut: Barbarians 
        Hut: Literacy 
2350 BC Hut: Philosophy 
2300 BC Republic 
        Hut: Chariot 
        Hut: Feudalism 
        Hut: University 
2200 BC Build Wool Caravan 
        Hut: Astronomy 
        Hut: Medicine 
        Hut: Navigation 
2150 BC Hut: 50 gold 
        Hut: Invention 
        Hut: Legion 
        Hut: Legion 
        Hut: 50 gold 
        Hut: 25 gold 
        Hut: 50 gold 
2100 BC Build Silver Caravan 
        Hut: 25 gold 
        Hut: 50 gold 
2050 BC Hut: 50 gold 
        Hut: 50 gold 
2000 BC Build Salt Caravan 
        Hut: 50 gold 
1950 BC Hut: Barbarians 
        Hut: 50 gold 
        Hut: Barbarians 
        Hut: 50 gold 
1900 BC Temple 
        Hut: Barbarians 
        Hut: Barbarians 
        Hut: Horseman 
        Hut: 25 gold 
1850 BC Gov: Republic 
        Hut: 25 gold 
        Hut: 50 gold 
        Start WLTCD, size 3 
1800 BC Harbor 
        Hut: 50 gold 
        Hut: Horseman 
        Hut: 50 gold 
        Hut: 25 gold 
        Hut: Barbarians 
        Hut: 100 gold 
1750 BC Marketplace 
        Hut: Barbarians 
1700 BC Library 
        Hut: Elephant 
        Hut: 50 gold 
        Hut: Legion 
        Hut: 25 gold 
1650 BC Hut: 25 gold 
        Hut: 25 gold 
        Americans: gift 100 gold 
        Hut: 25 gold 
1600 BC Colosseum 
        Hut: 25 gold 
        Hut: 50 gold 
1550 BC Hut: 50 gold 
        Hut: 50 gold 
        Hut: 25 gold 
1500 BC Aqueduct 
        Hut: 50 gold 
        Hut: 50 gold 
        Hut: Legion 
        Hut: 50 gold 
        Hut: Barbarians 
1450 BC Hut: 100 gold 
        Carthaginians: peace; share maps 
        Hut: 25 gold 
        Hut: Elephant 
1400 BC Build Coal Caravan 
        Wool to Washington (not demanded): 254 gold 
        Hut: 25 gold 
        Hut: Legion 
        Hut: Legion 
        Hut: 50 gold 
1350 BC Sanitation 
        Hut: 50 gold 
        Hut: Legion 
1300 BC Sewer System 
        End WLTCD, size 13 
        Romans: peace; share maps 
        Hut: 25 gold 
        Hut: Legion 
        Hut: 50 gold 
        Sold Colosseum 
1250 BC Hut: 25 gold 
        Hut: 50 gold 
        Hut: Barbarians 
1200 BC Hut: 50 gold 
        Hut: Legion 
        Salt to Washington (not demanded): 280 gold 
        Silver to Washington (not demanded): 280 gold 
        Sold Temple 
        Hut: Barbarians 
        Hut: 25 gold 
        Hut: Barbarians 
1150 BC Shakespeare's Theatre 
        Banking 
        Start WLTCD, size 13 
        Hut: 100 gold 
        French: peace; share maps 
        Hut: 100 gold 
1100 BC Hut: 50 gold 
        Hut: Chariot 
1050 BC University 
        Hut: 25 gold 
        Hut: 50 gold 
        Hut: Legion 
        Hut: Barbarians 
 975 BC Hut: Barbarians 
        Hut: 50 gold 
        Hut: 50 gold 
        Hut: 25 gold 
        Spanish: peace; share maps 
        Hut: 100 gold 
        Americans: gift 50 gold 
        Carthaginians: alliance; gift 75 gold 
        Indians: alliance 
 950 BC Hut: 100 gold 
        Hut: 25 gold 
 925 BC Copernicus' Observatory 
        Democracy, change gov 
        Hut: Barbarians 
        Hut: 50 gold 
        Hut: 50 gold 
        Hut: 25 gold 
 900 BC Hut: Elephant 
        Hut: Legion 
        Hut: Barbarians 
 875 BC Bank 
        Hut: 100 gold 
        Hut: 25 gold 
        Hut: Elephant 
 850 BC Bridge Building 
        Hut: Barbarians 
        Americans: gift 75 gold 
 825 BC Hut: Elephant 
 800 BC Theory of Gravity 
        Hut: Barbarians 
        Hut: Legion 
        Americans: cancel alliance 
        Carthaginians: cancel alliance 
        Indians: cancel alliance 
