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Old September 26, 2001, 05:11   #1
Alexander's Horse
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How important to your civ II multiplayer game is WLTLD?
How would you like the game without it?
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Old September 26, 2001, 05:17   #2
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I can live with it, or without it. It's a powerful tool to jack up your population. In single session games where the powergraph is important, it can make all the difference in the world. However, if all players get into republic and use it, it evens out in the end. It does jump start your science as well, so it's just another way of "speeding" up development in the early stages. But again, as long as everybody uses it in a game, the only advantage goes to who got there first... and the longer the game continues, the less important it really it is.

So if it was missing, all it would mean is that those players who don't use it/understand how to do it right, would be better off
But since most players do understand...
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Old September 26, 2001, 13:09   #3
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Quote:
So if it was missing, all it would mean is that those players who don't use it/understand how to do it right, would be better off
get rid of WLTLD

j/k

i don't mind if it there or not since practically anybody can do it (even me ) so it evens out
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Old September 26, 2001, 14:09   #4
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There ain't gonna be no wood hippie,camel building love fests in mp Civ3

providing there is a mp Civ3.

There is a wonder now I think for some kind of "we love" growth.
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Old September 27, 2001, 05:10   #5
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I like it...
I think it's a stupid thing and never used it in SP.
But since I started MP I use it all the time and I think on balance it nets out and the big advantage is it gets the game going earlier which you really need in such a slow paced MP game like civ.
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Old September 27, 2001, 08:00   #6
rah
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The only thing I don't like about wltkds is that in single session games, it just makes HG even more important. You can celebrate much better with it. In longer term games, your infrastructure can make up the difference, but in a one session game, it's considerably harder.

AND I think that since more and more people rush to republic in single session games, war is taking a even more back seat. And I like some conflict (besides barbs anyway).

Rich
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Old September 27, 2001, 09:59   #7
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With WLTPD:
makes republic worthwhile (without it you are better off in monarchy)
makes the happy wonders too powerfull
what is a granary?

without it:
makes the pyramid too powerfull
slows the game a lot
the 1 st to get to rep does not have a huge advantage
you have to build granaries



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Old September 27, 2001, 13:10   #8
rah
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GRANARY, the the heck is a Granary

I haven't built one in 3 years.

I read about them in the manual, but not sure what they do.

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Old September 27, 2001, 13:56   #9
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when i see things like ICS and OCC i'm confused, then figure it out. but i have now been confused over the concept of a granary? what is this expensive improvement, and how is it used?
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Old September 27, 2001, 18:53   #10
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i never quite figured out WLT? Days , so i always build granerys...1!!!!
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Old September 28, 2001, 20:49   #11
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I have only recently actively tried out using WLTxD as a strategy. In a recent SP experiment, I went from 4 mil pop to 6.5 mil pop in only 4 turns.

I know how to use it now. Prepare food terrain, get the cities to size 5 and jack up the luxury rate for 4 turns.

I hate it. Completely artificial, a software manipulation at worst and an unrealistic consequence at best.

Kill it!
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Old September 28, 2001, 23:06   #12
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There are many things in the game that aren't really realistic. It's part of the game though, and as Ming pointed out, is only an advantage if you are playing against someone who doesn't know how to use it properly. There are many other things in this game that are more annoying than this.
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