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Old September 24, 2001, 18:36   #31
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And why would I do that? You shouldn't judge a game you haven't played.
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Old September 24, 2001, 18:47   #32
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it's sad cold...they're all sheep =(
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Old September 24, 2001, 19:02   #33
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right i'm going to buy every game to see if they're any good

kaak: the world needs sheep man, valuable resources
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Old September 24, 2001, 19:41   #34
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theres a difference between being reasonable and being a sheep....

just b/c someone is optimistic about something based on the available information doesn't make him a sheep. ignorant following does. also, its just as irrational to say that the game will suck simply b/c it isn't perfect. so maybe some features may not be there, but how about the features that will be? but i guess its no use trying to convince a pessimist. while there will definitely be some minor bugs/balancing issues (given the ambitious unique civs), that will be fixed and we'll have a great civ game.
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Old September 24, 2001, 19:52   #35
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civ3 will suck only if there's no MP
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Old September 24, 2001, 20:00   #36
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Quote:
Originally posted by Imran Siddiqui
The more the I look at Civ3, the more I CAN'T WAIT!

Wonderful graphics, with unique leader animations. Unique civs, with personality (not the same variations of one civ). Resources and Culture, TOTALLY changing the way the game is played.

Bring on Civ3! I can't wait!
so true,

this game will be great! period, if you truly like civ, i think you'll like this game
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Old September 24, 2001, 21:04   #37
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Quote:
Originally posted by dennis580
I'm all for anything that makes invasions harder. So I think not being able to use roads is awesome.
So hard that war is obsolete??

From what i have read so far, the following restrictions will apply to waging war;-

*No use of foreign roads
*Diplomatic penalties
*Only one army per four cities (with only 4 units per army)
*Woeful attack strengths (at least until modern age)

So, how many Civ2 players will enjoy Civ3 without warfare? Not this little black duck! If CivIII is reduced to merely an empire-building game, it will be little more than Sim City

Hopefully their competency will shine through and it will be far more balanced than what it seems, but from what i have read (from Firaxis themselves), it's not promising
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Old September 24, 2001, 21:52   #38
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Well, I'd like to see less military emphasis. Face it Civ2 is a warfare based game, plain and simple. At least this way you can be a builder.

Quote:
it's sad cold...they're all sheep =(
Yeah, horrible, you are such sheep to the anti-Civ3 forces .
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Old September 24, 2001, 23:58   #39
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Kaak,
Come on now the game doesn't look as bad as all that. You are right the lack of Multiplayer support out of the box is substandard in this day and age and the invaders don't get to use roads things is totally un realistic (how do you blow up bridges if there are no bridges to begin with & how do you mine a road if you haven't discovered explosives yet?).

I am confident that after a couple of patches have been released and the road thing has been fixed with a mod pack that Civ 3 will be the best civ ever. I just wish Fraxis would sell us a finished product right from the start and not dribble it out of the course of a year.
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Old September 25, 2001, 00:03   #40
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Why should the road thing be 'fixed'?

After all, it was probably done to slow down warmongers (which the game is heavily biased towards).

Who said Civ was supposed to be totally realistic?
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Old September 25, 2001, 00:19   #41
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To all the optimists:

Thats what everyone said about CTP and 2


The truth will come out when CIV3 is released.
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Old September 25, 2001, 01:34   #42
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different developers, different design concept - different game

.......no comparison

There is continuity within Fraxis - we know what to expect.
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Old September 25, 2001, 10:00   #43
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Quote:
There is continuity within Fraxis - we know what to expect.
pssssssssssst: Microprose did civ2...
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Old September 25, 2001, 11:37   #44
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Quote:
Originally posted by Kaak


pssssssssssst: Microprose did civ2...
Congratulations for winning my Too Dumb To Breath award, troll.

In case you didn't know, the people behind Civ2 (who worked for MicroProse back then) are now working for Firaxis, except Brian Reynolds and a few others.
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Old September 25, 2001, 11:40   #45
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Hey, where did Brian go? He's a great designer.
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Old September 25, 2001, 15:08   #46
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Quote:
Originally posted by Kaak
pssssssssssst: Microprose did civ2...
People who don't know what the hell they're talking about... gotta love 'em.