        Hut: 25 gold 
 775 BC End WLTPD, size 25 
 750 BC Isaac Newton's College 
        Physics 
        Coal to Washington (not demanded): 394 gold 
 725 BC Magnetism 
 700 BC Build Gold Caravan 
        Hut: 50 gold 
 675 BC Gunpowder 
 650 BC Build Wool Caravan 
 625 BC Metallurgy 
 600 BC Hut: Barbarians 
 575 BC Magellan's Expedition 
        Hut: 25 gold 
 550 BC Electricity 
        Hut: Elephant 
 525 BC Build Gems Caravan 
 500 BC Refrigeration 
        Hut: 50 gold 
        Americans: trade Chemistry 
 475 BC Supermarket 
        Hut: 50 gold 
 450 BC Explosives 
        Hut: 50 gold 
 425 BC Engineer 
 400 BC Economics 
 350 BC Steam Engine 
 325 BC Hut: 50 gold 
 300 BC Railroad 
 275 BC Start WLTPD, size 24 
 250 BC Industrialization 
 225 BC Hut: 50 gold 
 200 BC Corporation 
        Wool to Madras (demanded): 715 gold 
 175 BC Steel 
        Romans: alliance 
 150 BC Darwin's Voyage: Refining, Combustion 
        Hut: 50 gold 
        Hut: 25 gold 
 125 BC Automobile 
 100 BC Superhighways 
        End WLTPD, size 29 
  75 BC Electronics 
        Hut: 50 gold 
        Hut: Barbarians 
  50 BC Spanish: 200 gold for war on French 
        Hut: Musketeer 
  25 BC Conscription 
        Hut: 50 gold 
   1 AD Hut: 50 gold 
  40 AD Chivalry 
        Gems to Rome (demanded): 1060 gold 
        Hut: 50 gold 
        Hut: 100 gold 
  60 AD Leadership 
        Hut: 50 gold 
  80 AD Hut: 50 gold 
 100 AD Tactics 
        Hut: Barbarians 
 140 AD Factory 
        Machine Tools 
        Hut: Musketeers 
 160 AD Sold Sewer System 
        Hut: 50 gold 
        Hut: 25 gold 
 180 AD Power Plant 
        Miniaturization 
        Hut: Musketeers 
        Sold Aqueduct 
 200 AD Hut: 50 gold 
 220 AD Offshore Platform 
        Mass Production 
        Hut: Musketeers 
 240 AD Build Gold Freight 
        Hut: Barbarians 
 260 AD Computers 
        French: peace 
 280 AD Research Lab 
        Mobile Warfare 
        Hut: 50 gold 
        Hut: 50 gold 
 300 AD Romans: 400 gold for war on French 
        Build Oil Freight 
        Robotics 
        Hut: 25 gold 
        Hut: Barbarians 
 320 AD Build Gems Freight 
        Flight 
        Hut: Barbarians 
        Hut: 50 gold 
 340 AD Hut: Barbarians 
        Hut: Barbarians 
        Hut: 50 gold 
 360 AD Manufacturing Plant 
        Radio 
        Hut: Musketeers 
 380 AD Armor 
 400 AD Advanced Flight 
        Hut: 50 gold 
        Hut: 50 gold 
        Hut: Riflemen 
 440 AD Rocketry 
        Hut: 50 gold 
 460 AD Hut: 50 gold 
        Hut: 25 gold 
        Hut: 100 gold 
 480 AD Space Flight 
 500 AD Apollo Program 
 520 AD Hut: 50 gold 
        Hut: Riflemen 
 540 AD Plastics 
        Hut: 25 gold 
        Hut: Barbarians 
        Hut: Riflemen 
        Hut: 25 gold 
 580 AD Hut: Barbarians 
        Hut: 50 gold 
 600 AD Atomic Theory 
        Oil to Washington (not demanded): 398 gold 
        Gold to Washington (not demanded): 398 gold 
        Gems to Washington (not demanded): 398 gold 
        Hut: Barbarians 
        Hut: 50 gold 
        Hut: 50 gold 
 620 AD Nuclear Fission 
        Hut: 100 gold 
 640 AD Hut: 25 gold 
        Hut: 25 gold 
 660 AD Hut: 25 gold 
        Hut: Musketeer 
 680 AD Nuclear Power 
        Hut: Barbarians 
        Hut: 25 gold 
 700 AD Hut: Musketeer 
 720 AD Hut: 50 gold 
        Hut; Barbarians 
 740 AD Laser 
        Hut: 50 gold 
        Hut: 25 gold 
 780 AD Hut: Barbarians 
        Hut: 25 gold 
 800 AD Romans: cancel alliance 
        Superconductor 
 860 AD Fusion Power 
 900 AD Lanuch 
 936 AD Arrival at AC 
		 
