June 26, 2000, 13:27
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#1
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Local Time: 22:39
Local Date: October 30, 2010
Join Date: May 2000
Posts: 135
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what is ICS?
well?
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June 26, 2000, 13:34
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#2
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Guest
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It means Infinite City Strategy. You build as many cities as possible on your land. So close that they overlap each other. They have very little production but you can build up a huge army though. This needs much time but can be effective.
Uneffective for game finishing via Alpha Centauri I think...
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June 26, 2000, 14:08
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#3
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King
Local Time: 14:39
Local Date: October 30, 2010
Join Date: Apr 2000
Location: boring hellhole full of close-minded fascists
Posts: 1,881
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I thought it was Infinite City Sleaze.
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June 26, 2000, 14:10
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#4
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Prince
Local Time: 17:39
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
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It stands for Infinite City Sleaze and is quite effective for any type of game you are playing. The idea behind it is that by expanding as quickly as possible, you are able to work more city squares, thus giving you the opportunity for more trade arrows.
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Proud Warrior of the O.W.L. Alliance
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June 26, 2000, 14:16
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#5
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King
Local Time: 17:39
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
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quote:
Uneffective for game finishing via Alpha Centauri I think...
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used correctly, you can build your entire spaceship in one turn though - seems like that would be pretty effective (every city builds a couple caravans and sends them to their designated construction site - poof! instant spaceship ) And in any case, on larger worlds, you don't even have to cram them so close together (some true ICSers will fit 4 cities in a 3x3 square) I personally take more of a perfectionist ICS stratagy with no overlap - there's room on large worlds to build 200+ cities with virtually no overlap, and when 200+ cities are all well developed, well, the production potential is impressive Of course you might want to set aside several months if you want to micromanage each and every city not to mention the game is usually well in hand at that point as well.
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June 26, 2000, 14:17
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#6
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King
Local Time: 18:39
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Here's how: build only settlers, diplomats, ground units, and the bare minimum number of ships. Keep building cities, and take away the other players' cities. Use Hanging Gardens to keep order in the early game, then use Statue of Liberty to switch to Communism or Fundamentalism.
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June 26, 2000, 18:27
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#7
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Emperor
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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ICS is a powerful strategy, with many variants. It is good for early landings on AC, as well as conquest. Dave V has landed in the Sixteenth Century using the philosophy he describes. Follow his advice!
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SG (2)
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June 26, 2000, 18:48
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#8
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Guest
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ICS players can be VERY ANNOYING in multiplayer games, particularly if they overlap cities. The overlap strategy requires a LOT of micro management, which means very long turns. Consult our playing partners before embarking on the overlap variant.
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June 26, 2000, 19:13
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#9
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Emperor
Local Time: 00:39
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Well said, Horse. I think ICS started out life as an acronym for Infinite City Strategy, but the S came to stand for Sleaze, as various people decided it was a less than ... um, worthy strategy.
It's a hard strategy to combat unless you find the player early and strike hard. Early on, the ICS civ will have very little defence as the player concentrates on building settlers. Another tactic is to build the Happy Wonders before the ICSer can, for without the Happys, the ICSer runs into obvious trouble.
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finbar
Mono Rules!
#33984591
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June 26, 2000, 22:06
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#10
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Prince
Local Time: 16:39
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Olathe, KS, USA
Posts: 947
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I STILL like "Insane Civ Strategy" for ICS! As Ming said (paraphased or butchered ) awhile back: "when I find an ICS player, I call it TOAST!"
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Different is GOOD!
AOL IM--JacSamDad
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June 26, 2000, 23:25
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#11
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Emperor
Local Time: 00:39
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Yeah, but first you've got to find the little buggers.
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finbar
Mono Rules!
#33984591
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June 28, 2000, 19:00
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#12
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King
Local Time: 01:39
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Shireroth
Posts: 2,792
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For me, ICS has meant Infinite City Sprawl.
Loved children has many names, or something...
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June 29, 2000, 00:52
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#13
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Local Time: 22:39
Local Date: October 30, 2010
Join Date: May 2000
Posts: 135
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hehe, i get it know. thanks all
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June 29, 2000, 14:14
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#14
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Retired
Local Time: 17:39
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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finbar... so true, so true! If you don't find an ICSer early, you will understand why the S stands for sleaze when you see how many cities he has.
Raging hordes or early detection is the only real way to combat an ICSer in an MP game.
Oh, and getting all the Happiness wonders can also slow them down some
Nothing better than listening to an ICSer complain about all the barbs they have crawling over them
And yes MacUser, you got the quote right!
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June 30, 2000, 18:01
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#16
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King
Local Time: 22:39
Local Date: October 30, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
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The problem with ICS is that there's no way to counter it. Once it starts moving you can't stop it. Apart from an early discovery, isolation and barbs there's no effective strategy available.
An ICS'er will always win in the end if he has enough land and keeps micromanaging his cities and gets his units moving.
For details: (How to beat ICS) http://apolyton.net/forums/Forum2/HTML/001161.html
Another good link (the MP FAQ) http://apolyton.net/forums/Forum2/HTML/001270.html
I really have to do an update. Plenty of good threads in the past few months!
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