September 26, 2001, 11:28
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#1
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Emperor
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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Prototype morale bonus
I have not seen a thread on this, so i wondered if many players had noticed.
My first prototype of each new combat unit has a 1 level morale bonus over subsequent units.
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September 26, 2001, 11:36
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#2
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Deity
Local Time: 07:49
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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I believed that it is a documented feature . Thanks for the reminder though.
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September 26, 2001, 13:24
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#3
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Prince
Local Time: 08:49
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of Mars, Son of Ares
Posts: 703
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Not only have I noticed this, I count on it! Especially in the early game.
I strive to prototype new weapons and armor on a rover chassis and use these "higher-than-average-for-my-empire morale" units to combat the native units that show up around the fringes of my empire.
If I can get away with it, I'll sometimes wait until I can put up a CC before I build most of my prototypes. Also, post D:AP or MMI, I will stop prototyping weapons on rover chassis' and begin using airframes, esp. at a base with an AC.
Also, IIRC, the first time you build a particular chassis type (land-sea-air), that is also considered a prototype and results in the morale increase. This feature dissapears when certain techs are discovered, e.g. the tech discovery "auto-prototypes" a particular chassis. I don't know for sure which techs do this for each chassis type. I believe that PlaNets does this for the rover chassis.
Another thing is that prototyping both a weapon and an armor on the same unit only results in 1 morale level increase. This is fine if you need to prototype stuff quickly, but you loose out on haveing the morale increased on more than one unit.
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September 26, 2001, 15:10
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#4
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King
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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I'm playing a doctrine:defense game (ala Vel style) and every rover I have is a prototype. Missed Gatling only so far, as it was auto-protyped by Missles.
1 each of Laser, Impact, Missile, Chaos, Synthmetal, Plasma, Silksteel.
All 7 are now clean Chaos Silksteel.
Unfortunately, IIRC prototyping Plasma also get the Res & Pulse versions, so you can't get another two out of those armors, and missile protypes Res-lasers.
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September 26, 2001, 16:35
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#5
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Beyond the Sword AI Programmer
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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Chassis are prototyped automatically when a pre-designed unit with the chassis is researched.
Infantry - No pre-req(Scout Patrol, CP)
Rover - Plan.Nets (probe team, which uses Rover)
Foil - Doc.Flex (Transport Foil, which uses Foil)
Prehaps Locusts prototype air chassis? I know you only need to prototype one air chassis to prototype them all.
However, I have noticed an anomoly where in the later game new weapons get prototyped automatically, and I can swear I havn't mind controlled any units which use said weapon.
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September 26, 2001, 21:49
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#6
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Chieftain
Local Time: 13:49
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 41
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yeah, this makes sense because prototype, or experimental units or weapons are only given to elite units.
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