September 23, 2001, 22:42
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#31
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Local Time: 09:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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Actually the attacker could retreat in SMAC (the defender really didn't too much, and would you want it too, if it was in a city).
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“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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September 24, 2001, 08:20
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#32
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Settler
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: in a Philadelphia row home
Posts: 29
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I agree with monolith that the game seems to be too lopsided toward the early civs. Fortunately we will soon start to see the more modern civs so that we can evaluate the true strengths and weaknesses of each.
I also agree that CivIII is very much a different game in some fundamental ways to CivII. Direct comparison will not be accurate. I'm hoping that combat is as improved in CivIII as it was in CivII over its predecessor.
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"I was a young man with unformed ideas. I threw out queries, suggestions, wondering all the time over everything, and to my astonishment, the ideas took like wildfire. People made a religion of them." - Charles Darwin
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September 24, 2001, 14:32
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#33
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Deity
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Quote:
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Originally posted by Satis5d
I agree with monolith that the game seems to be too lopsided toward the early civs. Fortunately we will soon start to see the more modern civs so that we can evaluate the true strengths and weaknesses of each.
I also agree that CivIII is very much a different game in some fundamental ways to CivII. Direct comparison will not be accurate. I'm hoping that combat is as improved in CivIII as it was in CivII over its predecessor.
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I'm hoping they add the "combined arms" idea they had in CTP1 & 2. That way people won't just build the strongest 2+ movement rate unit and will actually have to build a balanced military.
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September 24, 2001, 15:37
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#34
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Prince
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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basically, it's the civ 3 version of the scout rover, it'll tear up scouts (warriors) and colony pods (settlers) but don't think about doing anything other than pestering synthmetal squads (phalanx)
it'll probobly be good for capturing workers
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September 24, 2001, 17:54
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#35
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Prince
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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That's what the Aztecs did, anyway. Capture slaves. Never saw it that way, either.
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"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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September 25, 2001, 07:56
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#36
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King
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by Big Crunch
It just stemmed from an old WW2 joke that my grandfater told me. It was believed that because the Italians were retreating so quickly that their tanks must have had 4 gears, 1 forward and 3 for reverse.
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Sure it must been the only good think of ours awful WWII tanks! We had better rewards from infantry heroic resistance on some battle, some sub - frog men action and pilots fighting against modern Allies planes with old and with bad engines planes...
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- Admiral Naismith
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