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Old September 25, 2001, 03:06   #1
m_m_x
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is it possible turn civ3 into civ2?
i was wandering if ill have the option to cancel some/all of the new features of civ3(spacial untis,cultural effect,leaders,control zones,borders and so on...) and make it a civ2 game with civ3 graphics?
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Old September 25, 2001, 03:12   #2
Earthling7
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How about saving yourself some cash and buying CivII, and downloading the high-res units?
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Old September 25, 2001, 03:20   #3
m_m_x
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hehe,well i like the unit animations, the new overall look of the game, the advanced diplomatic , the new resource feature, so im not asking to 100% turn it into civ2, just to have the option to turn off things i dont wont
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Old September 25, 2001, 03:33   #4
Stuie
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I know you can turn off the special units, but I'm not sure how much of the rest you can disable.

If you look at the game setup screen (http://www.civ3.com/images/screenshots/playersetup.jpg) you can get an idea of some of the things that are easily turned on/off prior to a game.
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Old September 25, 2001, 04:22   #5
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We'll see what editing facilities are available. This is one area I know our input has had an effect, considering how much Firaxis seems to emphasise this area when compared to SMAC...
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Old September 25, 2001, 09:46   #6
wotan321
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Quote:
We'll see what editing facilities are available. This is one area I know our input has had an effect, considering how much Firaxis seems to emphasise this area when compared to SMAC...
Oooh, that's good to hear. Any specifics on what kind of editors are gonna be included to aid in scenario creation or customizing gameplay?

I've heard there will be something like the rules.txt file, but what about events? I haven't heard much about this.
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Old September 25, 2001, 12:34   #7
Buck Birdseed
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Not an awful lot has been said. But the fact that they directly asked for our input and that editing has been emphasised in the FAQ since day 1 indicates that they might have read some of those list summaries after all (the one I wrote, for instance...).
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Old September 25, 2001, 13:52   #8
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Any volunteers to reverse engineer?

Disclaimer: I didn't say that.
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