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Old September 27, 2001, 12:05   #1
Ralf
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How to control the "just one more time" phenomena
For all of you who have trouble with keeping track of time when playing Civ (some Firaxians admitted having this problem in that new video), go to http://www.lux-aeterna.com/clock and download the software.

To my knowledge, thats the only speaking clock that can tell the time in your own language, in chosen intervals right through full-screen games with game-sound/music playing load. And best of all - its available both as shareware and freeware! I actually prefer the freeware-version. Check it out!

Some civers even suggested that this function should be integrated in Civ-3, in this old thread; http://apolyton.net/forums/showthrea...&threadid=4541
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Old September 27, 2001, 12:24   #2
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hehe
It's too late for me. I already passed a part of my childhood in videogames
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Old September 27, 2001, 12:25   #3
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Or you could just make yourself a timed face slapper.

Every hour a robotic hand could extend, work out the position of your head based on readings from two transmitters on either side of your face and slap you silly while saying "LATE-FOR-WORK! DO-YOUR-HOMEWORK! PHONE-YOUR-GIRLFRIEND! GET-A-LIFE!"
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Old September 27, 2001, 13:01   #4
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Quote:
Every hour a robotic hand could extend, work out the position of your head based on readings from two transmitters on either side of your face and slap you silly while saying "LATE-FOR-WORK! DO-YOUR-HOMEWORK! PHONE-YOUR-GIRLFRIEND! GET-A-LIFE!"
I really think that would detract from gameplay.... we're wanting this to be fun! LOL! Better yet would be some voice that comes on every few hours exclaiming "AH! This overtime project is really taking longer than I expected! Does my burden never end?!" or "Kids, there is food in the fridge, don't you people know how to use a microwave?" or "Honey, the doctor said the contagious stage would end in a few days....bye bye...". Now that would be a nice feature. Maybe in the expansion pack.
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Old September 27, 2001, 15:10   #5
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Quote:
Originally posted by Faboba
Or you could just make yourself a timed face slapper. Every hour a robotic hand could extend, work out the position of your head based on readings from two transmitters on either side of your face and slap you silly while saying "LATE-FOR-WORK! DO-YOUR-HOMEWORK! PHONE-YOUR-GIRLFRIEND! GET-A-LIFE!"
I could really use that.
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Old September 27, 2001, 15:39   #6
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most effective way: a powerpoint timer..... set it for 4 hours, 4 hours later, power auto off
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Old September 27, 2001, 20:35   #7
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They need a feature that calls in sick for you at work.
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Old September 27, 2001, 20:37   #8
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Re: How to control the "just one more time" phenomena
Quote:
Originally posted by Ralf
For all of you who have trouble with keeping track of time when playing Civ (some Firaxians admitted having this problem in that new video), go to http://www.lux-aeterna.com/clock and download the software.
Now why would I do that?
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Old September 27, 2001, 22:40   #9
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Originally posted by Anunikoba
Now why would I do that?
I dont know. Its only a suggestion, for crying out load. Try to live with it - or just ignore it.
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Old September 27, 2001, 22:55   #10
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Lighten up please.

It was a comedic response...

I guess I should have put and 'LOL' after it.
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Old September 27, 2001, 23:07   #11
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Quote:
Originally posted by Madine
They need a feature that calls in sick for you at work.
Ill take a copy of Civ 3 that include a "get lecture-notes from uni" add on
Thatd be useful for me
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Old September 28, 2001, 03:32   #12
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It would also help those who suffer the "one more post syndrome".

The number of Brit poster still on OT between 12-6 a.m (and on a weekday) is highly amusing.
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Old September 28, 2001, 12:20   #13
Ralf
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Quote:
Originally posted by Anunikoba
Lighten up please.

It was a comedic response...

I guess I should have put and 'LOL' after it.
Ok - sorry! Yes, those smileys can sometimes appear too often, but sometimes (like in your response) they are really useful.
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Old September 28, 2001, 13:25   #14
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just-one-more-time syndrome should not be controlled. Every game should be played to its conclusion no matter how long it takes or who gets hurt in the process.

...oh, almost forgot -
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Old September 28, 2001, 13:43   #15
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Quote:
Originally posted by donarumo
just-one-more-time syndrome should not be controlled. Every game should be played to its conclusion no matter how long it takes or who gets hurt in the process.
Hmm - I was never quite satisfied with that subject-title. You are right, of course - but a speaking clock reminder wont hurt either.
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Old September 28, 2001, 14:19   #16
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Sip a centiliter of chamomile tea after each turn and wait until you faint out at turn 114...
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