September 15, 2001, 18:58
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#1
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Warlord
Local Time: 10:27
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Brasília
Posts: 136
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New screenshots!!!
Bonusweb did an interview with Sid Meier and posted some new screenshots.
Here's a link to the screenshot section of the magazine:
http://www.bonusweb.cz/download/scre...scr010810.html
Civfanatics website is promissing the translation of the interview soon
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September 15, 2001, 19:17
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#2
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Warlord
Local Time: 10:27
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Brasília
Posts: 136
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September 15, 2001, 19:23
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#3
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King
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Well, some of the new ones are old screenshots, even if they're new to fans. The histograph picture has the SMAC drone icon and the old shipyard icon (large anchor versus the new small diamonds on Civ3.com). I bet the screenshot is pretty similar to the final, but a little more polished when we actually see the real game.
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September 15, 2001, 19:23
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#4
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Emperor
Local Time: 07:27
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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The city names look like they are from early build screenshots...
but I don't think I've seen these before.
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September 15, 2001, 19:29
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#5
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Warlord
Local Time: 10:27
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Brasília
Posts: 136
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Taking by the chinese picture it seems that the workers won't be updated with the passage of time.
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September 15, 2001, 19:33
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#6
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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awesome
This Screenshots are the best and clearest ive seen yet. I have now seen just about everything except most of the units. I even spotted a Barbarian
Thanks Pggar
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September 15, 2001, 19:49
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#7
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King
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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All of the screenshots are alpha-screenshots. None of them have the little touches of polish that the Civ3.com screenshots have (the bottom title bar, the smaller harbor symbols). Some of the screenshots above don't even have the railroads connecting between tiles. Damn, I wish Civ3.com would release a few more beta shots, especially of the modern age, instead of just answering text questions.
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September 15, 2001, 20:59
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#8
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King
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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if you go to the end of the adress bar and type in any number up to 37 you get a screenshot not linked to in the original page
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 15, 2001, 21:50
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#9
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
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There are a couple of pictures I haven't seen before.
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September 16, 2001, 01:43
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#10
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King
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by SerapisIV
All of the screenshots are alpha-screenshots.
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I dont know, but isnt it the other way around: First beta, then alpha? Anyway, I agree with you that some screenshots looks rather unfinished & unpolished. I realize that these guys are pressed for time, but coulnt they at least make it a policy to release the latest and most updated screenshots only?
Theres nothing new in these map-screenshots (and older ones) that have changed my old criticism:
A: More emphasize is needed in founding AI coastal cities, then working inwards, for more efficient land-use.
B: Some AI city-areas are too closely overlaped, without any terrain/resource-apparent reasons.
C: More consistent emphasize on cultivating AI city-areas (some relatively big cities have lots of terrain-improvements, while just as big neighbor-cities has almost none - why?). More dedicated exploitation, please.
D: How is it even possible to sustain really big 15+ AI-cities with few/hardly any food-related terrain-inprovements? Something is wrong here.
E: Give us better looking irrigation-graphics; something thats looks manmade, straight & regular, and with some eatable-looking growing in them - instead of these natural terrain-type looking mosquito-infested marshes.
F: Make RR:s through cultivated areas a mixed blessing (= shield/resource-output increased, but food-output decreased) - all in order to avoid the dense spiderweb-RR:s.
This tech-tree sceenshot have some text-overflow (scientific method, the corporation & amphibious warfare). Looks cheap & sloppy, but I guess they change that before the final release.
In this island screenshot, I like the curvy-style railroads. I dont like the fluffy green steelwool-looking forest-tiles near the 10-pop city. And the over-proportional pimple-looking mountains seems to be an inadequate excuse for a promished 3D-ish terrain-look, which I prefer to associate with 3-4 distinct height-levels (from deep ocean to high plateu). The Advisor-screenshots however are all high class.
Last edited by Ralf; September 16, 2001 at 02:13.
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September 16, 2001, 04:04
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#11
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Prince
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Quote:
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Originally posted by Ralf
isnt it the other way around: First beta, then alpha?
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Alpha comes before beta. The alpha phase is in-house software development, where the software changes greatly. Beta software is largely complete, and is being tested outside the development house to find and fix bugs.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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September 16, 2001, 05:51
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#12
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Prince
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
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In the city view screenshot, it seems like the city is building a unit and a building at the same time. It's a little hard to see because of some overlapping graphics, but it seems like Thebes is building a catapult which will be finished in three turn and a university which will be finished in two turns.
Does anyone know anything about this?
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September 16, 2001, 05:55
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#13
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Technical Director
Local Time: 15:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Yog-Sothoth
In the city view screenshot, it seems like the city is building a unit and a building at the same time. It's a little hard to see because of some overlapping graphics, but it seems like Thebes is building a catapult which will be finished in three turn and a university which will be finished in two turns.
Does anyone know anything about this?
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It says 3 turns to Growth.
Anyway, it says University: 12 on the map and complete in 2 turns in the city. Is there a connection between these numbers?
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ACS - Technical Director
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September 16, 2001, 06:12
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#14
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Prince
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
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Quote:
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Originally posted by Gramphos
It says 3 turns to Growth.