		
		
		
		
		
		
		
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			January 8, 2001, 20:57
			
			
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			#7
			
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			 Queen 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Aug 2000 
				Location: The Netherlands, Embassy of the Iroquois Confederacy 
				
				
					Posts: 1,578
				 
				
				
				
				
				     
			 
			 
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			 quote: 
  
Originally posted by Paul on 01-06-2001 05:00 PM 
I wouldn't be surprised if Ribannah got space flight BC in this game.     
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I'll give it a try, Paul          
Will be back soon, playing Might and Magic VI at the moment. Happy new Millennium everybody!    
(How many fortnights is that?)
 
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If you have no feet, don't walk on fire
		  
		
		
		
		
		
		
		
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			January 12, 2001, 18:57
			
			
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			#8
			
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			 King 
			
			
			
			
				 
				
					Local Time: 23:57 
					Local Date: October 30, 2010 
				
				Join Date: Jan 2001 
				Location: Lowell, MA  USA 
				
				
					Posts: 1,703
				 
				
				
				
				
				     
			 
			 
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			All those huts sure help!  Here is the log of my game.  I will post some more notes later, as I have discovered some interesting things about the game since playing OCC. 
 
OCC #22,  MGE, deity, arrival date: 856 AD 
 
4000 BC  hut: archer 
3950     hut: chariot 
3900     hut: archer 
3850     3 huts: horseman, archer, alphabet 
3800     hut: 50 g 
3750     6 huts: horseman, chariot, polytheism, 125 g, Kyoto founded 
3700     2 huts: map making, 25 g 
3650     3 huts: archer, barbarians, masonry 
3600     3 huts: 100 g, math 
3550     3 huts: mysticism, pottery, 50 g 
3500     temple, hut: 50 g 
3400     2 huts: code of laws, barbarians 
3350     3 huts: monarchy, warrior code, seafaring 
3300     3 huts: elephant, wheel, currency; revolution 
3250     granary, govt. to Monarchy, 4 huts: trade, writing, astronomy, construction 
3200     2 huts: barbarians, archer 
3150     8 (my record for 1 turn!) huts: engineering, navigation, feudalism, chivalry, 3 barbarians, 25 g 
3100     silver, 3 huts: iron working, literacy, 25 g 
3050     6 huts: bridge building, philosophy, university, legion, 100 g 
3000     diplomat, 4 huts: republic, invention, 2 barbarians, barbarian leader, 150 gold 
2950     3 huts: 125 g 
2900     salt, 4 huts: 125 g, barbarians; revolution 
2850     Republic, 3 huts: 125 g 
2800     3 huts: 25 g, barbarians, knight 
2750     4 huts: 100 g, knight; start WLTCD at 4 
2700     colosseum, 4 huts: barbarians, 175 g 
2650     4 huts: 150 g, knight 
2600     library, 3 huts: 50 g, legion, barbarians 
2550     4 huts: 125 g, knight 
2500     university, 3 huts: 75 g, legion 
2450     aqueduct, 3 huts: barbarians, 75 g,  
         Indians: alliance, share maps, embassy, give tech 
2400     5 huts: 250 g 
2350     food, 5 huts: 150 g, knight, legion 
2300     WLTCD stops at 12, 4 huts: legion, knights(2), 50 g 
2250     food, 5 huts: 150 g, barbarians 
2200     3 huts: barbarians, 75 g 
2150     food, 4 huts: 150 g 
2100     Colossus, 7 huts: knight, 225 g, barbarians 
2050     4 huts: 200 g 
2000     food, 2 huts: knight, barbarians 
1950     medicine, 5 huts: legion, 100 g, knight, barbarians 
1900     food, 5 huts: 225 g, barbarians 
1850     Copernicus, 7 huts: knights(3), 125 g, barbarians 
1800     5 huts: 125 g, barbarians, knight 
1750     food, 7 huts: 275 g, legion, barbarians 
1700     4 huts: 125 g, barbarians 
1650     food, sanitation, 4 huts: 100 gold, legion, barbs, 
         French: peace, share maps, give tech, embassy 
         Indians: give tech, 150 gold gift 
1600     hut: 50 gold 
1550     food, hut: legion 
1500     Romans: peace, share maps, embassy, give tech, Spanish: ditto 
1450     food, 3 huts: barbarians, legion, 25 g 
1400     theory of gravity, 2 huts: 50 g, barbarians, 
         start WLTCD at 12 
1350     sewer system, 5 huts: 225 g, knight 
1300     Shakespeare’s Theater, 4 huts: 100 g, legion 
         Carthagians: peace, share maps, embassy, give tech 
1250     3 huts: legion, barbarians, 100 g 
         Americans: peace, embassy, give tech (no maps!) 
1200     harbor, 4 huts: 125g, barbarians, legion 
