September 22, 2001, 06:32
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#1
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Warlord
Local Time: 13:41
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Trading cities
Can you trade any city or just ones below a certain size? Because in some of the screen shots there is only one city to sell.
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September 22, 2001, 07:11
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#2
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Technical Director
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I guess that you can't trade your capital, and maybe the civ you are trading with need that city on its map to be able to trade it. This is just speculation.
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ACS - Technical Director
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September 22, 2001, 07:23
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#3
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Warlord
Local Time: 13:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas
Posts: 152
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And hopefully, unlike in SMAC, we'll be able to move around the map during these negotiations so we can actually see the cities in question.
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September 22, 2001, 08:04
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#4
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King
Local Time: 07:41
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
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Firaxis: please make sure that the AI is intelligent when it comes to trading cities. Do not allow the SMAC bug where the AI would trade its super cities for the player's pop 1 city.
Furthermore, let culture and nationality play a role. The population should still be loyal to their original civ!
Tradinc cities can be very important, like after a war where both civs agree to return to pre-war borders, but DO NOT allow city trading to be overdone and abused!
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'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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September 22, 2001, 08:23
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#5
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Prince
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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Quote:
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Originally posted by The diplomat
Firaxis: please make sure that the AI is intelligent when it comes to trading cities. Do not allow the SMAC bug where the AI would trade its super cities for the player's pop 1 city.
Furthermore, let culture and nationality play a role. The population should still be loyal to their original civ!
Tradinc cities can be very important, like after a war where both civs agree to return to pre-war borders, but DO NOT allow city trading to be overdone and abused!
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i think they've already said the nationality would stay loyal.
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September 22, 2001, 09:23
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#6
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Prince
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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demanding cities will be good. Civ 2 missewd out on the option to threaten a civ with extinction unless he gives you have his empire.
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eimi men anthropos pollon logon, mikras de sophias
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September 22, 2001, 09:25
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#7
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Emperor
Local Time: 08:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by The diplomat
Firaxis: please make sure that the AI is intelligent when it comes to trading cities. Do not allow the SMAC bug where the AI would trade its super cities for the player's pop 1 city.
Furthermore, let culture and nationality play a role. The population should still be loyal to their original civ!
Tradinc cities can be very important, like after a war where both civs agree to return to pre-war borders, but DO NOT allow city trading to be overdone and abused!
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wouldnt it be fun to trade your most cultured city to someone for a smaller city, and then have the city you traded revolt back to you?
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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September 22, 2001, 09:36
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#8
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Warlord
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
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Quote:
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Originally posted by d_dudy
i think they've already said the nationality would stay loyal.
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i think that they've also said you can do ethnic cleansing. so thats good. you can also use settlers. but i wish you could just disperse the ethnic people to other cities so they aren't a threat any longer.
and uberkrux: yes, just yes.
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Retired, and it feels so good!
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September 22, 2001, 09:50
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#9
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Prince
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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ethnic clenzing sounds very nazi-ish to me.
Will the population be able to vote on weather they want to join a civ or not (much like many states did in 1930's europe)
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eimi men anthropos pollon logon, mikras de sophias
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September 22, 2001, 09:55
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#10
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Warlord
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
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Quote:
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Originally posted by The Andy-Man
ethnic clenzing sounds very nazi-ish to me.
Will the population be able to vote on weather they want to join a civ or not (much like many states did in 1930's europe)
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of course ethnic cleansing is nazi-ish. but many nations have done things that can at least be loosely considered ethnic cleansing.
and no, i don't think citizens will "vote" over things like that or anything else. i don't want civ 3 to be one of those games. You all know what i'm talking about.
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Retired, and it feels so good!
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September 27, 2001, 15:33
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#11
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Prince
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
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no. I have all the intellegence of a blonde babe on dope.
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eimi men anthropos pollon logon, mikras de sophias
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