September 16, 2001, 15:27
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#1
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Emperor
Local Time: 08:29
Local Date: October 31, 2010
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Location: The Glorious Land of Canada
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Roads over Forests.....
After some more screenshot analysis, I have come to the conclusion that the roads over the forests look pretty bad..... its only a small graphics fix, but could we please have the roads go around or "through" the forest graphic to improve it visually?
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September 16, 2001, 15:31
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#2
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King
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they also go on top of mountains and such, i think these are all alpha graphics and will be fixed because they look just plain bad now, it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
im sure this will eb fized because it loks so damn bad that they couldn't put it in the game and expect it to be tolerated
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September 16, 2001, 15:36
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#3
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Warlord
Local Time: 05:29
Local Date: October 31, 2010
Join Date: May 2001
Location: California
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They have probably tweaked that, since those screenshots are pretty old!!!
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September 16, 2001, 16:46
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#4
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Local Time: 13:29
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But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that?
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September 16, 2001, 16:51
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#5
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Warlord
Local Time: 07:29
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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Quote:
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Originally posted by DarkCloud
But, if the roads go through the forests, they will be hard to see unless they are flourescent or somthing such as that?
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You would still be able to see the roads going into the forest -- that would distinuish forests with roads from forests without roads. But the roads over forest just looks dumb. I always avoided putting roads on forests for this reason.
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September 16, 2001, 18:02
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#6
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Warlord
Local Time: 13:29
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Join Date: May 2001
Location: Dallas
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I think all the roads look pretty bad overall, and they're confusing-looking to boot. Hopefully they've been cleaned up in the beta.
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September 16, 2001, 18:03
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#7
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Emperor
Local Time: 08:29
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Yeah, the roads are pretty poor looking, but it really showed on forests... and on mountains, but they fixed them mountains.
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*grumbles about work*
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September 16, 2001, 18:57
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#8
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King
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...which establishes a good precedent for Firaxis, that they fix those graphics bugs. They will probably change the way they look on forests by the time it will be released.
Well, I hope...
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September 16, 2001, 20:00
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#9
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King
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Well,being that we've seen several of the screens that are being debated well before Civ3.com went live, it's a safe assumption that they are old. If you want to debate road appearances, use the newest screenshots, not old pre-beta screenshots. (assuming you guys are talking about the "new" screenshots on the board, they're not. If you are talking about theCiv3.com screenshots, then ignore my post)
Last edited by SerapisIV; September 16, 2001 at 20:07.
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September 16, 2001, 20:16
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#10
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Emperor
Local Time: 09:29
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Location: New England
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Judging by the latest screenshots, the terrain graphics have been improved quite a bit, but I still get this feeling like they're trying to depict a very dry civilization. I'm not seeing much lushness. Also, I can't tell exactly how big the tiles are, they all merge together and can be a bit confusing (except when you've got the single mountain sticking out ). At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.
Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
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September 16, 2001, 21:25
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#11
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Prince
Local Time: 14:29
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Quote:
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Originally posted by monolith94
At least you can read the names of the cities now. All I ask, however, is that you make it so that a city's name can be as long as Tierra Del Fuego.
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Yes, Civ 2 couldn't handle anything much larger than Dnepropetrovsk. Although I rarely use such long names in my own empire, I would have liked to use them when renaming enemy cities with spies (a little-known but fun cheat) to thinks like "The Aztecs Are A Bunch Of No-Balled Bastards." I had to settle for shorter and blander insults. I once named all the Spanish cities in the WW2 scenario to "Spain Sucks."
Quote:
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Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
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I never really "got" the shield concept. I personally have *NEVER* been walking through a meadow and tripped on a shield. I spent 3 months playing Civ 2 wondering why all those shields were there.
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September 16, 2001, 23:21
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#12
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Warlord
Local Time: 13:29
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas
Posts: 152
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It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round??
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September 17, 2001, 03:12
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#13
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Prince
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Quote:
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Originally posted by monolith94
Been playing a lot of the original civ (which sounds far too much like original sin) and I'm wondering exactly where are the prairies with the shield in them? Have you gotten rid of the shield? I want my shield!
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The shield is still there, but they've changed and extended the way it works. The lands now have spots on them that reveals what resources it provides. Each green spot is 1 food, and each white spot is 1 production.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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September 17, 2001, 03:55
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#14
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Prince
Local Time: 14:29
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by saracen31
It does seem like a very dry or faded color set. Doesn't seem like a lush civilization at all. And the roads are confusing: since several roads can meet in one square, it's pretty weird-looking to me - and why are the roads so round??
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I prefer to think of that as an agreeably sober graphics style. I'll pass on the candy-colored child's eye-grabbing type of graphics, thanks. :P
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September 17, 2001, 21:36
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#15
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Prince
Local Time: 05:29
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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Quote:
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Originally posted by dainbramaged13
it looks like mc escher where complet++++flat level roads without changing vertical direction are suddenly at the mountains half-way point and encircle it like a halo and then back again onto complet++++flat grassland
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LOL
I agree. Though these are significant improvements over ealier screenshots, you'd think that the raods could go through the forests and mountains instead of ON TOP of them. I'd also like to see less roads in general, they make the map look messy and confusing.
On a side graphics note... I'd prefer a darker blue for the shallows and irrigation that looks less swampy. OK, enough grumbling....
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