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Old July 10, 1999, 14:25   #1
Dragoon
Chieftain
 
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Middelburg, Zeeland, Netherlands
Posts: 32
Specific techs -> common techs
I'm creating a simple scenario with a completely revised tech tree. I want each tribe to have SOME tribe-specific units, as well as "international" ones. So I give each tribe a specific tech, but the stupid AI starts trading techs like there's no tomorrow. Within a few turns, everyone has all 'specific' techs. To be short, how do I keep those units were they belong?

Greetings from Middleburg
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Old July 10, 1999, 15:46   #2
Giant Squid
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Set the prerequisites to (no, no) or disable negotiations. Preferable the former.
 
Old July 10, 1999, 21:00   #3
Cam
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Local Date: October 31, 2010
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Location: Australia
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Dragoon,

Giant Squid's on the money, however for a more detailed explanation, see the Scenario League's Design Tips section, specifically Blackclove's tips on multiple tech' trees (two parts);
sleague.apolyton.net/Guides/tip15_0499.shtml and sleague.apolyton.net/Guides/tip16_0499.shtml

[This message has been edited by Cam (edited July 10, 1999).]
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