Borehole pollution applies to the city that it's in the base radii of, and to the city collecting minerals from it.
Boreholes cause eco-damage regardless of whether they are being worked in the base they are in the radii of (within two squares). This eco-damage can be reduced with a tree farm and eliminated with a hybrid forest in that base. This damage is actually relatively minor (usually equivilent to the damage of 1 or 2 minerals).
Minerals cause eco-damage in the base collecting them, provided that base is exceeding a threshold limit of minerals collected. Usually that is the base that has the borehole withing it's work radius, but it's possible to crawl the minerals to any base off of a borehole.
You can reduce/eliminate eco-damage in several ways:
1) Allow a pop (fungal growth) to occur.
2) Build a Tree-Farm, Hybrid Forest, Centauri Preserve or Temple of Planet in any base. This works best if you build it in the high-eco-damage base, but has an affect no matter which base it is in.
3) Reduce the minerals a base collects by rearranging your workers/crawlers.
If you can't build those facilities, and you don't want fungal explosions, go for #3.
Certain projects and another facility also have affects on reducing eco-damage (Phoiltus Mutagen, Singularity Inductor, Nanoreplicator) but the last two also increase minerals in bases, which could feasilby result in a net increase in eco-damage.
To summarize, if you create a base or two with the boreholes and crawl the energy, the base with the boreholes will have some eco-damage, but not the ones getting the energy. But if you are going to do that, you might as well place the boreholes outside of the work radii of any base, then none will get added eco-damage.
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Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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