September 27, 2001, 12:07
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#1
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Chieftain
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Copenhagen, Denmark
Posts: 53
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Cities under water?
Does anybody knows if you may build cities under the water in Civ 3? Actually I think, that if the game stops in the year of 2000, then I do not hope that this option will be in the game; because do we have under-water-cities today? No!
"Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
Last edited by Mads Raven; September 27, 2001 at 12:14.
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September 27, 2001, 12:15
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#2
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Emperor
Local Time: 08:52
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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no CONFIRMATION, but you could NEVER build underwater cities in a Sidilazation game, and i never saw any in a screenshot.
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September 27, 2001, 12:16
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#3
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Emperor
Local Time: 08:52
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and it could definately fubar ocean borders.
imagine surrounding an enemy island with cities
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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September 27, 2001, 12:44
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#4
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Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Plano TX, USA
Posts: 120
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I think CTP ruined ocean and space cities for a lot of us but I think they still can be implemented well.
Look at AC, ocean based cities seemed to work fine there. I know we can't just transplant those here but I'm just saying that it could work.
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September 27, 2001, 12:49
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#5
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King
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Ocean cities wouldn't be that bad, but I'd rather leave them to CtP. Civ3 (and probably 4) won't be going far enough into the future to make it realistic.
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September 27, 2001, 13:35
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#6
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Guest
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Quote:
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Look at AC, ocean based cities seemed to work fine there. I know we can't just transplant those here but I'm just saying that it could work.
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Yeah, look at SMAC. The @#$%ing AI ICSed worthless pop2 cities all over the ocean. This was annoying, and I eventually commited countless atrocities burning them all down. I just don't trust firaxis to implement sea cities properly (and I'm none to fond of the job activision did either).
Quote:
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Does anybody knows if you may build cities under the water in Civ 3? Actually I think, that if the game stops in the year of 2000, then I do not hope that this option will be in the game; because do we have under-water-cities today? No!
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But no doubt, in some alternate history, sea cities were developed in, say, the 1980s. Let's say England in a history without WWI and WWII built them. SInce civ is about rewriting history, not replaying it, sea cities would be kosher.
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September 27, 2001, 14:11
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#7
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Prince
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
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I hate underwater or space cities. They are just stupid. Imagine refueling the jet fighter you build in 1967 under water. What the heck is that?
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September 27, 2001, 14:43
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#8
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King
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Re: Cities under water?
Quote:
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Originally posted by Mads Raven
Does anybody knows if you may build cities under the water in Civ 3? Actually I think, that if the game stops in the year of 2000, then I do not hope that this option will be in the game; because do we have under-water-cities today? No!
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The game stops in 2020 AD. No underwater-cities, of course. Although I do hope that it is possible to make advanced, totally revamped futuristic SciFi- scenarios, that perhaps allow you to build such ocean-based cities.
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September 27, 2001, 14:50
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#9
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Prince
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Re: Cities under water?
Quote:
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Originally posted by Mads Raven
Does anybody knows if you may build cities under the water in Civ 3?
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No way. Maybe in civ4 or 5.
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September 27, 2001, 18:20
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#10
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King
Local Time: 23:52
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Brisbane
Posts: 1,912
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I agree with Mister Pleasant: it was entirely frustrating having the AI place dozens of ocean cities around your land. Not only was it an eye sore, but it posed a dramatic strategic disadvantage when flight eventually grew to dominate the game. The only option was to go out and destroy them all, and then came the truly frustrating part - getting rid of them. It was a slow, tedious and expensive process starving them and producing a colony unit. The other alternative was to cause an atrocity, which was not my playing style. I suppose you could keep the cities, but it is against my aesthetic sensibility to maintain an AI positioned city.
Please, no ocean cities.
Bkeela.
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September 27, 2001, 19:01
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#11
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Prince
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
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Okay, I know this doesn't quite fit the "Underwater cities" context of this thread but here it goes . . .
Is there global warming such that the oceans rise and destroy coastal cities? This is one of the few features I did like in CTP since it made pollution control much more important.
. . . oh, nevermind. Maybe I should just start a new thread
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September 27, 2001, 20:20
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#12
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Warlord
Local Time: 07:52
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
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Uh, pretty sure there was global warming in civ 2 as well.
It sounds like some people are mad that the AI did something smart
Although underwater cities don't really fit into the scope of Civ 3, I hope that a future civ game will allow things such as underwater cities and allow the chance to go into the future a bit.
