September 24, 2001, 23:32
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#1
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Emperor
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New slic file!
PW AI Cheat slic-flie
gives 5 gold per global pop evry turn,
gives 0-10 PW per global pop evry turn (depending of PW tax)
for AI players only
EDIT: Version 1.01 is out
now it gives 0-20 PW per global pop evry turn (depending of PW tax)
Last edited by player1; September 27, 2001 at 14:48.
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September 25, 2001, 16:05
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#2
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King
Local Time: 13:46
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Welcome to the land of the Outcasts From Civilization. Good to see a new SLIC writer arrive, specially someone who can also go into uidata\layouts\.
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September 26, 2001, 00:32
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#3
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Emperor
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Thanks!
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September 27, 2001, 01:07
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#4
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Emperor
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Put this slic in your favorite MOD, and AIs will be little tougher.
Noramally in Diffdb.txt you can decrease cost of units, buildings,
but not give AI extra PW bonus per turn.
This slic fix that.
It gives a little extra money too.
Last edited by player1; September 27, 2001 at 01:28.
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September 27, 2001, 01:08
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#5
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Emperor
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Opps!
Double post!
Sorry
Last edited by player1; September 27, 2001 at 01:15.
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September 27, 2001, 01:10
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#6
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Emperor
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Opps!
Triple post!
Sorry
P.S.
I have very bad Internet connection.
I've been disconnected 5 times while posting this.
Last edited by player1; September 27, 2001 at 01:22.
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September 27, 2001, 14:49
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#7
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Emperor
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New version is out (v1.01)
Look at the top of the tread!
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October 6, 2001, 04:49
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#8
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Emperor
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10 days have passed.
4 downloads of v1.01 & 6 downloads of v1.0
How is PW-cheat slic doing for you?
Is it well balanced?
Does AIs cheat too much (or too little)?
Have you tried it with Martin G. Commerce for AI slic?
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October 8, 2001, 10:59
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#9
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Germany
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Uhm sorry but i am not a programmer ;p
I use the Apoliton pack so where do i put the file into to make it work ?
Next is a question:
It seems to me that the Computer is not building many commerce tiles (if at all) and building roads is often very limited too.
Can this be changed ?
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October 8, 2001, 12:36
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#10
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Emperor
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There is a file in ..\Call to Power 2\ctp2_data\default\gamedata\
folder called script.slc
at the end of that file (using wordpad or notepad) put this line:
#include "pw_cheat.slc"
and of course pw_cheat.slc should be in that same folder too.
About commerce improvment you should try Martin Guhmans
Commerce for AI slic which can be founded somewhere in this forum.
About roads,
there is a file called strategies.txt in
..\Call to Power 2\ctp2_data\default\gamedata\ folder
In it you should find ALL LINES with text:
// rounds to wait before fixing roads
TimeToFixRoads 10
and chage number 10 to something smaller (like 5 or 3)
Apolyton MOD, MedMod an Cradle MOD have already
lowered this numer.
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October 8, 2001, 12:57
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#11
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Super Moderator
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Quote:
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Originally posted by Foro
I use the Apoliton pack so where do i put the file into to make it work ?
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To make it easy: Get the latest version of GoodMod. I also considered something like that, therefore I implemented it into GoodMod. I only renamed the file so that it is not so obvious that threre is a AI PW cheat.
I took a look into that file and I was surprised that I use the original version of that file and the result was that the AI gets enough PW. I guess it is a question of taste if it is better the AI cheats more or if it cheats less.
Quote:
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Originally posted by Foro
It seems to me that the Computer is not building many commerce tiles (if at all) and building roads is often very limited too.
Can this be changed ?
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Guess what I will say: Get GoodMod.
It contains my
Commerce Improvements for AIs slic file and it contains an improved strategies.txt. I modified Wes' version of this file to make it compartible with non MedPack2 mods. I also increased the number of settling considerations per turn. So the AI started settling again in my last game. And it builds now more roads.
If you want to finish your current ApolytonPack game you should only install the slic files. My Commerce Improvents For AIs Tread contains a instruction how to install slic files.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Last edited by Martin Gühmann; October 11, 2001 at 12:36.
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October 8, 2001, 16:33
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#12
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Emperor
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Martin, how about implementing my IMROVED DIPLOMOD slic into
your GoodMod?
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October 9, 2001, 06:43
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#13
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Settler
Local Time: 14:46
Local Date: October 31, 2010
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Location: Germany
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thx a lot for the help
I used to play a hotseat game with a friend and playing on impossible with max babarians we changed to give us a selfmade difficulty the net result of the slidebars (production,food,money)
plus 1 (we started at 0 after we had about 10 cities)
We are now at the entrance to the modern age and allready as strong as the stronges computer player.
So everything to enhance the computer player is good in my opinion
btw is there a way that a computer player does not stop building cities when he has about 10 cities ? (sometimes more but they built the cities a looooot slower and instead use the settler as explorer units)
Once you are able to comquer a neigbour you will simply win because of the superior number of your cities
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October 10, 2001, 12:54
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#14
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Super Moderator
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Quote:
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Originally psted by Foro
btw is there a way that a computer player does not stop building cities when he has about 10 cities ?
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Of course there is a way: Play GoodMod for ApolytonPack
If you like to finish your current game use the modified GM1_strategies.txt from GoodMod. It is a modified version of WesW MM2_strategies.txt. I made some modifications to make it Apolyton Pack compartible, and other modifications to increase AI's sea transport capacity and I increased the number of settling goals that the AI considers for ech turn. In my current game the AIs started again to settle.