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Old September 25, 2001, 15:10   #47
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Old September 25, 2001, 18:51   #48
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Quote:
the people behind Civ2 (who worked for MicroProse back then) are now working for Firaxis, except Brian Reynolds and a few others.
*sigh* Everyone knows that firaxis took over microprose, and in turn, Firaxis became a subsidiary of infograms. My point is, that SOME of the people may have continued on with Firaxis, but BRIAN and several of the other bigwigs on civ2 did not. How many people do you think they have working on this game? hundreds of thousands? nope, not a lot, and the loss of a few of the important ones doesn't give me the worm fuzzy feeling of consistancy.

moron...
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"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
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Old September 26, 2001, 01:41   #49
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Well, one thing we know for sure is that the Civ III experience is going to be different! Until the game actually comes out, the speculation can be fun.

After that, though, ... (well, look at my 'signature') I've got a little problem, and it's not in the $40-50 range.

At worst(?) best(?) uh, at least, it will take some 30-120 hours of my life while I evaluate it and try to find how I can enjoy it (win at it). Beyond that, it may take up 20-30 hours per week of the remainder of my life!!

Kaak, keep the cup half full (instead of half empty). No one is going to be comfortable with this game when they first get it. It is going to be much better AND much worse than what we know of it at this time!
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Old September 26, 2001, 01:55   #50
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wot, Firaxis took over Microprose ? How that happen ? I thought it got owned by Hasbro before Hasbro took an axe to everything then sold out....
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Old September 26, 2001, 05:27   #51
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Quote:
Originally posted by Rakki
wot, Firaxis took over Microprose ? How that happen ? I thought it got owned by Hasbro before Hasbro took an axe to everything then sold out....
The Firaxis/Microprose/Hasbro/Infogrames timeline:

1. Civilization II is released by MicroProse.
2. The original Firaxis team leaves MicroProse to start Firaxis.
3. Hasbro Interactive takes over MicroProse.
4. Brian and his comrades leave Firaxis to start Big Huge Games.
5. Infogrames takes over MicroProse, taken over by Hasbro.
6. Near future: Civilization III is released.

Sorry for the offending language, Kaak, but your posts are simply irritating. And, FYI, Infogrames just publishes CivIII - Firaxis is still an independent company.
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Last edited by Patriqvium; September 26, 2001 at 07:21.
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Old September 26, 2001, 05:40   #52
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What a load of Kaak!
Quote:
*sigh* Everyone knows that firaxis took over microprose.....
Actually Microprose was Sid Meyer's company originally - Sid left Microprose to form Fraxis. Probably for the same reasons that Peter Molineux (spelling?) left Bullfrog, the company he created, to form Lionhead

Secondly the Reasons that Sid Meyer has his name blazoned across the top of 'his' games is that he has overall design ownership - not of the coding but of the game functionality, playability and the essential 'fun' factor'

To reach his level and to have his reputation you not only have to be a good game designer - you also have to be able to surround yourself with good quality people to enable you to deliver your vision.

So yes is has everything to do with continuity!!!!


edit: you beat me to it Patriqvium
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Old September 26, 2001, 06:17   #53
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Oh, duh, Big Huge Games...I know what's going on, I promise.
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Old September 26, 2001, 09:47   #54
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Seems like there are a great many people who want Civ 2.5. I'd rather have a different gameplay experience with NEW strategies. You folks are looking forward to employing all of your six year old Civ 2 strategies and winning.
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Old September 26, 2001, 09:58   #55
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Re: Re: the more i find out about civ3... (attepmt 2)
Quote:
Originally posted by Asmodean


Oh do shut up......

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Old September 26, 2001, 14:22   #56
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I gotta agree with Half Lotus.

If you want Civ 2, play Civ 2.

If you want a rehash of Civ 2, play Test of Time or some mods.
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Old September 26, 2001, 14:47   #57
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We settlers gotta stick together Madine.
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Old September 26, 2001, 14:55   #58
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Quote:
the people behind Civ2 (who worked for MicroProse back then) are now working for Firaxis, except Brian Reynolds and a few others.
I hope everyone knows that it was Brian Reynolds that designed civ2, it just had the name SidMeiers civilization2 since they figured it would sell more.
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Old September 26, 2001, 14:55   #59
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Quote:
Originally posted by Imran Siddiqui
Well, I'd like to see less military emphasis. Face it Civ2 is a warfare based game, plain and simple. At least this way you can be a builder.
'Tis the reason for all of the diplomacy and culture changes. You can still choose war, but there are other ways to win the game.
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Old October 1, 2001, 13:12   #60
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the more i hear about civ3 the more i wonder about the lack of info re: MP. all the tweaks and graphics are worth little to me without MP (they are interesting though).


Quote:
Originally posted by Asmodean


Oh do shut up......

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wow, such a useful and informative post. how do think up such ideas? sir, I stand in awe...
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