April 30, 2001, 20:55
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#1
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Chieftain
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Honolulu, HI USA
Posts: 60
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What Would You Like to Find in Your First Goodie Hut?
Realistically, I always hope for a two-movement unit to expedite exploration and enable me to tip more goodie huts.
Ideally, I'd love to receive Monarchy.
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April 30, 2001, 21:15
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#2
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Retired
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Well... If I already have my first city down, I would take a non settler, or a free city... If not, a two movement unit would be nice
If I haven't placed it down yet, just give me that two movement non unit
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April 30, 2001, 22:00
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#3
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Emperor
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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quote:
Originally posted by Ming on 04-30-2001 09:15 PM
Well... If I already have my first city down, I would take a non settler, or a free city... If not, a two movement unit would be nice
If I haven't placed it down yet, just give me that two movement non unit
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yup what he said.... to be more specific i would like a chariot or elephant from a hut with a city down......
i will take the non settler over the city but really now....... who wants to be greedy
If its a high shield city down i will take 100g to pump out a couple of settlers before size two takes effect.
if its science then i will take alphabet with cheers and WC with jeers
But most of all if i have a city down i will take a non unit to go after my unfortunate neighbor can you say second city toast!
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April 30, 2001, 23:25
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#4
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King
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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It's hard to beat those NON settlers, but who could argue with a village that teaches you monarchy? Apolytoners seem to loath archers, but a NON archer for your first city is good - no need to build a defender for a few centuries at minimum = more time to build what you want.
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
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April 30, 2001, 23:27
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#5
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Retired
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Well War4... Your answer is far more complete than mine
So to quote somebody I know...
"yup what he said"
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April 30, 2001, 23:54
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#6
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Guest
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Nomads.
It seems advanced tribes are always a square off, like next to a river instead of on it.
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It's In The Way That You Use It
Tuatha De Danann Tribe
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May 1, 2001, 08:41
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#7
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Just another peon
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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"but who could argue with a village that teaches you monarchy?"
When we play MP we restart if host has techs. If my fist hut is monarchy, I'm in big trouble, since it means I didn't find any huts early.
I'm with Ming and War4 on this one, (and it seems most others)
Non-2-movement unit if before first city. (an archer to protect my cap is almost as good)
Nomad after. But I won't whine about a city.
More 2-movements units,
Any tech that I'm researching.
100 gold is underated. Buying up settlers early can make a big diff.
RAH
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May 1, 2001, 09:17
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#8
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Emperor
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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2-move non-unit for the first two huts. After that, the tech I'm currently researching, a couple more 2-move non-units or 100 gold would be nice. Problem is, 100 gold is rare. Usually you get 50 or 25.
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May 1, 2001, 09:32
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#9
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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Depends on the game:
Normal game- settlers
Duel type game- offensive military unit 2x movement pref.
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May 1, 2001, 09:46
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#10
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
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100 gold - as in every other hut too.
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May 1, 2001, 10:49
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#11
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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A chariot. An early two-move unit can help you find and tip more huts, which can yield more units, who tip more huts...
Exploring the map early helps in a lot of ways, and having several fast units is the best way to explore. The chariot can also double as a barb killer if necessary.
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May 1, 2001, 11:02
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#12
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Settler
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: Montgomery, AL, USA
Posts: 22
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I prefer the Settlers to getting a City, since usually the City is in a bad location. When I get a City from a hut in a bad location, I have it build a settler at Pop 1 and found a new city in a better location, or happy to get NON Settler to do work.
A 2 move unit is always nice for your first hut for more tipping, as mentioned in other posts.
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May 1, 2001, 11:16
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#13
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King
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
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A secret passageway to all the other huts.
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May 1, 2001, 17:28
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#14
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: South Orange, New Jersey
Posts: 1,110
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100 gold. Must be nice.
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May 2, 2001, 00:44
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#15
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
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New settlers and units (except horsemen) always come in-handy.
However, you need 50gp or 100gp when you want to build a wonder and just dont have the money to build it.
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May 2, 2001, 11:56
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#16
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
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"Weeds grow in empty ruins. This village has long been abandoned." - I just love it when that happens.
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May 2, 2001, 13:00
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#17
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Settler
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: Montgomery, AL, USA
Posts: 22
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I would love to find Jennifer Lopez in a hut.
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May 2, 2001, 13:22
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#18
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
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...with a horde of barbarians.
