September 21, 2001, 11:32
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#1
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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The site just updated. Screenshots and Aztecs
Nine new screenshots and the Aztecs, I'm over to have a better look.
Edit:
Discuss the Aztecs in UberKruX's thread
URL at screenshots and Aztecs in the original text.
See www.civ3.com
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ACS - Technical Director
Last edited by Gramphos; September 21, 2001 at 12:31.
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September 21, 2001, 11:37
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#2
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Warlord
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Plano TX, USA
Posts: 120
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Woohoo, the shots are updated as well. They show newer graphics for what is being built as well as people. Cool!
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Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.
-- (Terry Pratchett & Neil Gaiman, Good Omens)
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September 21, 2001, 11:46
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#3
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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A City Screen showing Paris building Smith's Trading Company. You may also notice Magellan's Voyage being built in another city shown on the map. The people look good.
Two mapscreens, two new domestic advisor screens.
Another view of Paris building Wall Street and has something named Draft on it.
Military advisor: In republic all units cost one gold/turn. The Wonders of the World screen and a Summary Replay.
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ACS - Technical Director
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September 21, 2001, 11:50
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#4
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King
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Obviously the luxury slider is back.
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 21, 2001, 11:51
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#5
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King
Local Time: 09:39
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of Soloralism
Posts: 2,246
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Hmm... The Jaguar Warrior is 1/1/2. Although not as impressive as other units, I think that they could basicly be cheap military units. It has the same stats as a Chariot, but I'm guessing won't require any resources.
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"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
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September 21, 2001, 11:56
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#6
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Discuss the Aztecs in UberKruX's thread
This is kind of funny, but I just notice that I've become a King, and when I check my Post Count I find that my 1000th post was this thread. 
Edit: Spelling
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ACS - Technical Director
Last edited by Gramphos; September 21, 2001 at 12:32.
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September 21, 2001, 11:56
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#7
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Emperor
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Ok, from screens:
The military advisor lets you compare 2 civs militaries on the same screen, and apparently you can capture workers.
That endgame replay looks nice! Info on destroyed cities, etc.
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September 21, 2001, 11:57
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#8
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Prince
Local Time: 08:39
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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The city screens are cool. The new maps screenshots also, but I find the greener squares too brownish - I had hoped they'll imprint more vivid colors. And more blue tints on the sea continental plateaus.
Only a small concern though next to the abandoned "Ask the Civ team" where we SHOULD have learned more.
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The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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September 21, 2001, 12:23
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#9
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Prince
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Overall, nice screenshots!
However:
-Replay seems pretty basic; just captured/destroyed cities, that´s it.
-It is not easy to tell happy/content/unhappy workers apart. This is a step behind Civ I!
-The terrain seems overcrowded with roads.
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September 21, 2001, 12:36
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#10
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King
Local Time: 08:39
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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The forest graphics are much nicer, more varied and less tile-like.
Also, the mountains and hills roll well next to each other.
What's with all the mines on grassland though? New mining benefit?
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September 21, 2001, 12:39
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#11
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by SerapisIV
What's with all the mines on grassland though? New mining benefit?
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It is mines, Dan has confirmed it, but what do they mine?
I've no idea.
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ACS - Technical Director
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September 21, 2001, 12:44
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#12
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Local Time: 09:39
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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Some nice modern screenies too.
Quote:
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It is not easy to tell happy/content/unhappy workers apart
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 Look at the city screen. Easy to tell them apart there.
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“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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September 21, 2001, 12:49
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#13
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King
Local Time: 08:39
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Oh yeah, each tile isn't covered in railroads anymore. They must have kept the Civ2 concept of not giving extra trade benefit for railroads. Hopefully the AI will realize that though, unlike in Civ2.
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September 21, 2001, 12:57
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#14
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Warlord
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Aberystwyth
Posts: 232
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Also the Theory of Evolution is in - probably as a wonder
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September 21, 2001, 13:00
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#15
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Prince
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Imran Siddiqui
Look at the city screen. Easy to tell them apart there.
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Didn´t you play the earlier civs? They looked totally different there; not just slightly.
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September 21, 2001, 13:01
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#16
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Comrade Tribune
Didn´t you play the earlier civs? They looked totally different there; not just slightly.
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You will learn to notice the difference.
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ACS - Technical Director
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September 21, 2001, 13:02
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#17
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Prince
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by SerapisIV
They must have kept the Civ2 concept of not giving extra trade benefit for railroads
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But they now seem to give too generous road benefits.
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September 21, 2001, 13:06
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#18
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Prince
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Quote:
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Originally posted by Gramphos
You will learn to notice the difference.
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You didn´t get my meaning; I prefer the old style aesthetically. Happy and unhappy people looking quite identical is boring.
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September 21, 2001, 13:09
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#19
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Comrade Tribune
You didn´t get my meaning; I prefer the old style aesthetically. Happy and unhappy people looking quite identical is boring.