1150     gems, physics, 3 huts: 50 g, barbarians(2) 
1100     6 huts: 150 g, knight, barbarians 
1050     food, 4 huts: barbarians, 100g 
1000     food, 4 huts: 200 g, salt(d) to Madrid 572 gold 
 975     food, steam engine, 2 huts: legion, 50 g 
 950     food, WLTCD stops at 21, 2 huts: 100g, silver(d) to Utica, 589 gold 
 925     Isaac Newton’s College, railroad,  
         5 huts: 150 g, barbarians, Romans: give tech 
 900     wool, 2 huts: 100 g 
 875     coal, magnetism, 4 huts: 125 g, barbarians 
 850     galleon 
 825     atomic theory, 3 huts: legion, 75 g 
 800     city walls, 3 huts: 75 g, legion 
         Americans: trade for banking, give tech 
         French: give tech 
 775     6 huts: knight, legion, 200 g 
 750     food, democracy, revolution, govt. to Democracy, 3 huts: legion, 25 g, knight 
 725     hut: barbarians 
 700     diplomat, 5 huts: 200 g, legion 
 675     economics, 2 huts: legion, 25 g 
 650     bank, 3 huts: 75 g, legion 
 625     industrialization, 2 huts: 100 g 
 600     7 huts: 150 g, barbarians(2), knight 
 575     stock exchange, corporation, 2 huts: 150 g 
 550     food, 4 huts: 150 g 
 525     food, gunpowder 
 500     Magellan’s Expedition, 6 huts: 275 g, barbarians 
 475     metallurgy, 4 huts: barbarians, 100 g 
 450     gold freight, hut: musketeer, Indians: give tech 
 425     electricity, hut: musketeer 
 400     2 huts: musketeer, barbarians 
 375     steel, hut: barbarians 
 350     oil 
 325     refrigeration, 3 huts: 100 g, barbarians(2) 
 300     3 huts: barbarians, 100 g 
 275     chemistry 
 250     food, 2 huts: barbarians, 25 g 
 225     explosives, hut: 25 g 
 200     food, hut: barbarians 
 175     refining 
 150     food, 3 huts: knight, 50 gold 
 125     combustion, coal(d) to Utica, 918 gold, 2 huts: barbarians: 50 g 
 100     food, automobile, hut: 50 g, gems(d) to Rome, 970 gold 
  75     supermarket, mass production, 2 huts: 75 g 
  50     mass transit, 3 huts: knight, barbarians, 50 g 
  25     superhighways, electronics, hut: 50 g 
   1 AD  start WLTPD, 6 huts: barbarians(2),175 g, musketeer 
  20     food, nuclear fission, wool(d) to Malaca, 1100 gold 
  40     gems, nuclear power, hut: 50 g 
  60     2 huts: knights(2) 
  80     food, leadership, 2 huts: dragoon, 25 g, WLTPD stops at 28 
 100     food 
 120     food, conscription, hut: 25 g, gold(d) to Madrid, 1198 gold 
 140     food, tactics, hut: 25 g 
 160     food, 2 huts: 25 g, rifleman 
 180     food, machine tools, 3 huts: 75 g, musketeer 
 200     factory, 3 huts: 150 g 
 220     nuclear plant, miniaturization, hut: barbarians 
 240     offshore platform, hut: 50 g 
 260     engineer, computers, hut: 25 g 
 280     research lab, 3 huts: 75 g 
 300     food, laser, 2 huts: 150 g 
 320     food, hut: musketeer 
 340     food, flight, gems(d) to Rome, 1408 gold, 2 huts: 75 g, give everyone all my tech 
 360     food, radio, 2 huts: 100g, salt to Utica, 674 gold 
 380     gems, advanced flight, hut: 50 g 
 400     Darwin’s Voyage, rocketry, space flight 
 420     Apollo Program 
 440     begin structurals, plastics, hut: 50 g 
 480     superconductor, 3 huts: 100g 
 520     fusion power 
 560     mobile warfare, 3 huts: 125 g 
 660     gems(d) to Seville, 1344 gold 
 700     robotics 
 720     15 structurals done, starting components 
 760     2 components done, starting modules, last hut (South Pole): 25 g 
 820     3 modules done, 15-1-1-1-1-1, launch 
 821     wool 
 822     Adam Smith’s Trading Company 
 823     Hoover Dam, Americans: trade for monotheism 
 824     gold 
 825     hides 
 826     Oracle 
 827     hides 
 828     hides 
 829     Hanging Gardens, oil to Carthage, 666 gold 
 830     Lighthouse, recycling 
 831     hides 
 832     hides 
 833     Marco Polo’s Embassy, wool(d) to Rheims, 1504 gold 
 834     Great Library, theology 
 835     J. S. Bach’s Cathedral 
 836     Statue of Liberty 
 837     Great Wall, hides to Madrid, 560 gold 
 838     Sun Tzu’s War Academy 
 839     King Richard’s Crusade, hides to Paris, 688 gold 
 840     Eiffel Tower, genetic engineering 
         Carthagians: alliance, 100 gold gift,  
         gold(d) to Neapolis, 1612 gold 
 841     Michaelangelo’s Chapel, hides to Washington, 378 g 
 842     hides 
 843     hides to Paris, 688 gold 
 844     United Nations 
 845     armor 
 846     armor 
 847     gold 
 848     hides 
 849     hides 
 850     hides, hides to Madrid, 594 gold 
 851     Cure for Cancer 
 852     gold 
 853     hides 
 854     hides 
 855     Manhattan Project 
 856     arrival on Alpha Centauri 
 
