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Old September 24, 2001, 20:07   #1
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Too many anchient Unique Units?
If I may quote poster Monolith94 for a moment,

"I think that overall there have been entirely too many ancient units. I mean, it's tough for them to do considering they have so many ancient civs but what it seems like will happen is a whole bunch of civs reaching golden age in the first 4,000 b.c. to 1 a.d. and after that maybe like 5!

/me worried"

With 4 major time periods, it would stand to reason there would be a reasonable effort made to spread the unique units out as evenly as is practical. However, it seems an unpreportionally large number of UU's will fall into the age of antiquity. Let's try to break this down

Antiquity (8)
Egyptians- War Chariot
Aztecs- Jaguar Warrior
Babylonians- Bowman
Greeks- Hoplite
Persians - Immortal
Romans- Legionarry
Zulus- Impi
Japanese- Samurai

Renaissance (3)
Indians- War Elephant
Chinese- The Rider
English- Man 'O' War
(Note, the War Elephant and The Rider are based on the knight, which is presumably a Renaissance age unit)

Industrial Age (2)
French- Musketeers
Russians- Cossacks

Modern Age (2)
Americans- F-15
Germans- Panzer

I have left off The Iroquois as their unique unit is as of yet, unknown. But if screenshots of a Horseman type unit prove to be indeed accurate, they are most likely an anchient era unit as well (or renaissance at best). I think the overwhelming number of anchient aged unique units could prove to be somewhat problematic, at least on paper, to proper game balance. Of course I speak having never played the game. What is this board's opinions on this subject?
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Old September 24, 2001, 22:14   #2
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Samuri would actually be Renaissance (or whatever) I'd think.

But yeah, there are a lot of ancient UUs, because most of the civs existed from ancient times (and their Golden Ages then).
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Old September 24, 2001, 22:26   #3
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I thought the Russian UU was MIG-29 fighter (or similar). When did they change it?

I think with wonder building as an alternate trigger for golden age it is possible for every civ to reach golden age very early on. So it rreally doesn't matter which time period the UU's fall in.
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Old September 25, 2001, 03:59   #4
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they changed the mig to a cossack because of the f15
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Old September 25, 2001, 07:53   #5
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Since when are musketeers an industrial unit, aren't they a renaisscance unit

I agree with you that there are many ancient UU, but it isn't easy to think of any industrial units for the Romans, Greeks, Aztecs, Iroquois, Persians, Egyptians, Babylonians or Zulu's (Japanese might be possible)
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Old September 25, 2001, 09:20   #6
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Quote:
Originally posted by Tarquinius
Since when are musketeers an industrial unit, aren't they a renaisscance unit

I agree with you that there are many ancient UU, but it isn't easy to think of any industrial units for the Romans, Greeks, Aztecs, Iroquois, Persians, Egyptians, Babylonians or Zulu's (Japanese might be possible)
You make good points, at the time of my initial post i considered Musketeers to be about early industrial age, but I see that I could definitely be mistaken. In fact, you are almost certainly right. But that would leave us with only ONE industrial age UU!
While your point regarding the lack of more modern unique units for many civilizations is definitely true, all I can say is that in spite of this there needs to be more modern units anyway. As monolith said, it could be rather bothersome to see nearly all the Civs in the current game all having their golden age at roughly the same time.
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Old September 25, 2001, 09:25   #7
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IIRC, you get early Tanks (and thus also Panzers) with the Motorized Transportation technology, which is located in Industrial Ages' tech tree. So, the Panzer is an Industrial Age UU...
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Old September 25, 2001, 12:08   #8
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Quote:
You make good points, at the time of my initial post i considered Musketeers to be about early industrial age
Thanks, but now I am thinking about it again, you might even be right. As there is no "Rennaissance" anymore, it is medieval now . That would make a musketeer probably a late medieval unit, but it is not impossible that it is an early industrial unit.
Quote:
IIRC, you get early Tanks (and thus also Panzers) with the Motorized Transportation technology, which is located in Industrial Ages' tech tree. So, the Panzer is an Industrial Age UU...
That sounds very logical to me, and it means that there is only one modern unit. But when I started searching for other UU modern units, I could only think of a Japanese, English and a Russian modern UU... And Russian and English wouldn't help much as they already have a industrial unit (Man O War can be a medieval unit too, don't know actually )
So only a Japanese Modern UU would help IMHO, any suggestions for it??
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Old September 25, 2001, 14:35   #9
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I think that antiquity can be divided up into two sections. Most civs will get their UU maybe a Level 1 or 2 tech (there are 4 per age) Then, with one or two cities, techs start coming slower until you get some trade/libraries up. The heyday of the early units, like War Chariot, Bowman, and Jag will end there. They are, afterall, for early expansion and conquering. Then come the heavy infantry units, like the Legion and Immortals. They will rule the battlefield from then on. The hoplite, which the Greeks can build from step one, will endure this all and stay until the pikemen throws him out because of the new wave of mounted units.
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Old September 25, 2001, 15:35   #10
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Well, as I understand it the unique units are supposed to represent the rise and fall of civs.