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May 2, 2001, 21:41
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#19
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Prince
Local Time: 18:57
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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whats betterthan finding a new city? if you have just started out an extra city is always good..
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May 2, 2001, 22:42
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#20
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Warlord
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
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quote:
Originally posted by ancient on 05-02-2001 09:41 PM
whats betterthan finding a new city? if you have just started out an extra city is always good..
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Well my opinion on this is that the new city is good if you get it b4 you found your capital. Otherwise it is usually too far away and corruption and waste are bad (unless you ICS) and it is usually in a bad location anyways.
I am with the guys that want a good non 2 movement unit from the first hut for more hut tipping and exploration.
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May 3, 2001, 00:44
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#21
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King
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
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quote:
Originally posted by rah on 05-01-2001 08:41 AM
"but who could argue with a village that teaches you monarchy?"
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I'd rather learn the ancient art of nuclear fission from a hut...
Back nearly a decade ago when I first started playing Civ1, in my first game, I walked over a hut and barbarians popped out, so I assumed the huts always did that, and never checked another one for like a couple of years
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May 3, 2001, 09:59
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#22
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Emperor
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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quote:
Originally posted by ancient on 05-02-2001 09:41 PM
whats betterthan finding a new city? if you have just started out an extra city is always good..
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this is true..... and although most cities are placed poorly..... sometimes an early city has minimal overlap and is actually a benefit !
When this happens i let out a big war whoop and proceed with agression
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May 3, 2001, 11:58
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#23
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Settler
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: Montgomery, AL, USA
Posts: 22
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quote:
Originally posted by Juggler on 05-02-2001 01:22 PM
...with a horde of barbarians.
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A couple of months ago, J Lo dressed up as a barbarian in Rolling Stone. She made a very good looking Barbarian that would be fun to find in a hut.
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May 3, 2001, 14:46
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#24
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Chieftain
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Honolulu, HI USA
Posts: 60
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In one game, the first hut I tipped gave me an advanced tribe, much to my delight.
However, in the very next turn, a barbarian horseman pillaged the undefended city and since my initial two settlers were still busy tipping huts, I lost the game.
I finally got to see the end screens -- cool.
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May 3, 2001, 15:16
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#25
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Retired
Local Time: 18:57
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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What am I missing here. Two people have now mentioned getting a city from a hut prior to laying their first city down. I thought that it was common knowledge that before you laid down your first city, all you could get was money, units, or sciences. (no barbs, no settlers, no cities) Yes, I've heard the tales of people who go hut hunting and finally got a city close to AD...
Again, what am I missing here Are we playing the same game?
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May 3, 2001, 15:43
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#26
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Emperor
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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quote:
Originally posted by Ming on 05-03-2001 03:16 PM
What am I missing here. Two people have now mentioned getting a city from a hut prior to laying their first city down. I thought that it was common knowledge that before you laid down your first city, all you could get was money, units, or sciences. (no barbs, no settlers, no cities) Yes, I've heard the tales of people who go hut hunting and finally got a city close to AD...
Again, what am I missing here Are we playing the same game?
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Good question Ming! I think some posters' memories are playing tricks. The very first time I visited this site I recall reading how somebody found Mass Production in a hut - mass production of myths!
Before any city is built the only outcomes from villages are:
Gold or a Unit or a Science - and you must have the prerequisites for the tech. No Monarchy without Alphabet/Code of Laws/Ceremonial Burial
SG(2)
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May 3, 2001, 16:36
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#27
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Retired
Local Time: 18:57
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Yes SG... I remember the famous "I got Mass production from a hut posts"
I also remember those who took my goody hut hunt approach far beyond 2000bc and claim to have gotten a city before laying a city down.
And I also remember experimenting after hearing that. I tried resetting a hut before placing my first city down over 1000 times, and all I got was gold, a unit, or a science that I had the preregs for... Now granted the year was about 2500BC... so I can't discount that it might not happen later in the game, but I did it at that time frame because that is about the latest I would ever go using that strategy.
Maybe they were playing TOT
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May 3, 2001, 18:32
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#28
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King
Local Time: 01:57
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
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{goody huts}
{}{SlowThinker}
------------------------------
This is a post with keywords. See The Great Library: a hierarchical structure" thread.
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May 3, 2001, 20:08
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#29
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Emperor
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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Ming i have had the mass production thing happen as have i had my first city come AFTER 1500bc from a hut! more than once....... and my eyes only play tricks after a case of beer.....
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May 3, 2001, 20:22
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#30
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Retired
Local Time: 18:57
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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