September 26, 2001, 05:11
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#1
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Deity
Local Time: 23:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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How important to your civ II multiplayer game is WLTLD?
How would you like the game without it?
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September 26, 2001, 05:17
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#2
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Retired
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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I can live with it, or without it. It's a powerful tool to jack up your population. In single session games where the powergraph is important, it can make all the difference in the world. However, if all players get into republic and use it, it evens out in the end. It does jump start your science as well, so it's just another way of "speeding" up development in the early stages. But again, as long as everybody uses it in a game, the only advantage goes to who got there first... and the longer the game continues, the less important it really it is.
So if it was missing, all it would mean is that those players who don't use it/understand how to do it right, would be better off 
But since most players do understand...
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September 26, 2001, 13:09
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#3
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Emperor
Local Time: 09:49
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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Quote:
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So if it was missing, all it would mean is that those players who don't use it/understand how to do it right, would be better off
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get rid of WLTLD
j/k
i don't mind if it there or not since practically anybody can do it (even me  ) so it evens out
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September 26, 2001, 14:09
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#4
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Emperor
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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There ain't gonna be no wood hippie,camel building love fests in mp Civ3
providing there is a mp Civ3.
There is a wonder now I think for some kind of "we love" growth.
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September 27, 2001, 05:10
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#5
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Emperor
Local Time: 01:49
Local Date: November 1, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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I like it...
I think it's a stupid thing and never used it in SP.
But since I started MP I use it all the time and I think on balance it nets out and the big advantage is it gets the game going earlier which you really need in such a slow paced MP game like civ.
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September 27, 2001, 08:00
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#6
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Just another peon
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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The only thing I don't like about wltkds is that in single session games, it just makes HG even more important. You can celebrate much better with it. In longer term games, your infrastructure can make up the difference, but in a one session game, it's considerably harder.
AND I think that since more and more people rush to republic in single session games, war is taking a even more back seat. And I like some conflict (besides barbs anyway).
Rich
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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September 27, 2001, 09:59
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#7
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Prince
Local Time: 13:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: St-Louis MO USA
Posts: 533
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With WLTPD:
makes republic worthwhile (without it you are better off in monarchy)
makes the happy wonders too powerfull
what is a granary?
without it:
makes the pyramid too powerfull
slows the game a lot
the 1 st to get to rep does not have a huge advantage
you have to build granaries
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September 27, 2001, 13:10
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#8
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Just another peon
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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GRANARY, the the heck is a Granary
I haven't built one in 3 years.
I read about them in the manual, but not sure what they do.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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September 27, 2001, 13:56
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#9
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Prince
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Harrisburg, PA
Posts: 666
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when i see things like ICS and OCC i'm confused, then figure it out. but i have now been confused over the concept of a granary? what is this expensive improvement, and how is it used?
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September 27, 2001, 18:53
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#10
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Deity
Local Time: 23:49
Local Date: October 31, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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i never quite figured out WLT? Days , so i always build granerys...1!!!!
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September 28, 2001, 20:49
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#11
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Emperor
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I have only recently actively tried out using WLTxD as a strategy. In a recent SP experiment, I went from 4 mil pop to 6.5 mil pop in only 4 turns.
I know how to use it now. Prepare food terrain, get the cities to size 5 and jack up the luxury rate for 4 turns.
I hate it. Completely artificial, a software manipulation at worst and an unrealistic consequence at best.
Kill it!
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September 28, 2001, 23:06
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#12
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Chieftain
Local Time: 13:49
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Novi, MI, 48377
Posts: 50
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There are many things in the game that aren't really realistic. It's part of the game though, and as Ming pointed out, is only an advantage if you are playing against someone who doesn't know how to use it properly. There are many other things in this game that are more annoying than this.
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