Most of the civs included in civilization III are anciaent civs which flourished in ancient times.

Plus, we simply can't imagine what kind of tank the babilonians would have had now, and we can't exactly say the Iraqis are in a golden age.

I agreee this creates problems, and I for one think the golden ages should be random and no unique units should be allowed into a Civ game, but firaxis have made thier choise.
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Old September 25, 2001, 15:44   #11
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Quote:
Originally posted by Tarquinius
Since when are musketeers an industrial unit, aren't they a renaisscance unit

I agree with you that there are many ancient UU, but it isn't easy to think of any industrial units for the Romans, Greeks, Aztecs, Iroquois, Persians, Egyptians, Babylonians or Zulu's (Japanese might be possible)
Romans were followed by Italians in a way, Egyptians still existed after the roman occupation and greeks were followed by Byzantium -that had a special unit- and then by modern Greece.
Is it possible that another special unit could be assigned to those civs, it does not have to be the most known one. In its effort to be united, Italy may used some special unit called I don`t know how - I am guessing here-. Souldn`t playing civ give us the chance to learn something ?
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Old September 25, 2001, 15:46   #12
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Re: Too many anchient Unique Units?
Quote:
Originally posted by monkspider
Too many anchient Unique Units?
Probably, but if the game went the other way, I fear it would be too historically unrealistic. Many of those civilizations ended rather early in time, or had their famous units long ago, so there's no chance of escaping that. There's not a lot of innovative militaristic units on modern times that are radically and distinctively different from one civ to another.
Anyone can suggest alternative CSUs for most of the 16 civs, but most of them wouldn't differ that much in time periods.
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Old September 25, 2001, 16:09   #13
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Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by PGM


Probably, but if the game went the other way, I fear it would be too historically unrealistic. (...)
is it then realistic historically to begin the American or French civ in 4000 BC?
If historic accuracy is the issue not all civs should be allowed to start in 4000 BC
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Old September 25, 2001, 17:01   #14
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Re: Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by Theo
is it then realistic historically to begin the American or French civ in 4000 BC?
If historic accuracy is the issue not all civs should be allowed to start in 4000 BC
No, that's gameplay compromise. There should always be a balance between realism and gameplay. And the 4000 BC date is an insignificant problem if compared with making up units that never existed.
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Old September 25, 2001, 17:13   #15
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Re: Re: Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by PGM


No, that's gameplay compromise. There should always be a balance between realism and gameplay. And the 4000 BC date is an insignificant problem if compared with making up units that never existed.
Noone I know suggested inventing units. All I suggested is that there may be some real ones that need some dig up to be revealed.
Byzantines had a weapon called liquid fire (ygron pyr) which allowed them to defend their capital against the Arabs (pretty ironic don`t you think?) for more than 300 years. There is no way Egyptians stoped inventing because of roman occupation, I don`t know what they did but since they still exist, there must be something there, no?

I really believe the game could be more realistic if one or two of the AI players started in -for example 3000 BC and 2500 BC respectively.Of cource they could start with either three or four settlers or a city of pop x having everything the weakest civ had at that time. Is my thought so "crazy" ?
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Old September 25, 2001, 17:48   #16
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Re: Re: Re: Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by Theo
Byzantines had a weapon called liquid fire (ygron pyr) which allowed them to defend their capital against the Arabs (pretty ironic don`t you think?) for more than 300 years.
Now that's an interesting modern times CSU: ygron pyr, invented more than 5 centuries ago. Or maybe they researched some more and now they have some sort of improved liquid fire???.

Quote:
Originally posted by Theo I really believe the game could be more realistic if one or two of the AI players started in -for example 3000 BC and 2500 BC respectively.
Totally disagree with this idea. It would make it more realistic, no doubt, in fact, too much realistic. That's the proof that realism isn't always the most important. For instance, where in Earth would the French or German start up, if the Romans or Greeks had already colonized all of Europe? Southern America? Australia? Is this more realistic? What about the Americans? Starting with a delay of over 5000 years could be a bit of a problem I believe... That F-15 would turn up pretty late.
I can't talk about civ3 because I haven't played it yet, but I've played civ2 literally hundreds of times and IMO if this was in civ2 it would turn out simply absurd.
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Old September 25, 2001, 18:20   #17
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One reason I think that the units tend to be towards earlier times is that as time goes on the world became more unified and military units aren't as unique.
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Old September 25, 2001, 19:09   #18
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The Zulus' most active period was the 1800s. That would make the Impi a industrial age unit. Primitive or not, they did make quite some trouble for the white man down in South Africa. Based on this, the impi could be an improved version of the rifleman unit (their tactics etc weighing up for poor equipment). I'm sure they at some point got hold of rifles anyway.
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Old September 25, 2001, 23:18   #19
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I think the Golden Age/UU relationship was included to give civilizations advantages in eras that are historically accurate (to an extent).

