May 28, 2000, 13:45
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#1
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Prince
Local Time: 23:39
Local Date: October 30, 2010
Join Date: May 2000
Location: Carthage.
Posts: 362
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The ancient and mediaeval era's are my favourites as well!! What a pity that you rush through them in 1 or 2 sessions of play.
I don't want to play an entire game of just commanding elephants and chariots, after all, the whole game is about development. I just wish that there would be a more even distribution of playing time between the different epochs.
As for ancient modpacks, I'm sure that they do exist. I don't know of any personally, but there is a fine scenario I do know of, called 'Hannibal', available right here at Apolyton. You can guess the content.
Since I enjoy playing a normal game most, my own solution has been to meddle with the rules.txt, to increase the amount of science needed for advances, and squeezing in a few extra advances in the ancient and med. periods. (the ones that are unused in the default rules.txt). This gives you quite some extra time before the industrial revolution breaks out.
(Uskyld mit svensk): Jag synes, at du taler bedre engelsk som de fleste mennesker her!)
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May 28, 2000, 15:55
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#2
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Warlord
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Lyon, FRANCE
Posts: 249
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if you have MGE or one of the addons, there's a lot of antic scenarios on internet
i've 3 antic scenarios (Grece (CiC), Antic2 and Egypte (FW)) on my webpage.
if you only have Civ2, why don't you make yourself your Mod: i've collected a great number of antics units, icons, cities and other graphiks
http://www.multimania.com/eyn
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May 29, 2000, 00:34
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#3
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Settler
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Sweden
Posts: 7
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ANCIENT world!
Am I the only one finding Civilizaion II most amusing during the ancient era of the game ?!?! I don't know about you guys, but I find it hard to fall in love with those modern units and cities...
Is there a modpack available for making whole game take place in an ancient world?
Of course with a lot of new units, but not with that rapid technology development.
(sorry 'bout my english, I am after all from Sweden...)
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May 29, 2000, 02:16
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#4
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King
Local Time: 14:39
Local Date: October 30, 2010
Join Date: Apr 2000
Location: boring hellhole full of close-minded fascists
Posts: 1,881
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I, too, find the game more interesting in the ancient era. I often stop playing around 1500 AD.
------------------
-GeoDan, Apolyton Geography Expert
AKA GeoDude
Dannyboy@unbounded.com
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May 29, 2000, 13:00
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#5
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Guest
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GeoDan's style is very similar to mine. I also stop playing a game after a certain year. But I stop after I discovered things like computers etc. because I HATE the time after WWII
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May 31, 2000, 13:12
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#6
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King
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Yup, couldn't agree more about this. The thing that annoys me most in this area is the uselessness of frigates and and galleons. Its pretty easy to mess around with the rules txt though so that development is really slow. When I've done this though it tends to make the wonders too important. You may want to remove them from the game if you do this (just make the prerequiste tech stealth or some such).
When did the new smilies arrive?
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May 31, 2000, 13:48
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#7
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King
Local Time: 00:39
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Belgium, land of plenty (corruption)
Posts: 2,647
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yea me too, hehe, but ehm, if you like the ancient era so much, why don't ya just play age of empires 1??great fun..
------------------
ThermiteB(that's me!) RLZ like HELL!!!!!!!!!!
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June 5, 2000, 16:18
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#8
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Emperor
Local Time: 23:39
Local Date: October 30, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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I also prefer the ancient times, if you play total war and in bloodlust mode (at least in emperor mode and normal map) I never get farther away in militar technology than gunpowder,
give it a try,
there also a few of modpack about the bronzeage,
give it also a try to the hundred of ancient and middle ages scenarios that there are in the net
adios
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June 5, 2000, 19:25
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#9
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Settler
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Galveston Texas USA
Posts: 13
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I too love the old days.
My favorite way to set up a game:
Start a game on the european map.
Pick one of the "white" civ's, say the romans.
Open the cheat menu and toggle the scenario flag.
Set starting year to 2000 BC
Set turn increment to 1
Set tech multiplier to 180. Yes, 180!
Save as scenario.
Exit the game.
Restart and select "start scenario."
Load the scenario you just created and watch the ages roll slowly, slowly by.
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June 25, 2000, 00:07
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#11
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King
Local Time: 15:39
Local Date: October 30, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
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Alright! People who feel the same way I do about Ancient Scenarios. If you really want "All-Ancient-All-The-Time", check out my new scenario:
"Seeds of Greatness", the second scenario in the Ancient Empires series is now available for download. If you liked "End of the Bronze Age", I think you'll be pleasantly surprised. To whet your appetite, here's a quote from the Readme file:
"This Ancient Empires scenario is set in the year 3500 BC. It is the dawn of history and seven ancient Near Eastern civilizations are ready to embark on the long road of Research, Building, and Conquest! How do you win? As in the real world, you must achieve the "Alexander Solution"! By the time of his death in 323 BC, this entire region had fallen to the Macedonian conqueror. The calendar moves in Ten-Year increments and you must complete your conquests by 0 AD. The shadows lengthen upon the sundial, so may the Gods be with you Illustrious One!"