         Final score: 626, 81%         
         
 
[This message has been edited by solo (edited January 12, 2001).]
		 
		
		
		
		
		
		
		
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			January 13, 2001, 22:40
			
			
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			#9
			
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			 King 
			
			
			
			
				 
				
					Local Time: 23:57 
					Local Date: October 30, 2010 
				
				Join Date: Jan 2001 
				Location: Lowell, MA  USA 
				
				
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			Below are some discoveries I made while playing OCC #21 and OCC #22: 
 
1)  This may be common knowledge, but at least it was a personal discovery for me, because I have never read about it.  The amount of the bump you get in research, when delivering a caravan or freight, is exactly equal to the amount of gold you receive as your trade bonus.  For example, a cargo yielding say, 204 gold, bumps your research by 204 beakers.  Any excess is lost, so it is best to delay delivery until the next advance, if you are already close to a discovery.  Early in the game, when discoveries cost less than beakers yielded by the bump, do not set science to zero, and expect to get the advance next turn just from the bump.  In my experience, doing this turns off science completely.  You need at least 10% science.  Knowing the exact amount of the science boost from a trade is very useful.  Subtract that from total beakers needed for the next advance, and adjust your science rate and Einsteins accordingly. 
 
2)  I also discovered that there is a direct relationship between the number of beakers needed for your next advance and the amount of gold you will receive when delivering a caravan or freight.  So far, all the evidence (limited to the 2 scenarios above), I have collected supports one tentative conclusion:  If your city has only produced and delivered commodities that are in demand, you can predict your trade bonus to be exactly two-thirds of the beaker requirement for your next advance.  One turn I noticed that I needed 900 beakers, and that I got 600 gold for a demanded cargo.  Nice round numbers, I thought.  A few turns later, I needed 999 beakers, and I got 666 gold.  Hmm! 
This got me checking things a little more closely, and sure enough, every turn I delivered a demanded cargo the 2/3 rule seemed to be in effect. Imagine only needing 1/3 of the science than usual for your next advance!  3 turn discoveries become 1 turn discoveries!  This rule was ironclad for both #21 and #22, and in #22, the city delivered to or the commodity did not matter, just so long as it was in demand.  This relationship was spoiled after the delivery of an undemanded cargo.  After that event the payoff was only exactly predictable in one way: it was certain to be a lot less. 
 
3)  The two discoveries above lead to two more useful things to know.  Very early in the game, before the beaker cost exceeds 300, delivery of demanded commodities always yields at least 200 gold.  A delivery made before the beaker cost reaches 200 can lead to 1 turn advances, which is something I certainly welcome during that stage of a game!   
 
There is another useful technique you can use later in the game, if you have a cargo ready to deliver.  Deliver before giving away any tech to the AI, since you get more gold and a higher science boost when the beaker requirement is high.  Then give away tech to lower your beaker requirement.  For example, the turn I discovered flight in OCC #22, I noticed I needed 2112 beakers for the next advance.  I delivered gems(d) to Rome and got 1408 gold (and a 1408 beaker boost in research).  Then I gave away all my tech to the AI and checked my beaker requirement, which had shrunk to 1536!  It was a struggle, but I managed to get my science rate low enough for the additional 128 beakers needed to discover radio!  
 
 
 
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It is more pleasant to live in the corner of a housetop, 
than in a wide house with a brawling woman.
		 
		
		
		
		
		
		
		
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			January 14, 2001, 06:31
			
			
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			#10
			
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			 Warlord 
			
			
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
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			Very interesting, Solo. There are some commodities that don't give a demand bonus. These are all commodities except uranium, oil, silk, spice, gems, gold, silver, cloth, and wine. So are you saying, that it is useful delivering commodities that are in demand even if they don't give a demand bonus?
		 
		
		
		
		
		
		
		
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			January 14, 2001, 09:03
			
			
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			#11
			
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			 Queen 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
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			Solo, the 2/3 rule is the upper limit set for the bonus from a demanded commodity delivery. In OCC you will hit the upper limit rather frequently. Had you delivered demanded goods to a smaller & nearer-by city, and/or would you have been much further in the tech tree, you would most likely have received less than the upper limit. 
 
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If you have no feet, don't walk on fire
		 
		
		
		
		
		
		
		
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			January 14, 2001, 14:47
			
			
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			#12
			
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			 King 
			
			
			
			
				 
				
					Local Time: 23:57 
					Local Date: October 30, 2010 
				
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			Thanks Lars-E and Ribannah, for your replies.  You and many of the others here seem to know just about everything about the game!  In response to your comments:   
 
Lars-E, in OCC #21, I consistently received the 2/3 bonus for hides.  I also got it once that game for gold.  After delivering an undemanded cargo, I never got it again. In OCC #22, I got the 2/3 bonus for salt, silver, coal, gems, wool and gold (all demanded), but after delivering undemanded salt, never got it again.  Not much info to work from, but my game results seem to contradict your list.  My hunch is that the 2/3 bonus is available for any commodity until delivery of an undemanded one spoils it. 
 
Ribannah, my results only seem to contradict what you say in one way.  In OCC #22, I delivered gems(d) to Rome after discovering flight, and received the 2/3 bonus.  Did you mean even further along the research path?  On the next turn in that game, I delivered undemanded salt (first undemanded delivery), and never saw the 2/3 bonus again that game.  One question:  Why is the upper limit hit frequently in OCC?  In your experience, what triggers it? 
 
 
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It is more pleasant to live in the corner of a housetop, 
than in a wide house with a brawling woman.
		 
		
		
		
		
		
		
		
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			January 14, 2001, 15:59
			
			
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			#13
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
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			The bonus depends on the number of trade arrows in the home and destination city of the caravan (more arrows means larger bonus), the distance between the two cities (bigger distance means bigger bonus), freight or caravan (freight gives double bonus), discovering certain advances (I believe navigation and invention, but I'm not sure of that and there may be others; these lower the bonus), whether the commodity is demanded (the demand bonus depends on the commodity; uranium has the highest bonus) and some other stuff that I can't think of right now. The bonus is capped at 2/3 the cost for your current research. 
 
The reason why you often get the maximum bonus in OCC is because OCC cities are designed to maximize trade arrows by building near trade specials and building the Colossus and later superhighways to increase trade arrows in your city. The reason why your later trade routes gave lower bonuses may be because you delivered to smaller cities or to cities closer to your own city or because you delivered commodities with lower demand bonuses.
		 