To install this version of strategies.txt put my file into the ..\ctp2_data\default\aidata\ directory and rename there the file APOL_strategies.txt to something else and rename my GM1_strategies.txt to APOL_strategies.txt.
An alternative way to install the GM1_strategies.txt would be afterwards you put it into the ..\ctp2_data\default\aidata\ directory to open the APOL_gamefile.txt (or the APOLUL_gamefile.txt if you are playing on ultra gigantic maps) and search in this file for an entry APOL_strategies.txt replace it by GM1_strategies.txt. Now go on with your game and the AIs will start settling again.
Quote:
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Originally psted by player1
Martin, how about implementing my IMROVED DIPLOMOD slic into your GoodMod?
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Your IMPROVED DIPLOMOD slic will be in the next version of GoodMod.
Do you have now an idea to make AI-AI alliances?
The only slic command that I found was:
CanFormAlliance
Unfortunatly this function is undocumented it is a part of the new function of CTP2 v1.1. Therefore I have no idea how to use it. And the name only promisses that it allows alliances not that it makes alliances. And finally I have no idea if it works.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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October 10, 2001, 15:31
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#15
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Germany
Posts: 27
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Hi thx for all the help
In my current game that i would like to finish i havent seen any commerce tile built until now.
Will this only work for newly started games or what do i have to consider ?
The Computerturns take a long time so i passed about 20 turns only.
I double checked what you said and put the file in the correct folder and added the line into the Apol Script
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October 11, 2001, 12:34
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#16
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Super Moderator
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I guess you did that:
Quote:
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From my ComImpsForAIs thread
To install this slic file just unzip the content of this *.zip file into your \ctp2_data\default\gamedata\ directory. And open the the scrip.slc file (of course MM2_scrip.slc for MedPack2 or APOL_script.slc for ApolytonPack, unfortunatly this file is not Cradle comapartible) and add at the end of that file the line:
#include "MG_ComImpsForAIs.slc"
All what you have to do after installation of this file: Open the the chat window in the game by typing (') of coarse without the brackets and type /reloadslic.
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Note it is necessary that you reloaded slic and that the AIs have enough PW. Maybe 20 turns are a little bit less to see huge effects, but you could open the cheat editor to check the effect. Afterwards you opend the cheat editor quit or reload the game without saving to keep you score.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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October 13, 2001, 12:14
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#17
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Settler
Local Time: 14:46
Local Date: October 31, 2010
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Posts: 27
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Danke dir
Funzt nu alles
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October 15, 2001, 03:12
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#18
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Germany
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Using your slics i get a huge PW boost every time i capture an enemy city.
After 2 caputed cities i looked at my PW amount and saw more then 20000.
And i was not building any PW at all.
All in all the slics are working and have a huge game impact
At 1000 AD i am still at position 6 of 8 and not Nr. 1 ;p
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October 15, 2001, 04:51
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#19
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Emperor
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Martin,
it look like yours MG_KillCityOption.slc needs a little rebalancing.
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October 15, 2001, 12:32
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#20
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Super Moderator
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Quote:
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Originally posted by Foro
Using your slics i get a huge PW boost every time i capture an enemy city.
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Did you killed both cities?
For every city that you conquer you will get the n'th part of Gold and PW of the player that lost that city. n is the number of cities that the attacked city owns, before it lost the city. So if you conquered two cities from a player that had four cities before and and 40000 PW stored you get 20000 PW. Another way to get such a high amount of PW is to destroy large cities. If you kill a city you get for every pop of that city 500 gold and 500 PW and a global regard penalty. Therefore my question is did you destroyed large cities or did you just conquered them and integraded them into your empire? If you just conquered them than the PW gain is OK, but if you destroyed them I could reconsider the gains and the global regard penalty.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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October 15, 2001, 18:54
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#21
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Germany
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no i didnt kill the cities. Right now i attacked the Zulu nation and capured the first city. I think they have about 15 left.
I got more then 10000 PW and i didnt raze the city.
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October 16, 2001, 04:49
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#22
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Emperor
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Can you look in cheat editor how many PW that AI has?
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October 16, 2001, 11:50
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#23
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Settler
Local Time: 14:46
Local Date: October 31, 2010
Join Date: Aug 2001
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will do that but gimmi some time i am busy till monday
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October 26, 2001, 04:06
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#24
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Emperor
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This SLIC exsist over a Month & almost every MOD use it.
What is most important is is completly compatibile with every MOD I know.
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October 26, 2001, 12:15
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#25
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Settler
Local Time: 14:46
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I believe you that it is completly compatible with every other mod and i think its just because the AI is so huge and therefore has so much PW that capuring a city gives you so much PW.
I would like to use the slic. Is there a way to remove the option to get PW for getting an enemy city ?
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October 26, 2001, 18:21
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#26
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Emperor
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You must ask Martin about that.
That is not a part of mine slic.
It is a part of MG_KillCityOption.slc
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October 27, 2001, 08:30
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#27
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Super Moderator
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Quote:
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Originally posted by Foro
therefore has so much PW that capuring a city gives you so much PW.
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To solve this you could reduce the effect of the pw_cheat.slc. Therefore open this file and change this line:
my_pw_points = my_pop * my_tax / 5;
to:
my_pw_points = my_pop * my_tax / 10;
That will halve the effect of the pw_cheat and the AI will get less PW. This is now identic with the first version of the slic file. I use it for my GoodMod and I was supprised that the effect is enough. If you are using GoodMod you shouldn't install the pw_cheat.slc, because the original version is allready a part of GoodMod. And the effect will PW and PW and PW and PW....for the AI.
-Martin
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