Thus, the ancient civs in the game have a better possibility to overtake their 'later era' neighbors, while the civs that are more modern will have that opportunity in their appropriate time.

Dunno
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Old September 26, 2001, 07:06   #20
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Anyone thinks that the russians should have a late game UU?
I mean, they have never been so powerful as during the cold war.
And it would make things a little bit more even since most civs got their units early.
Perhaps they can take in the mig-29 or if they want something better than the f-15 the su-37.
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Old September 26, 2001, 10:25   #21
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I think it's good, as I almost never play a game thru to the end, anyway. All the modern units bore me somewhat. I like the game for its early exploration and such, so it suits me fine.
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Old September 26, 2001, 12:56   #22
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Re: Re: Re: Re: Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by PGM


Now that's an interesting modern times CSU: ygron pyr, invented more than 5 centuries ago. Or maybe they researched some more and now they have some sort of improved liquid fire???.
He never said it was a modern age UU.

Quote:

Totally disagree with this idea. It would make it more realistic, no doubt, in fact, too much realistic. That's the proof that realism isn't always the most important. For instance, where in Earth would the French or German start up, if the Romans or Greeks had already colonized all of Europe? Southern America? Australia? Is this more realistic? What about the Americans? Starting with a delay of over 5000 years could be a bit of a problem I believe... That F-15 would turn up pretty late.
I can't talk about civ3 because I haven't played it yet, but I've played civ2 literally hundreds of times and IMO if this was in civ2 it would turn out simply absurd.
Since the ai is so weak, instead of delaying it, how about delaying the human player? That would make things more interesting. It doesn't have to be for more than 10 turns though. Maybe in civ 4 you could have real rise and fall of empires, in which it is possible for the Italians to emerge from the fallen Romans, though that would be hard to implement.

The reason why there are so many ancient units is that the Ancient era was from 4000 BC to say 1000 AD (this is debatable, it depends on what part of the world you're talking about). Thats 5 times as long as the rest of the eras. And of the remaining 1000 years, only about 250 is of the industrial and modern eras. However, in the game, the industrial and modern ages are emphasized, even though they are only a fraction of time in comparison to the scope of the game. Also, important medieval/ rennaisance civs such as the spanish and turks were left out.
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Old September 26, 2001, 15:09   #23
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japan could use a number of modern or industrial period UUs to balance the game. some suggestions-
-upgraded battleship
-upgraded carrier
-EARLY cruise missile (kamikaze)
-upgraded fighter (zero)
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Old September 26, 2001, 16:29   #24
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Re: Re: Re: Re: Re: Re: Re: Too many anchient Unique Units?
Quote:
Originally posted by Akron
He never said it was a modern age UU.
Well... it is the thread subject. Otherwise, why change the CSUs we have now?

Quote:
Since the ai is so weak, instead of delaying it, how about delaying the human player? Maybe in civ 4 you could have real rise and fall of empires, (...)
Yes very interesting, but I'm kinda focusing on civ3 here.
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Old September 26, 2001, 16:31   #25
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Quote:
Originally posted by jdd2007
japan could use a number of modern or industrial period UUs to balance the game. some suggestions-
-upgraded battleship
-upgraded carrier
-EARLY cruise missile (kamikaze)
-upgraded fighter (zero)
I find a bit hard to waste Samurai though.
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Old September 27, 2001, 12:57   #26
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Quote:
Originally posted by Anunikoba
I think the Golden Age/UU relationship was included to give civilizations advantages in eras that are historically accurate (to an extent).

Thus, the ancient civs in the game have a better possibility to overtake their 'later era' neighbors, while the civs that are more modern will have that opportunity in their appropriate time.

Dunno
This seems to be the most reasonable explanation.
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Old September 28, 2001, 00:38   #27
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Yes, i think Russia should have a late UU. Anyone know why they changed it from MIG-29? I thought the whole point for MIG-29 was to match the American F-15. So when someone said to me they changed it BCOS the American one was F-15, i was really puzzled.

Anyway, modern UU is most historically accurate for Russia as the golden age for the Russians was during the cold war.
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Old September 28, 2001, 02:38   #28
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I agree Sun zi! The russians have never been so powerful as during the cold war!
And the cossaks werent even russians any way.
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Old September 28, 2001, 03:39   #29
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it wouldnt be fair to the russians or the aamericans if they both got an advanced fighter at the same time.
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Old September 29, 2001, 09:54   #30
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i can't think of any reason why it would be unfair or even uninteresting to have 2 unique fighters. The Chinese and the Indian unique units are both from the knight. the Roman legion and Persian Immortal are both from the swordsman. so why is it unfair?
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