September 27, 2001, 13:05
|
#1
|
Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 264
|
Why would you ever DELIBERATELEY RAISE the ocean level with teh un voting"
Is there any good reason besides the extremeley cruel "i-want-to-take-out-every-low-lander?" or perhaps "im-avery-cruel-pirate?"
Furthere more, is there any reason why you wouldnt want sea levels to FALL? Isnt that a GOOD thing (more land?)?
|
|
|
|
September 27, 2001, 13:47
|
#2
|
Deity
Local Time: 07:52
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
|
I am in a game where I am doing as you suggest and I am raising land using formers and the solar shade creating more land and with the added side effect of limiting the abilities of my opponents more powerful navy and his dang probeships.
But I can see situations where I might want to make a bigger ocean
1. As Sven
2. Any time that I have the most powerful navy
3. To create an even larger ocean energy park
4. To sink an opponent where I have more or better formers so that I can raise land and keep myself out of the water while they get sunk and lose bases or improvements
Just some ideas . . . .
|
|
|
|
September 27, 2001, 14:49
|
#3
|
Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Ayrshire, Scotland
Posts: 159
|
Melting the caps is a green/builders dream, especially when you're losing a war. The most important factor is time - namely the time you get to regroup while your enemy is forced into building pressure domes. Factions like the Hive and Believers inevitably lose a lot of bases to submersion also.
If you play a build style, then more sinking is what you want because you will inevitably be better equipped to take advantage of it. It suits greens because you'll probably be able to adjust to more sea fungus a lot faster. Cutting off land bridges is another bonus. I try my luck with melting the caps as soon as I can, and will often bribe others to ensure it happens. Basically speaking, if you play around base infrastructure then you're on a winner with rising sea levels.
|
|
|
|
September 27, 2001, 15:13
|
#4
|
Beyond the Sword AI Programmer
Local Time: 02:52
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
|
The most obvious use is for when a bunch of dimwits vote in the solar shade
|
|
|
|
September 28, 2001, 03:19
|
#5
|
Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 184
|
I quite often lauch the solar shade to get more land. I prefer lots of land, mainly because I'm used to it from Civ and have not yet got to grips with having lots of sea bases and a huge navy.
Also, I find it quite funny when somone's large, scary boat which was appraching my frightened coastal town suddenly find itself buried under the expanding land
|
|
|
|
September 28, 2001, 04:02
|
#6
|
King
Local Time: 15:52
Local Date: October 31, 2010
Join Date: May 1999
Posts: 1,082
|
Strictly speaking, the extra land does not "fall from the skies", but it's the waters that are retiring.
Thus, the ships would not be "buried" but stranded (sp?)...
your favourite nitpicker
|
|
|
|
September 28, 2001, 05:34
|
#7
|
Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Hitsville in UK
Posts: 141
|
Quote:
|
Originally posted by Flubber
3. To create an even larger ocean energy park
|
That can be counterproductive if you are using a freshwater sea (best place for energy parks as enemies have a hard time getting in). This is because, like many of the other landmarks, it will lose its special bonus when the sealevel is changed
|
|
|
|
September 28, 2001, 11:25
|
#8
|
Warlord
Local Time: 13:52
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 184
|
Quote:
|
Originally posted by MariOne
Strictly speaking, the extra land does not "fall from the skies", but it's the waters that are retiring.
Thus, the ships would not be "buried" but stranded (sp?)...
your favourite nitpicker
|
thank you!
It would be even funnier if you actually saw the ships stranded on land though, and more accurate
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 09:52.
|
|