Anyway, it says University: 12 on the map and complete in 2 turns in the city. Is there a connection between these numbers?
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LOL
Yog Smacks himself on the head for being stupid
Dunno about the numbers being different. What else than turns left would be useful to show on the map?
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September 16, 2001, 06:22
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#15
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Technical Director
Local Time: 15:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Yog-Sothoth
What else than turns left would be useful to show on the map?
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Turns working with it?
Shields left, but I count it to 9, not 12.
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ACS - Technical Director
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September 16, 2001, 07:24
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#16
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Firaxis Games
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Pggar
Taking by the chinese picture it seems that the workers won't be updated with the passage of time.
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I can tell just from glancing at these screens that almost every one of them has changed rather significantly since these were taken. Workers are a perfect example, as you no longer get ancient-era workers running around in the industrial era -- they change to a more "modernized" worker.
Dan
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Dan Magaha
Firaxis Games, Inc.
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September 16, 2001, 07:26
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#17
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Technical Director
Local Time: 15:27
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I'm happy to here that the worker graphics will change with time
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ACS - Technical Director
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September 16, 2001, 07:53
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#18
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King
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Workers are a perfect example, as you no longer get ancient-era workers running around in the industrial era -- they change to a more "modernized" worker.
Dan
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Thank goodness, I was getting scared that the Engineer was being cut. I wouldn't be too thrilled seeing all my schoolwork go to waste because its no longer needed
Thanks Dan, any word on when Civ3.com will release some new screenshots?
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September 16, 2001, 07:59
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#19
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Prince
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle, WA
Posts: 610
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Take a look at the first Scientific Advisor screenshot.
It looks like Advanced Flight has not two, but three prerequisite techs: Flight, Motorized Transportation, and Radio.
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"Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."
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September 16, 2001, 08:16
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#20
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Warlord
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
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sorry, that was stupid of me
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Retired, and it feels so good!
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September 16, 2001, 08:26
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#21
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Warlord
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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weird boundaries
if you look at http://bonusweb.cz/obrazek.html?obra...ion3_scr15.jpg the boundary north-west of the island really looks weird, what could be the cause?
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September 16, 2001, 08:33
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#22
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Warlord
Local Time: 08:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
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i think the boundaries only extend so far as you can see
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Retired, and it feels so good!
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September 16, 2001, 09:00
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#23
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King
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Re: weird boundaries
From what I'm seeing, it looks like boundaries only extend into oceans that are at a certain depth depending on (I guess) the culture level of the nearby city. So the tiles that are not within the boundary are too deep, thus the boundary assumes an odd shape by wrapping around the shallow ocean tiles but not the deeper ones.
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September 16, 2001, 09:43
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#24
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King
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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I reckon that harbours extend the boundary over sea squares, and docks extend the boundary over the ocean squares.
If you look at the most Northerly city, its boundary extends over exactly the same kind of square that is untouched lower down.
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September 16, 2001, 10:53
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#25
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King
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by SerapisIV
Thank goodness, I was getting scared that the Engineer was being cut.
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Maybe its the same old worker-unit in newer clothes? Only a graphical change? I hope not - I want to be forced to upgrade to the more powerful up-to-date engineer-unit.
Last edited by Ralf; September 16, 2001 at 10:59.
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September 16, 2001, 11:06
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#26
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Deity
Local Time: 15:27
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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I have some problems with understanding the histograph... How do I see who's the best, it can be both the Chinese and the French! And if the Russians get stronger than the current best, how will that be showed without getting confusing!
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The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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September 16, 2001, 11:47
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#27
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King
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
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Who are those soldiers you get with advanced flight?
Not rocket-pack troops surely?
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September 16, 2001, 11:56
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#28
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Warlord
Local Time: 10:27
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Brasília
Posts: 136
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Sandman I was just going to state the same question, and how about those under replaceable parts?
Nikolai i think the best civ has the larger area, at least that is how histographs work in other games.
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September 16, 2001, 11:56
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#29
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Emperor
Local Time: 08:27
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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yea, theyre old shot that we never saw before... odd...
WHAT I SAW:
Chinese 1948 A.D. - has a hospital being built, and "Iron works"
Egyptian 840 A.D. - egyptian war chariot still wandering around while railroads are visible
Leaders Shot: who is the fat woman on the top left?
(i bet dan doesn't answer that  )
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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September 16, 2001, 13:06
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#30
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Warlord
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Manchester, England. Im 1/2 Polish and proud of it!
Posts: 144
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I think that the Fat Woman is Catherine the Grt of Russia, but i'm not sure. Pfffffh I don't want to play as Russia anymore
(Though I thought it was Queen Victoria at first)
I see Bismark is the new German leader.
If Mao is in why can't they make a downloadable Hitler. I know it may piss people off, but I sure would like to see that stare at the diplomacy table  . Ok Adolf you win, here's all my gold. 
Or a Czar Nicolas II
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"To Alcohol, the cause of and solution to all life's problems"- Homer Simpson
Last edited by Col Bigspear; September 16, 2001 at 13:17.
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