July 10, 1999, 14:32
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#1
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Chieftain
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Middelburg, Zeeland, Netherlands
Posts: 32
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AI city walls in scenario!!!
I've asked this three times now, so PLEASE reply (or face the consequences )In my scenarios the AI hardly builds city walls, and if they do only after 100+ turns. Should I tell the AI what to build with citypref.txt? Should I lower the city walls cost? Should I mason the damn walls myself?
Should I give up?
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July 10, 1999, 23:29
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#2
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Emperor
Local Time: 01:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
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Yes
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July 10, 1999, 23:56
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#3
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Chieftain
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Jul 1999
Location: MONTREAL
Posts: 62
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YES! TO all!
Jonny Stequino
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July 11, 1999, 05:41
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#4
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Chieftain
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Middelburg, Zeeland, Netherlands
Posts: 32
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...icon says it all
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July 11, 1999, 17:47
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#5
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Emperor
Local Time: 01:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Antwerp, Colon's Chocolate Canard Country
Posts: 6,511
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I'm sorry, I was tired and bored yesterdaynight, that's the reason for the crappy post.
I think lowering the shield costs might be effective, but I never had that problem of the AI refusing to build city walls.
But why don't you just try several things out rather then asking it ?
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July 12, 1999, 06:41
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#6
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Emperor
Local Time: 19:59
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Set the AI to perfectionist in the rules.txt file. That will make it buy more improvements, and probably city walls at the same time.
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July 21, 1999, 22:53
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#7
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Warlord
Local Time: 23:59
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Garfield, NJ, USA
Posts: 138
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Darth is most definatly right! Perfectionist will do the trick. Check also that the AI is researching the tech to build the walls as well.
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