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You will be able to edit the graphics and place the old graphics in the place of them if you like to, just don't make me use them.
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ACS - Technical Director
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September 21, 2001, 13:17
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#20
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Warlord
Local Time: 08:39
Local Date: October 31, 2010
Join Date: May 2001
Location: Nowheresville, Man
Posts: 145
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...and did you notice the roads are no longer various widths? Does that attribute go away in the modern era, or has it been taken out of the game?
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September 21, 2001, 13:19
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#21
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King
Local Time: 14:39
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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I think the new style is due to the need to identify foreign citizens in cities captured by your civ. It can´t be mere chance that french citizens are pink even in the city view.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 21, 2001, 13:20
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#22
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Firaxis Games
Local Time: 08:39
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Wow, I'm really surprised no one picked up on the fireworks over the city in the one map screen...
As far mines go, you can mine grasslands (and even desert) now, you just don't get as nice a shield bonus as when you mine hills and mountains. If you dislike this, you can of course change it in the editor.
Dan
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Dan Magaha
Firaxis Games, Inc.
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September 21, 2001, 13:22
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#23
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Dan Magaha FIRAXIS
As far mines go, you can mine grasslands (and even desert) now, you just don't get as nice a shield bonus as when you mine hills and mountains. If you dislike this, you can of course change it in the editor.
Dan
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Is it the same shield bonus for all grassland, or does it depend on an attribute of the tile that is set when the map is generated?
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ACS - Technical Director
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September 21, 2001, 13:23
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#24
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Prince
Local Time: 05:39
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle, WA
Posts: 610
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And the Hospital is now a city improvement. (But what effect does it have?)
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"Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."
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September 21, 2001, 13:23
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#25
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King
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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no need to   so much
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September 21, 2001, 13:29
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#26
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Wow, I'm really surprised no one picked up on the fireworks over the city in the one map screen...
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That is what the blue things are, I couldn’t just make it out (as it didn't animate) Is it We love the President day? I hope there is other animations for it if you haven't discovered Gunpowder
Sory for quoting twice, the Computer wouldn't load the screenshots so that I could check them until I'd posted (IE insisted on crashing (I’ve been online to long without restarting))
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ACS - Technical Director
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September 21, 2001, 13:37
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#27
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Firaxis Games
Local Time: 08:39
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Gramphos
That is what the blue things are, I couldn’t just make it out (as it didn't animate) Is it We love the President day? I hope there is other animations for it if you haven't discovered Gunpowder
Sory for quoting twice, the Computer wouldn't load the screenshots so that I could check them until I'd posted (IE insisted on crashing (I’ve been online to long without restarting))
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Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city. Yes, this happens no matter whether you've gotten gunpowder or not, and yes we're aware that isn't historically accurate  It's designed to let you know what cities are really doing well, and we thought it would be a little odd to only see that AFTER gunpowder.
Re: grassland mining, you set the bonuses on a global level in the editor, not at the per-tile level.
Hospitals allow you to grow to the third city level (i.e., past pop 12)
Dan
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Dan Magaha
Firaxis Games, Inc.
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September 21, 2001, 13:39
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#28
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Warlord
Local Time: 13:39
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Plano TX, USA
Posts: 120
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Does it not look like this Egyption worker is playing a guitar? I know he isn't but it looks that way.
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Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.
-- (Terry Pratchett & Neil Gaiman, Good Omens)
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September 21, 2001, 13:41
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#29
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King
Local Time: 07:39
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nebraska, USA
Posts: 1,438
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Here are two items that really stood out to me in these new screenshots:
Mountain Rages, you very rarely saw those in Civ2. It was either a small wad of mountains or one standing alone.
The other is the city screen. It shows all the land surrounding the city, not just the cities land. Sometimes when you have several cities and you're flipping through all of them, it's hard to tell where it's at. Hopefully this will fix that problem.
I have a feeling that October is going to go very very slow...
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September 21, 2001, 13:44
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#30
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Technical Director
Local Time: 15:39
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city.
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I won I won!!!! 
I thought it was a Republic
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Yes, this happens no matter whether you've gotten gunpowder or not, and yes we're aware that isn't historically accurate It's designed to let you know what cities are really doing well, and we thought it would be a little odd to only see that AFTER gunpowder.
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Doesn't matter that mush, I just hoped that you had find some other cool animation to use before gunpowder, but as it may be tricky I like that it show all the time more then it being historically accurate.
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Re: grassland mining, you set the bonuses on a global level in the editor, not at the per-tile level.
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Good, I like that it is simple, but it could have been done as resources also, as you have the engine to do so.
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Hospitals allow you to grow to the third city level (i.e., past pop 12)
Dan
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Did I ask about that? 
What will happen to the Sewer System?
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ACS - Technical Director
Last edited by Gramphos; September 22, 2001 at 00:52.
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