Thread Tools
Old September 22, 2001, 18:08   #1
Bkeela
King
 
Bkeela's Avatar
 
Local Time: 23:42
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Brisbane
Posts: 1,912
Hiding Units
One feature I loved about Alpha Centauri, was the ability to hide your units in Fungus squares.

I was wondering if this feature might be included in Civ III - obviously not in fungus, but I find it reasonable that Jungle/Forest terrain could be used for this purpose.

If this has been discussed, please direct me to the appropriate thread.

Cheers,

Bkeela.
Bkeela is offline  
Old September 22, 2001, 18:55   #2
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 08:42
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
It was a nice feature, but the problem is, will the AI respect those rules?

In Civ2, the AI would attack everything, even past its Fog of War. In SMAC, although units could hide in fungus or attach the sub improvement, it didn't matter, the AI could still see the unit. Even without sensors, the AI would still repeatedly hunt my units in the fungus.

So the main focus of hiding units in Civ3 is not whether you can but will the AI finally respect those rules. There's been a claim that the Civ3 AI only cheats on Deity (whatever the name is for the hardest) level, hopefully this will include sub-type units.
SerapisIV is offline  
Old September 25, 2001, 17:06   #3
jdd2007
NationStates
King
 
jdd2007's Avatar
 
Local Time: 09:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
well i hope that some units are a little more invisible like subs and stealth planes
jdd2007 is offline  
Old September 25, 2001, 19:29   #4
Madine
Rise of Nations Multiplayer
Warlord
 
Madine's Avatar
 
Local Time: 07:42
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
The AI is so dumb that it sucks even when it cheats.

Some things are more important in mp, stealth units are one of those things.
Madine is offline  
Old September 25, 2001, 22:40   #5
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 09:42
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
This is half OT:

I never did understand why the AI in Alpha Centauri was able to see through the fungus- just make the AI unable to attack units in fungus, unless it was detected moving into the patch.

I was very disappointed with this very big lapse in AI development, especially since the answer to the problem is easy to correct.

And hopefully, these kind of things are corrected in CivIII!

Sarxis is offline  
Old September 26, 2001, 13:04   #6
Tventano
Warlord
 
Tventano's Avatar
 
Local Time: 14:42
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
Hiding in the jungle (Vietnam) or in mountains (Afghanistan) is quite realistic. In the desert (Iraq) it is ofcourse totally impossible.
Tventano is offline  
Old September 26, 2001, 13:58   #7
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 08:42
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
yea, seeing enemy stealth bombers opver ocean tiles was always good.

i think that infantry should be able to hide in forests...
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team