		
		
		
		
		
		
		
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			January 15, 2001, 06:11
			
			
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			#14
			
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			 Warlord 
			
			
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
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			Solo, I don't think my list contradict your results. You can hit the 2/3 limit without any demand bonus at all. I stole "my list" from Sid Meier's Official Strategy Guide (1995), p. 300. Anyways your note on meeting demand is taken, I have not consistently done that in the past, but will surely start to now (wheter the commodity yields a demand bonus or not).
		 
		
		
		
		
		
		
		
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			January 15, 2001, 08:23
			
			
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			#15
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 23:57 
					Local Date: October 30, 2010 
				
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			Lars-E: So they published the Strategy Guide in 1995 and released CIV 2 in 1996 - didn't realise that! 
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SG(2)
		 
		
		
		
		
		
		
		
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			January 15, 2001, 11:19
			
			
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			#16
			
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			 Warlord 
			
			
			
			
				 
				
					Local Time: 00:57 
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			Good point SG. The correct year for the Strategy Guide is 1996.
		 
		
		
		
		
		
		
		
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			January 15, 2001, 12:27
			
			
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			#17
			
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			 King 
			
			
			
			
				 
				
					Local Time: 23:57 
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			Lars-E,  Ahh, now I see what you mean by the term demand bonus, i.e.  certain commodities always pay better than others, all other conditions being the same.  I was using the word bonus in the sense that a 2/3 payoff was a nice bonus, since it is the biggest I‘ve experienced!  I was only using the term demand to refer to a city’s preferences at the moment a cargo is delivered.  Where I said 2/3 bonus in the notes above, it would have been clearer to say 2/3 payoff. 
		 
		
		
		
		
		
		
		
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			February 7, 2001, 17:51
			
			
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			#18
			
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			 Queen 
			
			
			
				
			
			
				 
				
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			OCC#22 
Deity 
MGE
 
Had I known one could build spaceparts before 1 AD in a scenario, we could have landed a couple of turns earlier even, but this was pretty cool and I maxed out the score. Only the Pyramids eluded us, and every hut on the globe was tipped. We could have done with a few more units in the beginning, but Invention staying away for some time compensated for that    .  
With the tribes given and the Earth map, it was easy enough to make contact and explore. But I don't think giga maps like this are good for comparison games. Too much hard work, we had a zillion Osaka's to undo!!
 
==================================================  ============== 
AC: 416
 
Monarchy:  -3450 
Republic:  -3250 
Democracy: -2050
 
Colossus:    -2450 
Copernicus:  -2200 
Shakespeare: -2000 
Newton:      -1600 
Magellan:    -1250 
Leonardo:    -1000 
Darwin:       -825 
Apollo:        -75
 
Trade routes: -2450, -2100, -1950
 
Size 12: -1750 
Size 21: -1300 (S27 in -1000) 
Size 31:  -575
 
Trade:         -3550 
Construction:  -3700 
Sanitation:    -2850 
Refrigeration: -1250
 
Automobile:   -800 
Computers:    -450 
Space Flight: -100 
============================================
 
