September 25, 2001, 14:44
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#61
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Deity
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Why not some sort of tachyon cannon
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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September 25, 2001, 15:15
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#62
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Tachyon-cannon would be better then you can wait a little longer and maybe shoot them out of space a few days before they arrive.
But again you will need someone with very good eyes to aim for that ship,and to make sure NOT TO SHOOT YOUR OWN SHIP in this process  .
This really could be fun.
Science advisor: [COLOR=sky blue]Supremeleader I have good news.The Tachyoncannon works exactly as predicted.[/COLOR]
Supreme Leader(ie you): Ok,thanks science advisor.
Military advisor,I order you to shoot that hostile spaceship to kingdom come.
Military Advisor: YES,SUPREME LEADER.
...(after a few minutes)
Military Advisor:
WE HAVE FIRED THE CANNON AND I SAW THE SHIP EXPLODE SUPREME LEADER,WE ARE VICTORIOUS!!
Science advisor: [COLOR=sky blue]
Euh...sorry to interrupt....oh most blessed leader....there seems to be a little problem....euh....how could I put it....we lost contact with our spaceship....I think we have accidentally shot our own...spaceship.... [/COLOR]
Supreme Leader(ie you):
WHAAAT!!!!!
Military Advisor: [I]We shall immediately shoot again at the hostile spaceship,supreme leader,we will not miss a second time[I]
Foreign Minister: Supreme leader please don't forget that our allies also have a spaceship travelling...
Supreme Leader(ie you): Military advisor,you better not miss this time or the next thing that will be shot is YOU.
....
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 25, 2001, 15:34
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#63
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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September 25, 2001, 15:41
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#64
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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better use Tachyons,gravitons still have a speedlimit(ie speed of light,i thought),And what would you do??Pull them back or cruch them against the face of the AC planet??(nice poll question  )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 25, 2001, 15:44
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#65
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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I was under the impression that the gravitons, once inside the target, would destroy it from within (assuming the gravitons are in extremely high concentration). All that force pulling every which way...
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September 25, 2001, 15:46
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#66
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King
Local Time: 07:46
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Will you guys knock it off? You are talking stupid.
Steve
Anti-anything dealing with sci-fi
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September 25, 2001, 15:48
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#67
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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Haha! You shall soon feel the wrath of a million gravitons!
*remembers they're not real*
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September 25, 2001, 16:05
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#68
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King
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by TJW
i actually think that the road rule is fine. The reason that the germans were able to utilize the french road network so effectiv++++was that the french army was in disorder and retreating, while the british expedianary force was either in belgium or been evacuated.
In history, no empire has even come close to taking even half the world. the largest empire ever to exist, the british empire, only covered 1/3 of the world. From what i've heard, the new rules will make civ3 far more realistic.
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yess. but if theres only 8 civss...
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 25, 2001, 16:06
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#69
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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What someone needs is a mod that allows many more Civs. Actually, it should be in the release, but that probably won't happen. 800x800 maps, anyone?
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September 25, 2001, 16:07
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#70
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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I just want to say that I am also a peaceful player. What always got me angry was the stupid and arrogant AI that forced me to go to war.
I'm glad to see that the AI won't be permanetly "terrorists", like in SMAC.
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September 25, 2001, 16:16
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#71
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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Yes, but in SMAC, the AI wasn't good enough to be a good builder...attacking was the only way they had a chance (and not even then).
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September 25, 2001, 16:25
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#72
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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I was under the impression that the gravitons, once inside the target, would destroy it from within (assuming the gravitons are in extremely high concentration).
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now that I think of it,If there would be real gravitons(up until now no real evidence is found,only virtual Gravitons are known)I wouldn't even know how to use them as beam,since it are particles that carry gravitational force.
Quote:
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Will you guys knock it off? You are talking stupid. 
Steve
Anti-anything dealing with sci-fi
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Since when are advanced physics Sci-fi??(let alone stupid,how dare you,you barbarian  )
Quote:
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800x800 maps, anyone?
