Unless you've played SMAC it is difficult to appreciate the concept of each faction having unique bonus's/penalties. What you come to realise, is that having 14 unique factions actually, remarkably, inconcievably, results in greater diversity than having 14 identical factions.
You have to understand how bonuses work, having a bonus, for example: cheaper science, does not condemn a civ to being a builder which tries to out tech everyone, instead they could use the tech advantage to quickly research to a early but powerfull military unit, and go on a warpath.
Likewise a civ with military bonus could easily decide to use that advantage to defend their own holdings, a military advantage can be great for a builder, because it means they aren't as vunerable to the war mongers.
Basically, a bonus can be used to either cover weaknesses or build on the strengths of existing strategies, the bonus in itself does not create any new strategy.
As long as the AI is designed right, the player still has to worry just as much about WHICH strategy the AI chooses to use.
- Blake
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