September 23, 2001, 08:58
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#1
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Warlord
Local Time: 05:43
Local Date: October 31, 2010
Join Date: Jul 2001
Location: CA, USA
Posts: 279
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Tile-Improving
From what I know so far about Civ3, the job of tile improving is no longer the settler's task, but is now the task of a seperate unit called the worker. i have a few questions:
1) will these new units build all the tile improvements that were in Civ2 (roads, irrigation, mines, etc)?
2) is there any new improvements known at this time?
3) is there any indication that a usefull automate worker function will be in the game?
my concerns come from the fact that in Civ2, if you wanted things done right, you had to do them yourself, and running lots of settlers around doing all that work was WAY too tedious. i mean it seriously felt like 80% of the game was spent improving tiles and the other 20% was spent enjoying the rest of the game.
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September 23, 2001, 09:21
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#2
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Warlord
Local Time: 13:43
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Stockholm, Sweden
Posts: 123
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I think that a good solution is that you would be able to use movement queues like when you build city improvements.
Like this: move to x build road build irrigation move to x build mine build road etc...
What do you think?
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September 23, 2001, 09:53
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#3
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Deity
Local Time: 21:43
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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d4d,
1. Yes
2. Yes - at least colonies (not really a tile improvement but an important function nevertheless)
3. Maybe
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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September 23, 2001, 09:55
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#4
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King
Local Time: 09:43
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by DonJoel
I think that a good solution is that you would be able to use movement queues like when you build city improvements.
Like this: move to x build road build irrigation move to x build mine build road etc...
What do you think?
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id use it for sure
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 23, 2001, 10:06
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#5
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Emperor
Local Time: 08:43
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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well, a while ago there was a rumor about "highlighting" areas for improvement, eg clicking and draging a road path, and having the worker build the road on its own, but Dan dispelled that rumor
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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September 23, 2001, 14:42
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#6
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Warlord
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Finland
Posts: 142
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September 23, 2001, 16:44
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#7
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Local Time: 00:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Add that to the Civ 4 wishlist
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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September 23, 2001, 19:14
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#8
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Warlord
Local Time: 07:43
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 193
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Re: Tile-Improving
Quote:
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Originally posted by dexter4dxm
From what I know so far about Civ3, the job of tile improving is no longer the settler's task, but is now the task of a seperate unit called the worker. i have a few questions:
1) will these new units build all the tile improvements that were in Civ2 (roads, irrigation, mines, etc)?
2) is there any new improvements known at this time?
3) is there any indication that a usefull automate worker function will be in the game?
my concerns come from the fact that in Civ2, if you wanted things done right, you had to do them yourself, and running lots of settlers around doing all that work was WAY too tedious. i mean it seriously felt like 80% of the game was spent improving tiles and the other 20% was spent enjoying the rest of the game.
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I liked micromanagement. It's good. But in most MP games useless, aside from roads I never did anything else.
1) Yes, the workers do it all.
2)I'm not sure, but I think there will be some sea improvements, and possible a 3rd level of road. But that is a guess.
3)It would seem that the AI is better. The governers are vastly improved and advisor are most useful.
In the new screens your military advisor says this about the German army, "These guys make our military look great."
I thought that was funny.
__________________
A wise man once said, "Games are never finished, only published."
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September 24, 2001, 06:10
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#9
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Warlord
Local Time: 05:43
Local Date: October 31, 2010
Join Date: Jul 2001
Location: CA, USA
Posts: 279
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Quote:
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Originally posted by UberKruX
well, a while ago there was a rumor about "highlighting" areas for improvement, eg clicking and draging a road path, and having the worker build the road on its own, but Dan dispelled that rumor
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awww that sounds like a great idea! i would much rather click and drag a square range of tiles for a worker to irrigate than do them all one by one
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