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 only 800x800 not 8000x8000
(I really feel in a crazy mood tonight  )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 25, 2001, 16:35
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#73
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Prince
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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Quote:
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Originally posted by Zealot
I just want to say that I am also a peaceful player. What always got me angry was the stupid and arrogant AI that forced me to go to war.
I'm glad to see that the AI won't be permanetly "terrorists", like in SMAC.
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Go play ctp 2.  You can have my copy.
That ai has gotta be the stupidest of any civ game. It never really did anything, never attacked. So you could just go in a corner and build all you wanted. That's really boring. Personally, I want an ai that is interesting, as in it can do a variety of things. It should be possible to have a lasting alliance with another civ. At the same time, civs should backstab at significant points and should be able to make a good invasions. In civ 2, I was always a pure builder, but I loved it when the ai was threatening to capture one of my cities by backstabbing me.
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September 25, 2001, 16:36
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#74
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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Nothing wrong with being crazy
Bump that scientific notation exponent up a notch, will ya?
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September 25, 2001, 17:37
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#75
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King
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Mar 1999
Location: of my princess Anastasia!
Posts: 2,102
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Quote:
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Originally posted by Tjoepie
Please don't start a thread if you don't care for other opignons!
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Opignons?  Aren't they those tasty little french mushrooms?
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September 25, 2001, 18:34
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#76
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Emperor
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
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So another attempt for a trolling classic, Horse? Are you trying to complete a trilogy (Civ2 players shouldn't be allowed to build cities on mountains, Civ3 shouldn't allow cities on mountains, and now this)?
And the best thing is that he now has tons of newbies to play with...
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September 25, 2001, 22:43
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#77
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Emperor
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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Yeah AH, I noticed all of this stuff too while I was playing CivIII on my computer today, and it really ruined the game for me.
Op! Wait a second! CivIII isn't out yet.
I must of just been assuming...
CivIII is a new game, and with each new CIV game, the gameplay has changed.
Some people just don't like change; and sometimes things just don't change the way people want them to.
OH FRICKIN' WELL!
Last edited by Sarxis; September 25, 2001 at 23:02.
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September 25, 2001, 22:57
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#78
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Deity
Local Time: 21:46
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Quote:
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Originally posted by Fiera
So another attempt for a trolling classic, Horse? Are you trying to complete a trilogy (Civ2 players shouldn't be allowed to build cities on mountains, Civ3 shouldn't allow cities on mountains, and now this)?
And the best thing is that he now has tons of newbies to play with...
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Horse has been posting crap again on the forum.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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September 26, 2001, 05:10
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#79
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King
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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He's gone!
Horse hasn't posted on this thread since I last did.
Did I actually SHUT HIM UP?!?!?!
__________________
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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September 26, 2001, 05:21
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#80
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Deity
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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You wish
Why should I post? This thread is bubbling along nicely
Btw beastie, I don't ICS and actually I prefer to win diplomatically/economically. I rarely fight - except in the last century of the game if I think I can't win the space race.
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September 26, 2001, 05:28
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#81
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Emperor
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Re: You wish
Quote:
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Originally posted by Alexander's Horse
Btw beastie, I don't ICS and actually I prefer to win diplomatically/economically. I rarely fight - except in the last century of the game if I think I can't win the space race.
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What a load of crap Dad. You are one of the biggest warmongers of all time.
ps he got to deity with lots of spam on the OT forums when they counted OT posts.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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September 26, 2001, 06:32
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#82
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Caledonia, Illinois, USA
Posts: 225
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AH? Spam? You don't know your dad very well.
He pales in comparision to me.
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September 26, 2001, 06:54
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#83
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Emperor
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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What you people are failing to understand in regards to the railroad thing, is that you can only use rails that you control (in cultural border). This is true to the real world, Germany in WWII only could use the rail lines of areas they controlled. I forget who, but someone used this as an argument against restricted rail.