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September 27, 2001, 22:04
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#13
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Deity
Local Time: 21:52
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Quote:
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Originally posted by Mister Pleasant
Yeah, look at SMAC. The @#$%ing AI ICSed worthless pop2 cities all over the ocean. This was annoying, and I eventually commited countless atrocities burning them all down. I just don't trust firaxis to implement sea cities properly (and I'm none to fond of the job activision did either).
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Why bother? Just take them over.
The computer players only do this to hog resource squares. So to counter it you hog them yourself, first.
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September 28, 2001, 00:48
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#14
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Prince
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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The idead of build cities at sea is a crap one I played SMAC quite a lot and to be honest I never build cities at sea if a nice feature but I think it does not add anything to the game as a whole. So I hope that they don't have it in the game/
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September 28, 2001, 00:51
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#15
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Warlord
Local Time: 23:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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i wonder if we can build oil rigs on sea resource squares Give naval vessels something to protect and pillage
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September 28, 2001, 01:29
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#16
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Guest
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Quote:
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Originally posted by Urban Ranger
Why bother? Just take them over.
The computer players only do this to hog resource squares. So to counter it you hog them yourself, first.
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Actually, what I did was to modify the alpha.txt file so that sea cities could not be built. I found the game very enjoyable after I did that.
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September 28, 2001, 01:40
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#17
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Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Melbourne, Victoria, Australia
Posts: 204
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We had underwater cities in Civ II !
( Well, Civ II - ToT anyway)
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September 28, 2001, 03:37
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#18
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Deity
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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I certainly don't hope so, underwater cities was boring, just like the space cities
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September 28, 2001, 07:59
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#19
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Emperor
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Location: mmmm sweet
Posts: 3,041
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Underwater cities won't ever happen in real life, so I don't want to see it in a Civ game.
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September 28, 2001, 08:05
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#20
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Warlord
Local Time: 23:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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never say never...
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September 28, 2001, 11:25
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#21
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Emperor
Local Time: 08:52
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It will never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever happen!!
Maybe a colony of a thousand people, but anything larger would be too expensive and require so much technology, it just won't ever happen. I'm not saying it isn't possible. It's possible, it just won't happen.
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September 28, 2001, 11:35
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#22
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Prince
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
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you can on civ 2 using waterworld mod
on civfanatics site there was a very very kickass mod underwater called waterworld. your settlers were ships and had a build land (mountain option so they had to build in the sea and join with land bridges, its only flaw was the land mass was empty apart from AI cities and it didnt undersand what to do so never filled the ocean.
it may be at apolton
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September 28, 2001, 13:42
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#23
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King
Local Time: 14:52
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Underwater cities were so annoying in SMAC that I somehow managed to 'turn them off' by fiddling with the textfiles.
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September 28, 2001, 15:50
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#24
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Prince
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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How can you guys hate space and sea cities. i found them to be rather enjoyable. They added interesting new strategies to the game. And sea cities will happen, just look at oil platforms they're practically cities at sea already and that's with current tech. i say in a good 30 to 50 years there will be sea cities, and there definitly will be space cities. in fact i am hoping that they add another planet to colonize by your planet, although i know it won't be in civ3
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September 28, 2001, 15:58
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#25
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King
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Re: Re: Cities under water?
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Originally posted by Ralf
The game stops in 2020 AD.
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The game stops recording a score in 2050. You can play forever if you want to.
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Taken from "Ask the Civ Team" 9/28
Yes, you can continue to play after the game has "ended", though no score data is recorded after 2050.
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September 28, 2001, 16:16
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#26
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Deity
Local Time: 15:52
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Mars
How can you guys hate space and sea cities.
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Easy to hate them, they were to unrealistic (come on, 6 million people living in an underwater sea or in a spacecity. If they should make them avaliable then they should be more expensive than land cities and the numbers of Max inhapitants should be much lower.
Also a reason why I hate them is (Never played SMAC only ctp1/2) is: The AI was soooooo dumb, which means I always where the only nation in space or undersea
But anyway, space/underwater cities is just not something that should be added, just the concept is way out
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September 28, 2001, 19:11
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#27
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Chieftain
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Copenhagen, Denmark
Posts: 53
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I am glad to see that most of the people that has been answering my original thread share the same opinion as me.
No, let us not hope that there will be any kinds of underwater cities in Civ 3.
Last edited by Mads Raven; September 28, 2001 at 19:17.
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