Thread Tools
Old July 16, 1999, 21:42   #1
shamrock
Warlord
 
shamrock's Avatar
 
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Los Angeles, CA
Posts: 161
Invisible Units?
I am developing a scenario in which SAM units are to play a large role. It is my aim to make these units very difficult or impossible for passing enemy aircraft to see. Although I can make the unit icon for the SAM invisible, the accompanying shield is a dead giveaway of the unit's position. Does anyone have any suggestions to make the shield invisible for just this unit? Any other ideas? Any help would be appreciated.
shamrock is offline  
Old July 16, 1999, 21:45   #2
mrtemba
 
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Bloomington, IN, USA
Posts: 2,919
edit the units.gif and move the two blue dots around the unit so that the shield cannot be seen. Examples of this can be found in "El Dorado (Jesus Balsinde)", "Enemy of God (Yours Truly)" "The World of Jules Verne (FW scenario)" and many others.
mrtemba is offline  
Old July 16, 1999, 22:09   #3
Fast_Eddie
Guest
 
Posts: n/a
Yup, Temba's right
 
Old July 17, 1999, 07:18   #4
The Ellimist
Guest
 
Posts: n/a
Well, this trick is also seen in Harlan Thompson's WW2 Pacific theater.
 
Old July 17, 1999, 11:05   #5
Saint Marcus
Civilization II MultiplayerCivilization III Multiplayer
King
 
Saint Marcus's Avatar
 
Local Time: 00:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
What I did in Rome's Fall was to create a unit which looks like a normal terrain square, and then put the shield underneith it. It works.
Saint Marcus is offline  
Old July 17, 1999, 13:40   #6
Mr_Goodbeer
Settler
 
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Jun 1999
Posts: 11
I haven't tried this, but maybe you could give the unit "submarine advantages"?
Mr_Goodbeer is offline  
Old July 17, 1999, 14:10   #7
Ecce Homo
Prince
 
Local Time: 00:59
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Stockholm, Sweden
Posts: 312
Goodbeer, that would make the unit unable to see or attack units on land.

------------------
The best ideas are those that can be improved.
Ecce Homo
Ecce Homo is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:59.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team