-4000 N-Horsemen(h), Foresthouse founded by Aditu 
-3950  50, Barb Horsemen, bribed->N
-3850  50
-3800  50
-3750 Currency, 60% Taxes,  Mysticism, 50, Masonry, Alphabet
-3700 Marketplace,  Construction, 25, North Wine mined 
-3650  N-Archers, 50, Map Making
-3600  Code of Laws, Monarchy   
-3550  100, Trade, Mathematics, Writing
-3500  Chariot, 50, Literacy, Revolution 
-3450 S2,  MONARCHY, 70% Taxes,  Barb Horsemen, bribed->N, 50, Astronomy
-3400 Silver,  Philosophy, Medicine, N-Chariot, 25
-3350 The Republic (<-Phi), Science 70%,  N-Archers, Polytheism   , Pottery,  
-----  Americans, Peace, 18 techs->A, Ally    , 
-3300 Library, Embassy(A),  N-Elephant, University, 25, Revolution 
-3250  REPUBLIC,  50, Theory of Gravity, Seafaring
-3200 Harbor,  Barb Horsemen, Monotheism   , 50, Banking, Navigation
-3150  Economics
-3100 Temple, South Wine mined,  N-Crusaders, 50, Chemistry
-3050  Barb Horsemen, 50
-3000 S3, We Love    ,  Physics, 50, Warrior Code
-2950 S4,  The Wheel, Atomic Theory   , 50, Engineering   , Feudalism, 16 techs->A 
-2900 Copper, S5,  50, Chivalry
-2850 S6, Barb Horsemen,  French, 31 techs->F, Peace, Maps, no Ally    ,  
-----  Sanitation, N-Crusaders, Indians, Peace, 34 techs->I, Maps, no Ally    
-2800 Coal, S7,  N-Crusaders, 50, 25, Theology   
-2750 We Love ends    ,  50
-2700 Food,  Spanish, Peace, 34 techs->S, Maps, no Ally    , Embassy(S),  
-----  N-Crusaders, Barb Horsemen - killed
-2650 Embassy(I),  N-Crusaders, 50, Barb Horsemen 
-2600 Food,  Invention   , 50, 25, 50, 50, 50
-2550  Carthagians, Peace, 33 techs->C, Maps, no Ally    , Embassy(C), 
-----  50, 100, 50, 4 techs->A, Maps 
-2500 Gems,  50, N-Archers, 25, 50, 
-----  Romans, Embassy(R), Peace, 30 techs->R, Maps, no Ally    
-2450  COLOSSUS,  Silver to Washington (d,445),  
-----  N-Archers, N-Archers, 50, 50, 50, 25, Barb Horsemen, Barb Leader(150), 2 techs->F,I 
-2400 Iron Working,  50, 50, 50, 25, 50, 25, 50
-2350 University,  50, 50, 50, di N-Archers 
-2300 Wool,  50, 50, 25, 50, N-Legion, 50, 50, 50, 2 techs->S, di N-Archers 
-2250 Bank,  N-Crusaders, N-Legion, 50, di N-Horsemen, Barb Horsemen 
-2200  COPERNICUS' OBSERVATORY,  N-Legion, Barb Horsemen, N-Legion, 50
-2150  25, N-Crusaders, 1 tech->C 
-2100 Food,  Copper to Washington (d,364), Barb Leader(150),  
-----  50, Barb Horsemen - bribed->N, 100, 50, di N-Archers, 1 tech->R 
-2050 Food, Democracy,  DEMOCRACY,  50, 50, N-Crusaders, 50, 50, 2 techs->F,I 
-2000  SHAKESPEARE'S THEATRE, We Love    ,  100, 50, 25, 50, 2 techs->A 
-1950 S8,  N-Crusaders,  Coal to Washington (198) 
-1900 Aqueduct, S9,  50, 50, 100, 50, 50, 25, 50, di N-Legion, 1 tech->S 
-1850 Food, Bridge Building, S10,  Barb Horsemen, 50, 50, 25, di N-Crusaders 
-1800 Food, S11,  N-Crusaders, N-Legion, N-Crusaders, 50, 50
-1750  S12, [i]N-Crusaders, 50, 100[/b], 1 tech->A, 2 techs->C 
-1700 Sewer System, S13,  50, 50, 50, 50, 100, di N-Legion, 2 techs->R 
-1650 Gold, Magnetism, S14,  50, 25, N-Crusaders, 25(h), 50(h), 50(h), 
----- Gems to Washington (292), 2 techs->F,I 
-1600  ISAAC NEWTON'S COLLEGE, S15,  N-Crusaders, 50, 50, di N-Archers 
-1550 Stock Exchange, Gunpowder, S16,  50, Barb Horsemen
-1500 S17,  25, 50, 25, N-Crusaders, 50, 50, 50,  
----- Wool to New York (298), di Chariot, 3 techs->S, Maps 
-1450 Gems, Metallurgy, S18, 3 techs->A,C,R, Maps, 2 techs->F,I,  
-----  N-Crusaders, 100, 25, 25, Barb Knights - killed
-1400 S19,  50, 100, 50, 50, 100, 25, 25, N-Crusaders
-1350 Salt, Electricity, S20, Barb Elephant, di N-Legion 
-1300 Food,  S21,  50, 100, N-Musketeers, 100, 50, N-Musketeers
-1250  MAGELLAN'S EXPEDITION,  Refrigeration, S22, Barb Elephant, 
-----  50, N-Crusaders, 100, 50, 50, N-Crusaders, di N-Crusaders 
-1200 Supermarket, S23,  25, 50, 100, 50, 50, Barb Elephant, di N-crusaders 
-1150 Food, Steam Engine, S24, 3 techs->R,F,A,C,I, 4 techs->S, Maps,  100, 50, di N-Crusaders 
-1100 Food, S25,  50, N-Musketeers, 25, 100, N-Crusaders, 50, 50, 50, di N-Crusaders 
-1050 Food, Railroad, S26,  50, 50, 50, 50
-1000  LEONARDO'S WORKSHOP,  S27, Barb Elephant,  50, 50, 50, sold Temple, di N-Elephant 
 -975 Settlers, Industrialization, S26, We Love ends    , di N-Knights 
-----  50, 50, 50, 50, 3 Barb Knights - 1 killed, 50, N-Crusaders, Barb Archers 
 -950 Factory, Barb Elephant,  50, 50, di N-Knights 
 -925 Food, Explosives,  50, 50, N-Crusaders, 50, 50, Gold to Madrid (d,849), di N-Crusaders 
 -900 Food, The Corporation,  25, Barbs -  none appears, 50, 100,  
----- 4 techs->R,F,S,A,C,I, Maps, Barb Elephant 
 -875 Barb Elephant 
 -850 Refining,  50, 50, 50, N-Musketeers, 50, di N-Crusaders, "Romans capture Lyons" 
 -825  DARWIN'S VOYAGE -> Steel, Combustion,  50, 50, 50
 -800  Automobile,  50, Barb Knights - bribed->N, 4 techs->R,A,C,I, Maps, Salt to Madrid (660) 
 -775 Superhighways, Electronics,  50, 50, 25, 50, di N-Musketeers, Barb Elephant 