Some of the new features in SoG include:
1) All Seven Civs are playable, and each comes with it's own customized Events file.
2) A "Red Front"-style batch file takes care of the file switching for you. (Thanks Nemo!)
3) The map is full of independent city-states and towns for you to conquer and enslave. And no, they aren't cities!
4) Barbarian Democracy eliminates the old "bribe-your-way-out-of-trouble" strategy. (Thanks Allard!)
5) "Goody Huts" are back! Finding and exploiting these resources is a key part of the scenario.
6) Every civ starts off at the Dawn of History, so you have a complete set of Advances, Units, Wonders, and City Improvements to research and build.
7) A color-coded, two page Tech Tree is included, suitable for framing. 
8) Two other handy reference documents (Units and Advances) are also provided.
9) There are 4 zip files to be downloaded (one set of game files and three of sounds), but you won't have to download Sound Files #1 and #2 if you already have "End of the Bronze Age"....they are the same!
10)It's been playtested quite thoroughly, so it should be bug free.
If you've got that Empire Building itch, head for my web site and get Seeds of Greatness now!
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June 25, 2000, 01:40
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#12
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King
Local Time: 14:39
Local Date: October 30, 2010
Join Date: Apr 2000
Location: boring hellhole full of close-minded fascists
Posts: 1,881
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hooray! Another ancient scenario!! Thank you!! I'm downloading it right now!
I have hundreds of ideas for ancient scenarios, but I'm not a very good scenario-maker, unfortunately.
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June 26, 2000, 07:01
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#13
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King
Local Time: 23:39
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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Huh, well... i like very much ancient civs and scenarios. Romans are my favourite civ ( it's no matter i'm italian...  ). Unfortunately i'm not a good scenario maker... three scenarios i made about Roman Empire ( "Celtic Britain", "Ex oriente lux" and "Cisalpine Gauls" ) seems to be poorly planned if compared to yours - still, i don't give up: after my newcoming "Rise of Kok-Turks" scenario, i'm planning a full maquillage work on others!!! That's right - i'm currently working on a personal website, and i'm planning to settle them here...
Anyway, i also like medieval scenarios, and often i stop playing a normal game around/in 1400.
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June 26, 2000, 13:02
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#14
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King
Local Time: 23:39
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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Huh, well... i checked the scenario forum right now... yup, you're a little right, somehow ( is that the right word ?  )!!!
BTW, i was going to edit my post... and i find this  . I'm sorry if i failed to express myself: i mean, i downloaded Seeds of greatness scenario a few minutes before my last ( edit: oops, previous ) reply - then i started playing a little.
I really wanted to express my appreciation for Kull's efforts in making this stuff ( it was well-showed by txt files development... - the first thing i usually notice in a scenario; pretty weird, uh?  ) while i was regretting my poorly made scenarios  . I really hope more Kull-dudes will come soon to delight us...
I was also trying to express my sincere hope to perform someday a well-done scenario like Kull's one. 
I apologize again,  Prometeus
[This message has been edited by Prometeus (edited June 26, 2000).]
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June 27, 2000, 00:37
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#15
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King
Local Time: 16:39
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Sheesh, it seems like some people complain without checking the Scenario forum.  The superb Ancient Scenarios by Kull have been out a little while. It's incredible to me that some folks wish Civ2 had more emphasis on this or that. Well, it can if you play the many scenarios that are available and if one doesn't exist, build one or have someone else do it.
BTW, as I posted in that forum, Seeds of Greatness is one of the best scenarios ever done. I've just got done playing it for 20 hours and it really captures the essence of the ancient period.
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June 28, 2000, 00:33
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#16
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Prince
Local Time: 19:09
Local Date: October 30, 2010
Join Date: May 2000
Location: St. John's, Newfoundland
Posts: 501
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I find that playing in the ancient eras easier and fun too. But I find it too easy. I'm not very good at using land, sea, and air forces as one. But I find the modern era much more challenging.
I also find I tend not to know the modern tech, wonders, and city improvements as well either, and this slows my progress giving the AI a much need advantage.
I think that this series of posts are going to end up with a quote like, "Civ 3 should be totally made in the ancient era." And if it was it would be a shame. There seems to be a lot of hatred of the modern era or maybe I'm just taking it all wrong. Anyway....
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June 28, 2000, 06:20
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#17
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King
Local Time: 15:39
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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Nahh... civ 3 should not be only ancient era. but I wouldn't mind spending a bit more time there. in civ 1, the ancient days went by so fast you hardly had time to blink before 1AD. I was gratified when I first played civ2 and actually spent time and development in BC.
I am actually a fan of havng turn increments NOT CHANGE during the game. i.e. the old days go by just as fast, it just takes a lot longer to research back then. Kind of like the scenario setup astrogator suggested.
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