As powerful as a civ's culture rating might be, I fail how a peaceful civ with no means of defending itself would survive an onslaught of tanks. Once I get my Civ3, the first game I play is going to be a massive military campaign.
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September 26, 2001, 09:08
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#84
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King
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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AH is even smarter than he thinks he is. He can a take few snippets of info about Civ 3 and deduce the entire gameplay experience and how all the new factors affect strategy. Truly remarkable indeed!
Sounds like AH is another person looking for Civ 2.5. I look forward to a DIFFERENT playing experience. Civ 2 is far from perfect and I have faith in Firaxis' abilities to improve on it. He's comfortable in his little Civ 2 trailer and doesn't want to move into a Civ 3 condo.
Last edited by HalfLotus; September 26, 2001 at 09:15.
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September 27, 2001, 15:52
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#85
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Deity
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Ho ho ho
Quote:
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Originally posted by HalfLotus
AH is even smarter than he thinks he is. He can a take few snippets of info about Civ 3 and deduce the entire gameplay experience and how all the new factors affect strategy. Truly remarkable indeed!
Sounds like AH is another person looking for Civ 2.5. I look forward to a DIFFERENT playing experience. Civ 2 is far from perfect and I have faith in Firaxis' abilities to improve on it. He's comfortable in his little Civ 2 trailer and doesn't want to move into a Civ 3 condo.
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Oh the sarcasm.
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September 27, 2001, 16:20
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#86
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King
Local Time: 05:46
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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I think invading armies should be able to use roads to full effect, and almost every civ player I think agrees with me on this point. I also think invading armies should be able to use the rails as well, but I can see that not letting invading armies use rails might be a good idea, since invading armies only use rails after they have secured them and use them to ferry supplies and more troops to front lines. But this thing were invading armies cant use raods is the most stupidist thing I have heard in my life.
Of course the mp will come out latter in the spring, but if they make me pay for it that will really make me mad. I want to get the game when it comes out next month, but when I think about the fact that I might have to pay even more on top of the $50 you already spent on the game to get mp support would make me very dissapointed.
I though try to be a peacefull builder in the beginning of the game and I uselly switch to war production in the mondern area of the game when you have advanced weapons.
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September 27, 2001, 16:47
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#87
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Warlord
Local Time: 23:46
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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people said SWAT3 sucked ass because it won't have multiplayer out of the box.
(cough cough)
then when multiplayer came out, people were all the rage for a few months.. then they started saying it sucked ass because you can only have one team - the friendlies.... (5 players)
so now they are waiting for patch 2.0 which will allow TWO sides to the story  (and 10 players)
Anyway, as long as a game is well designed and gives you a good gaming experience, I don't CARE whether it has multiplayer or single player only. I'm quite happy playing The Sims or Infantry Online or Diablo 2 or whatever as long as I like it. If I don't like it, well, I'm not going to shove it down someone's throat and brand them a heretic for not agreeing with me.
PS. The Sims doesn't "have" a multiplayer as such. And it's probably the most awesome top selling game of 2000/2001.
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September 28, 2001, 03:15
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#88
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Chieftain
Local Time: 13:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Europe
Posts: 40
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Quote:
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Originally posted by Jack_www
I think invading armies should be able to use roads to full effect, and almost every civ player I think agrees with me on this point.
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Err.. I don't..
See the poll:
Road poll
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September 28, 2001, 04:56
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#89
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King
Local Time: 14:46
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Jack_www
I think invading armies should be able to use roads to full effect, and almost every civ player I think agrees with me on this point.
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 isn't that a part of the discussion here some pro and some contra???
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 28, 2001, 06:19
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#90
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Warlord
Local Time: 08:46
Local Date: October 31, 2010
Join Date: May 2001
Location: Nowheresville, Man
Posts: 145
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Are there any Unique Units that are not military units?
Are there any leaders that are not military leaders?
This game is still about war and conquest, its just been modified to make that a bit more complex and realistic in the game.
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