 -750  HOOVER DAM,  50, "Romans capture Orleans" 
 -725 Mass Production, Gems to Rome (d,970),  50, 25, 2 techs->R, 6 techs->F,S 
 -700 Leadership, We Love    ,  50, 50, 3 techs->C,I, di N-Crusaders 
 -675  ADAM SMITH'S TRADING CO., S27,  50, Barb Knights - bribed->N, 50, 50, di N-Musketeers 
 -650 Food     where are the commodities?    , 
----- Conscription     Americans discover Conscription on the same turn    , S28 
----- 3 techs->A, 2 techs->R,F, Maps, 1 tech->S,C,I,  50, 100
 -625 S29,  25, Barbs - none appears 
 -600 Tactics, S30,  50, 25, 50, di Engineers 
 -575  S31, sold Sewer System,  50, 50
 -550 We Love ends    , sold Aqueduct,  50, 3 techs->S, 2 techs->R,F,S,C,I 
 -525  25, N-Riflemen, 25, 25
 -500 Miniaturization,  25, 50, 50, 1 tech->all 
 -475  50, 50, N-Riflemen
 -450  Computers,  25, 1 tech->all 
 -425  SETI PROGRAM, Nuclear Fission,  25, 50, 50, N-Musketeers, N-Riflemen, 1 tech->all, di N-Crusaders 
 -400 Offshore Platform, Nuclear Power,  50, 50, 50, 1 tech->all 
 -375 Gems, Mobile Warfare,  100, 1 tech->all 
 -350 Hides, Robotics,  25, 25, 50, 1 tech->all 
 -325 Hides, Recycling,  50, 1 tech->all 
 -300 Hides, The Laser,  50, 100, 1 tech->all, Grassland/r into Hills/r 
 -275 Hides, Flight,  50, Riflemen, 50, 1 tech->all, Romans: PYRAMIDS 
 -250 Hides,  50 -- Delhi supplies Uranium! 
 -225 Hides, Radio,  50, 25, 50, 1 tech->all 
 -200 Hides,  50, 25
 -175 Hides, Advanced Flight,  50,50, 1 tech->all 
 -150 Hides 
 -125 Hides, Rocketry,  50, 25, 50, 50, Gems to Rome (d,1248), 1 tech->all 
 -100 Hides,  Space Flight, 1 tech->all 
  -75  APOLLO PROGRAM,  50, di N-Crusaders 
  -50 Manufacturing Plant, Environmentalism, di N-Crusaders, Hides to Paris (644),  N-Riflemen, 50, 1 tech->all 
  -25 Solar Plant, Superconductor, Hides to Paris (644),  100, 25, 1 tech->all 
    1 S#01, Superconductor, Hides to Paris (644), traded for Genetic Engineering(R)    , 2 techs->F,A, 1 tech->S,C,I 
   20 S#02, Fusion Power, Hides to Paris (644),  50, 25, 1 tech->all 
   40 S#03, Communism, Hides to Paris (644),  50, 2 techs->S,C,I, 1 tech->R,F,A 
   60 S#04, Guerilla Warfare, Hides to Paris (644),  50, 1 tech->all 
   80 S#05, Labor Union, Hides to Paris (644),  50, 1 tech->all 
  100 S#06, Amphibious Warfare, Hides to Orleans (682),  50, 25, 1 tech-> all 
  120 S#07, F#01, Hides to Orleans (682),  N-Fanatics, 2 Barb Partisans - move away!
  140 S#08, F#02, 2 Hides to Orleans (2x682),  25, 50, Indians Sneak Attack, I-Fighter kills N-Knights 
  160 S#09, F#03 
  180 S#10,  50, 50, 50, Plains into Grassland 
  200 S#11, F#04 
  220 S#12,  N-Fanatics
  240 S#13, F#05,  N-Fanatics, Carthagians Sneak-Attack, C-Howitzer kills N-Musketeers 
  260 S#14,  N-Fanatics
  280 S#15, F#06, di N-Crusaders,  N-Riflemen, 50, 50
  300 C#01,  50, 100
  320 C#02, F#07,  25, 50, 50, 50, di 3 N-Crusaders 
  340 M#01, di 2 N-Knights, N-Crusaders 
  360 M#02, F#08, di Riflemen, 2 Crusaders 
  380 M#03,  LAUNCH the J.S.S. Aditu, Plains into Grassland  
  381 ... the usual stuff, building all remaining wonders and tipping the last huts, Romans build half a spaceship but insist on destroying Carthago     ... 
  394 Coal to Orleans (d,1800)    
  411 Gems to Rome (d,1998)     new record for Rib and Rome is only size 4   
  415 Future Tech #20 
  416 The J.S.S. Aditu lands on  ALPHA CENTAURI
Score: 792 (102%)
 
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If you have no feet, don't walk on fire
		  
		
		
		
		
		
		
		
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			May 2, 2001, 14:43
			
			
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			#19
			
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			 Emperor 
			
			
			
				
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Mar 1999 
				Location: Zwolle, The Netherlands 
				
				
					Posts: 6,737
				 
				
				
				
				
				     
			 
			 
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			It took some time    , but I finally made the  comparison table for this game.
		  
		
		
		
		
		
		
		
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			May 3, 2001, 10:02
			
			
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			#20
			
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			 King 
			
			
			
			
				 
				
					Local Time: 00:57 
					Local Date: October 31, 2010 
				
				Join Date: Oct 2000 
				Location: Saint-Sulpice - France 
				
				
					Posts: 2,616
				 
				
				
				
				
				     
			 
			 
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			I haven't tried OCC yet. 
Therefore I used to skip reading these OCC fortnights' threads. 
You make me realize how wrong I was
       
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aux bords mystérieux du monde occidental
		  
		
		
		
		
		
		
		
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