September 21, 2001, 12:21
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#1
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Warlord
Local Time: 13:40
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Right of Passage pact
What is a right of passage pact?
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September 21, 2001, 12:24
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#2
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King
Local Time: 09:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Right of Passage allows you to go through another Civs territory. Without such an agreement, it is considered an act of war.
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September 21, 2001, 12:25
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#3
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Warlord
Local Time: 13:40
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Join Date: May 2001
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Just going though territory is a act of war?
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September 21, 2001, 12:31
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#4
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King
Local Time: 09:40
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Join Date: Sep 2001
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Not quite. If you cross into a Civs territory, they can tell you to get out. If you don't, they can give you an ultimatum "Get out or else". After that it is a pretext for war.
With the pact, you don't have to worry about pissing them off.
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September 21, 2001, 12:31
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#5
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Warlord
Local Time: 13:40
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Join Date: May 2001
Posts: 144
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Thanks
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September 21, 2001, 12:32
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#6
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Technical Director
Local Time: 15:40
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Location: Chalmers, Sweden
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Quote:
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Originally posted by manofthehour
Just going though territory is a act of war?
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Yes, entering within the borders of another civ is an act of war unless you have a right of passage pact.
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ACS - Technical Director
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September 21, 2001, 14:20
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#7
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Firaxis Games
Local Time: 08:40
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Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Gramphos
Yes, entering within the borders of another civ is an act of war unless you have a right of passage pact.
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Actually, you can enter their borders, but if they don't like you they'll tell you to leave and THEN declare war. Also, non combat units like workers are generally able to enter other civs' territories to do things like build connecting roads.
Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.
Dan
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Dan Magaha
Firaxis Games, Inc.
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September 21, 2001, 15:06
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#8
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Prince
Local Time: 14:40
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Actually, you can enter their borders, but if they don't like you they'll tell you to leave and THEN declare war.
Dan
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And the same goes for the human player? Sending the civ an ultimatum to leave or fight, not like in civ2 where you had to get an audience which you never got
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September 21, 2001, 15:15
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#9
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Technical Director
Local Time: 15:40
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Join Date: Apr 2001
Location: Chalmers, Sweden
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What, Dan edited his post after I read it. (First time I read it didn't include that part about me being wrong.) He must have done it within 5 minutes.
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ACS - Technical Director
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September 21, 2001, 15:21
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#10
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Guest
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Quote:
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Originally posted by Gramphos
What, Dan edited his post after I read it. (First time I read it didn't include that part about me being wrong.) He must have done it within 5 minutes.
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Don't all messages that are edited, reflect that in the message itself?
Like this one.
edit
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September 21, 2001, 15:25
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#11
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Prince
Local Time: 05:40
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.
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This also connects to the whole idea that you can't use another civs roads against them when attacking. I wonder if this is true even if you built the road within someone else's borders.
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September 21, 2001, 15:27
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#12
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Technical Director
Local Time: 15:40
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by bigfree1
Don't all messages that are edited, reflect that in the message itself?
Like this one.
edit
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Not if you edit within 5 minutes, and I was quick to notice Dan's name on the last post by.
Check this screencapture (I had the window open until I posted my last reply and made that)
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ACS - Technical Director
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September 21, 2001, 20:15
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#13
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Warlord
Local Time: 13:40
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas
Posts: 152
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That's rough not getting road & railroad movement bonuses without a right of passage pact. I'm guessing that will make my howitzer rush a bit dicier.
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September 22, 2001, 01:35
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#14
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Local Time: 00:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by saracen31
I'm guessing that will make my howitzer rush a bit dicier.
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Fortunately, thats a good thing. It was a bit unrealistic to be able to build enough howies to take out an entire civ in one turn without them being able to hit back.
Fun, but unrealistic. And not so fun for the civ being attacked
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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September 22, 2001, 02:30
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#15
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King
Local Time: 14:40
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Also, as was alluded to in another thread, a Right of Passage speeds up movement on roads through another Civ's territory. IIRC, without one, you can't get road or railroad movement bonuses in someone else's territory.
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Thats good. Diplomacy-agreements must give a big enough benefit/obligation in order to feel worthwhile. In Civ-2 one could play largely in arrogant "spendid isolation" most of the time, and simply ignore too nurture and/or feel obligated to diplomacy-agreements. Not good. Obviously any Right of Passage agreements with an empire should automatically be canceled, once you attack/get attacked by that empire.
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September 22, 2001, 06:30
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#16
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Warlord
Local Time: 13:40
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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So you get there movement bonus from there roads. Makes the agreement very important if you have to travel across someones land to get to another civ you are at war with.
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September 22, 2001, 06:47
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#17
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Prince
Local Time: 08:40
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Join Date: Nov 2005
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Posts: 478
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Any rule that adds a little to realism is good by me.
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September 22, 2001, 06:54
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#18
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Prince
Local Time: 14:40
Local Date: October 31, 2010
Join Date: Jul 1999
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oooh... I can't wait to play out the diplomacy in Civ3...
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September 22, 2001, 07:28
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#19
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Warlord
Local Time: 13:40
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Stockholm, Sweden
Posts: 123
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Railroads shouldn´t work but roads should. The roads are still there right
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September 22, 2001, 11:30
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#20
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King
Local Time: 14:40
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by DonJoel
Railroads shouldn´t work but roads should. The roads are still there right
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Yes, roads are obviously still there - check with any map-screenshot at http://www.civ3.com/. Also read all updated info on that site, and this one as well; http://civ.strategy-gaming.com/civ3infocenter.shtml, for the latest info about the Civ-3 game.
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September 24, 2001, 16:12
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#21
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Guest
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Quote:
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Originally posted by Gramphos
Not if you edit within 5 minutes, and I was quick to notice Dan's name on the last post by.
Check this screencapture (I had the window open until I posted my last reply and made that)
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Oh; So you have a '5 minute window' to make any changes without the reflection of an edit to the post. I wonder why that is??
Thanks for the info.
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September 24, 2001, 17:15
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#22
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Prince
Local Time: 13:40
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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so, with this pact, can an AI civ send in a tank onto one of your squars, but you can still work the sqaur?
and thje only way to trade is with connecting roads, so you would HAVE to send in a worker. is this an act of war?
OH MY GOD! THEY HAVE PUT ON OF THEIR SLAVES IN OUR TERRITORY!
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September 24, 2001, 21:02
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#23
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Warlord
Local Time: 10:40
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Brasília
Posts: 136
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Quote:
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Originally posted by Dan Magaha FIRAXIS
Also, non combat units like workers are generally able to enter other civs' territories to do things like build connecting roads.
Dan
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I think that means you can send your workers to build a trading connection, and that it is not an act of war.
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September 25, 2001, 16:58
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#24
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Warlord
Local Time: 15:40
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Join Date: Jan 2000
Location: Bucharest, Romania
Posts: 174
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The railway sould don't work since they need a infrastructure and they are easy to sabotage, but roads are just roads.
And the big question is indeed this : can you still work a square occupied by an ally/neutral unit? I remember I stared a war agains an ally in CTP2 for that reason.
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"Respect the gods, but have as little to do with them as possible." - Confucius
"Give nothing to gods and expect nothing from them." - my motto
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September 25, 2001, 17:20
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#25
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Local Time: 08:40
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Combat engineering?
What if you're invading another country and you build a (rail)road to support your invasion force, will the (rail)road work for you? or will it only benefit the enemy? maybe you would have to pay a certain amount of gold for each road that you travel over. (gold being spent to placate the natives and keeping them from bothering your troops.)
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