September 25, 2001, 07:12
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#1
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King
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: South Orange, New Jersey
Posts: 1,110
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Should I Change Civ II MP Strategy ...
to get ready for Civ III MP? That is, assuming they have it.
I'm thinking the new features, units and other stuff that we know will be included in Civ III will take some getting used to, so maybe I can get started now. For example, since each civ will have units that are particular to it, and some of those civs have more powerful early units than later units, I'll probably start picking the civs with early potential because our games never get continued. What's the use of being Americans if you have to wait for F-15s? So, from now on in my MP games I'm going to start picking the Babs, just to get used to the color. Anyone else thinking about picking different civs now just to get used to it?
Carry on, but just be sure to tie the discussion into Civ II.
Edit: With apologies to rah. I need to start scrolling down further before posting new threads.
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September 25, 2001, 07:20
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#2
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King
Local Time: 09:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
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Nope......
Being good at civ isn't that important to me. I'm not going to train at it like the olympics or anything.
Since I only play once or twice a week, and for fun, being good isn't even a worry. It will take some time getting used to civ3 and if I get my ass handed to me a few times, so be it. Won't be any different than the initiation I got when i first started playing civ2
Of course if they don't add an mp feature, as many have said, we'll all have plenty of time to get used to the neew features of the game by playing a few times against the AI. Course I won't buy it until it's mp capable.....guess I'm going to be behind the curve huh? Oh well ....
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Streets filled with blood from distant lies.
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September 25, 2001, 08:09
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#3
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Deity
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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And maybe the change in structure will promote continuing game?
We'll all just have to see.
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September 25, 2001, 11:28
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#4
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Just another peon
Local Time: 08:46
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Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Bird,
No problem. Thanks for the Support.
Drake,
I would like to say the same thing, but I know I'll wuss and buy it the first day so I can start learning how to eventually Kick Ming's Ass at MP. (but we're not competitive )
Slowhand,
THAT WOULD BE FANTASTIC, but I an not holding my breath.
Hopefully the MP option will have some type of simul turn built in, and with a combination of faster game play, we'll be able to get farther into the game in a single session.
Or the games will be more balanced farther in, which is the main reason most games aren't continued. Someone is already obviously going to win and everyone knows it by A.D. (50% of the time anyway.)
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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September 29, 2001, 14:09
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#5
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Retired
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Kick my ass
Dream on...
We will just have to "wait and see" when it comes to MP... sigh...
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September 29, 2001, 17:50
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#6
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Emperor
Local Time: 05:46
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Some people are actually talking about a MP game with 16 players.Ya right!..good luck on that one.
Would make for a great game though.4x4 teams game.I wonder how long a turn would take in that?
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September 30, 2001, 00:05
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#7
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Deity
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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I shudder to think of playing strategyking and his two computers with 16 Civs.
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September 30, 2001, 12:52
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#8
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Retired
Local Time: 08:46
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Join Date: Dec 1969
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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October 2, 2001, 09:21
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#9
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King
Local Time: 09:46
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16, hell I can't think of 16 different colors to put in a game. The game would, of course, take a lifetime to play, but it would at least be interesting.
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October 2, 2001, 13:48
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#10
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Just another peon
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Posts: 22,919
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LOL guys.
Just put 16 civs on one of my typical 37x47 rock worlds playing "RAH" rules. It would get down to a managable number of civs in no time. The 12 civs placed on the ice caps would have a lot of fun. Of course those 12 would at least be safe from barb attacks.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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October 2, 2001, 17:09
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#11
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King
Local Time: 09:46
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Join Date: Dec 1969
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On a more serious note, I wonder whether MP (if they ever have it) will allow us to turn off the automatic techs or eliminate the "cultural" advantages enjoyed by various civs. Even assuming the game is unbelievably balanced over the long run, I'll be surprised if it'll be balanced in the short or intermediate term. Fairness of "starts" could become even more problematic.
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October 2, 2001, 19:22
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#12
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Deity
Local Time: 23:46
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16 civs is just an excuse to buy a new computer
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October 2, 2001, 22:14
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#13
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Emperor
Local Time: 05:46
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
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HAHAHA....having to battle 12 other civs for a glacier square doesn't sound like much fun
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October 3, 2001, 10:13
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#14
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Just another peon
Local Time: 08:46
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Quote:
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Originally posted by Bird
On a more serious note, I wonder whether MP (if they ever have it) will allow us to turn off the automatic techs or eliminate the "cultural" advantages enjoyed by various civs. Even assuming the game is unbelievably balanced over the long run, I'll be surprised if it'll be balanced in the short or intermediate term. Fairness of "starts" could become even more problematic.
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I have remembered reading that you will be able to turn off the civ specific stuff. They did read all of our MP gripes so I hope that at a minimum they got the sense that we were looking for more even starts. (which would mean turning off starting techs)
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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October 3, 2001, 10:53
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#15
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Retired
Local Time: 08:46
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Yeah.. a lot of the stuff sent to them in the beginning stressed the need for game "options"... Hopefully we will get a better selection than movement, production, bloodlust... I would love to see no Nukes... no city bribes... well actually, I would love a LONG list of game options! We will see if they listened.
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October 3, 2001, 16:14
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#16
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King
Local Time: 09:46
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Join Date: Dec 1969
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Copied this stuff from the Civ III section. It seems relevant to this discussion. Apparently the comments are from Dan Magaha, so I assume they are gospel at this point.
If you want to disable CSU's triggering Golden Ages, you can use the editor to turn the "Triggers Golden Age" flag off for all the CSU's.
and
Each wonder can be set to correspond to none, any or all of the six civ-specific characteristics. If you went in and unchecked all of these for each wonder, it should effectively remove peaceful golden age triggers for wonder-building, yes.
Sounds like rah's understanding is correct, at least partly.
Now, to relate this to Civ II: I still think rah should change his text rules and make Oracle last longer.
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October 3, 2001, 17:26
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#17
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Just another peon
Local Time: 08:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Yes please at least try to relate this to CIV2. I'm probably not Mark's favorite fan right now. (check out the mp thread in civ/community) But at least I know he can take a little teasing. He's good about that.
But I'd hate to see him close down the only intelligent civ3 MP discussion on this whole site (not being spammed by sp players).
RAH
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