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Old September 26, 2001, 10:48   #1
HalfLotus
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Military embargo strategy.
I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.

Does anyone know if merely stationing a military unit on such a road would cut off supply?
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Old September 26, 2001, 10:52   #2
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Don't know, but standing on the square that contains the resources does.
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Old September 26, 2001, 10:56   #3
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Re: Military embargo strategy.
Quote:
Originally posted by HalfLotus
I know that your Civ resources are shared between cities that are connected the road network. A tactic could be to pillage roads such that the supply line to a city or cities is cut, and production & happiness suffers, thus making it difficult to defend.

Does anyone know if merely stationing a military unit on such a road would cut off supply?
It would be nice if it did.
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Old September 26, 2001, 11:00   #4
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Quote:
Originally posted by HalfLotus
Does anyone know if merely stationing a military unit on such a road would cut off supply?
If I remember it correctly, one of the Firaxians have actually mentioned something about 4-5 of hes cities turning into anarchy, because of an AI-unit that managed to pillage a key road-junction, that tied together several luxuries to these cities.

I dont know if its enough to simply stand on such a road, though. Most probably you must pillage it.
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Old September 26, 2001, 11:04   #5
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Old September 26, 2001, 11:08   #6
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I'd say pillage it anyway. The occupying unit would move on to its next target in a turn or two, and then they'd have access to the resource net again. If you pillage it, then they have to get a worker out there to try and rebuild it in the middle of the war. I've killed hundreds of settlers/engineers/formers/whatever that were wandering around in the crossfire.

That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
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Old September 26, 2001, 11:23   #7
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If positioning a unit disrupts the route, then expect roads to be built on every square. Ugly but the easiest get around.
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Old September 26, 2001, 12:29   #8
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i know PILLAGING a road to a resource denies that resource to the city, but im not sure about military occupatation.

it would be nice if they coukd sieze the goods too CTPesque
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Old September 26, 2001, 12:53   #9
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why bother pillaging? just fortify a unit on the resource with a good defender, capture the city and you dont need to bother with rebuilding the road. of course, if you dont have the army/resources availible to take cities, you could do an emense amount of damage with pillaging big networks of roads...
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Old September 26, 2001, 13:30   #10
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Since trade routes are abstract I don't think that just stationing a unit on the road would work.

It would depend on how advanced the game's system of tracing trade routes is.
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Old September 26, 2001, 13:36   #11
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Quote:
Originally posted by Andrew1999

That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
Cool idea.
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Old September 26, 2001, 13:59   #12
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who says i want to take those dirty cities, riddeled with babylonian scum?

I WILL DESTROY THE CITY AND ALL REMEMBRANCE OF IT.
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Old September 26, 2001, 14:09   #13
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Quote:
Originally posted by Andrew1999
That gives me an idea for a new unit: Army Corps of Engineers. More expensive workers, but with a real defense and movement value so they can operate in war situations.
nah, no need for a new unit. Just stack a defensive unit on it.
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Old September 26, 2001, 14:25   #14
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can you add workers to stacks of legions? i would assume so, but has it been confirmed?
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