September 26, 2001, 10:48
|
#1
|
King
Local Time: 09:49
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
|
Military embargo strategy.
I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.
Does anyone know if merely stationing a military unit on such a road would cut off supply?
|
|
|
|
September 26, 2001, 10:52
|
#2
|
Prince
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
|
Don't know, but standing on the square that contains the resources does.
|
|
|
|
September 26, 2001, 10:56
|
#3
|
Prince
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Omaha,Nebraska USA
Posts: 300
|
Re: Military embargo strategy.
Quote:
|
Originally posted by HalfLotus
I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.
Does anyone know if merely stationing a military unit on such a road would cut off supply?
|
It would be nice if it did.
__________________
The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.
Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
|
|
|
|
September 26, 2001, 11:00
|
#4
|
King
Local Time: 14:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
Quote:
|
Originally posted by HalfLotus
Does anyone know if merely stationing a military unit on such a road would cut off supply?
|
If I remember it correctly, one of the Firaxians have actually mentioned something about 4-5 of hes cities turning into anarchy, because of an AI-unit that managed to pillage a key road-junction, that tied together several luxuries to these cities.
I dont know if its enough to simply stand on such a road, though. Most probably you must pillage it.
|
|
|
|
September 26, 2001, 11:04
|
#5
|
Prince
Local Time: 14:49
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
|
Wonderfool
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
|
|
|
|
September 26, 2001, 11:08
|
#6
|
Warlord
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 146
|
I'd say pillage it anyway. The occupying unit would move on to its next target in a turn or two, and then they'd have access to the resource net again. If you pillage it, then they have to get a worker out there to try and rebuild it in the middle of the war. I've killed hundreds of settlers/engineers/formers/whatever that were wandering around in the crossfire.
That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
|
|
|
|
September 26, 2001, 11:23
|
#7
|
Deity
Local Time: 14:49
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
|
If positioning a unit disrupts the route, then expect roads to be built on every square. Ugly but the easiest get around.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
|
|
|
|
September 26, 2001, 12:29
|
#8
|
Emperor
Local Time: 08:49
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
i know PILLAGING a road to a resource denies that resource to the city, but im not sure about military occupatation.
it would be nice if they coukd sieze the goods too CTPesque
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 26, 2001, 12:53
|
#9
|
Prince
Local Time: 13:49
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
|
why bother pillaging? just fortify a unit on the resource with a good defender, capture the city and you dont need to bother with rebuilding the road. of course, if you dont have the army/resources availible to take cities, you could do an emense amount of damage with pillaging big networks of roads...
__________________
eimi men anthropos pollon logon, mikras de sophias
|
|
|
|
September 26, 2001, 13:30
|
#10
|
Warlord
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
|
Since trade routes are abstract I don't think that just stationing a unit on the road would work.
It would depend on how advanced the game's system of tracing trade routes is.
|
|
|
|
September 26, 2001, 13:36
|
#11
|
Chieftain
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Sep 2001
Location: North of the Arctic Circle, south of Canada; Minnesota, USA
Posts: 99
|
Quote:
|
Originally posted by Andrew1999
That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
|
Cool idea.
__________________
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
|
|
|
|
September 26, 2001, 13:59
|
#12
|
Emperor
Local Time: 08:49
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
who says i want to take those dirty cities, riddeled with babylonian scum?
I WILL DESTROY THE CITY AND ALL REMEMBRANCE OF IT.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 26, 2001, 14:09
|
#13
|
Prince
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
|
Quote:
|
Originally posted by Andrew1999
That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
|
nah, no need for a new unit. Just stack a defensive unit on it.
|
|
|
|
September 26, 2001, 14:25
|
#14
|
Emperor
Local Time: 08:49
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
can you add workers to stacks of legions? i would assume so, but has it been confirmed?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 09:49.
|
|