Here's the FW/MGE version of my Imperialism Tech Tree. You are welcome to use it(probably needs a little balancing in relation to Government techs. I tried to position the techs optimally so Iron Railroad Bridge=bridges over rivers, Compound Steam Engine=Forts, Oil Drilling=+1 Colosseum happiness, Breechloading Rifle=Barracks Sold Off, Spinning Jenny=No more techs in huts, Machine Guns=Barracks sold off, Square Set Timbering=Increased Temple Happiness, Streamlined Hulls=+1 Naval Movement, Chemistry=Free Advance, High Pressure Steam Engine=Railroad Building, Mechanical Reaper=Farmland Squares, 20th Century=Future Tech. You will need to make an advance in the "Tra" field if you want to use all the trade options in the game, though. If you are using Conflicts in Civilization or the Original version you will need to delete the Extra Techs at the end and I think this will work in Test of Time.;-)
@CIVILIZE
Blank, 0, 0, no, no, 0, 0 ; AFl
Blank, 0, 0, no, no, 0, 0 ; Alp
Blank, 0, 0, no, no, 0, 0 ; Amp
Blank, 0, 0, no, no, 0, 0 ; Ast
Blank, 0, 0, no, no, 0, 0 ; Ato
Blank, 0, 0, no, no, 0, 0 ; Aut
Blank, 0, 0, no, no, 0, 0 ; Ban
Iron Railroad Bridge,1,1, Mys, NP, 0, 1 ; Bri
Blank, 0, 0, no, no, 0, 0 ; Bro
Cotton Gin, 3, 0, nil, nil, 0, 4 ; Cer
Blank, 0, 0, no, no, 0, 0 ; Che
Blank, 0, 0, no, no, 0, 0 ; Chi
Blank, 0, 0, no, no, 0, 0 ; CoL
Blank, 0, 0, no, no, 0, 0 ; CA
Blank, 0, 0, no, no, 0, 0 ; Cmb
Power Loom , 3,-1, Hor, Fun, 2, 2 ; Cmn <-
Communism
Blank, 0, 0, no, no, 0, 0 ; Cmp
Blank, 0, 0, no, no, 0, 0 ; Csc
Compound Steam Engine,1,1,Bri, San, 1, 1 ; Cst
Blank, 0, 0, no, no, 0, 0 ; Cor
Blank, 0, 0, no, no, 0, 0 ; Cur
Commercial Fertilizer,3,1,Rfg, nil, 3, 2 ; Dem <-
Democracy
Blank, 0, 0, no, no, 0, 0 ; Eco
Blank, 0, 0, no, no, 0, 0 ; E1
Oil Drilling, 2, 1, Rfg, Hor, 3, 4 ; E2
Blank, 0, 0, no, no, 0, 0 ; Eng
Blank, 0, 0, no, no, 0, 0 ; Env
Blank, 0, 0, no, no, 0, 0 ; Esp
Blank, 0, 0, no, no, 0, 0 ; Exp
Blank, 0, 0, no, no, 0, 0 ; Feu
Blank, 0, 0, no, no, 0, 0 ; Fli
Steel + Iron Plows, 3,-2, San, Cer, 1, 2 ; Fun <-
Fundamentalism
Blank, 0, 0, no, no, 0, 0 ; FP
Blank, 0, 0, no, no, 0, 0 ; Gen
Bessemer Converter, 3,-2, Fun,Inv, 1, 0 ; Gue
Breechloading Rifle,3,-2, Gue,nil, 1, 0 ; Gun
Rifled Artillery, 3,-2, Gun,Cst, 1, 0 ; Hor
Blank, 0, 0, no, no, 0, 0 ; Ind
Spinning Jenny, 3, 0, Mon, nil, 1, 4 ; Inv
Blank, 0, 0, no, no, 0, 0 ; Iro
Blank, 0, 0, no, no, 0, 0 ; Lab
Blank, 0, 0, no, no, 0, 0 ; Las
Blank, 0, 0, no, no, 0, 0 ; Ldr
Blank, 0, 0, no, no, 0, 0 ; Lit
Blank, 0, 0, no, no, 0, 0 ; Too
Blank, 0, 0, no, no, 0, 0 ; Mag
Blank, 0, 0, no, no, 0, 0 ; Map
Blank, 0, 0, no, no, 0, 0 ; Mas
Blank, 0, 0, no, no, 0, 0 ; MP
Blank, 0, 0, no, no, 0, 0 ; Mat
Blank, 0, 0, no, no, 0, 0 ; Med
Large Artillery, 3,-2, Gue, SFl, 3, 0 ; Met
Internal Combustion,3,-2, Mob, Phi, 3, 0 ; Min
Machine Guns, 3,-2, Met, E2, 3, 0 ; Mob
Feed Grasses, 3, 0, Bri, Cer, 0, 2 ; Mon <-
Monarchy
Barbed Wire, 3, 0, Rfg, nil, 2, 4 ; MT
Square Set Timbering,2,1, NP, nil, 0, 4 ; Mys
Blank, 0, 0, no, no, 0, 0 ; Nav
Blank, 0, 0, no, no, 0, 0 ; NF
Streamlined Hulls, 1, 0, nil, nil, 0, 0 ; NP
Chemistry, 3, 1, Mob, Sth, 3, 3 ; Phi
Blank, 0, 0, no, no, 0, 0 ; Phy
Blank, 0, 0, no, no, 0, 0 ; Pla
Blank, 0, 0, no, no, 0, 0 ; Plu
Blank, 0, 0, no, no, 0, 0 ; PT
Blank, 0, 0, no, no, 0, 0 ; Pot
Blank, 0, 0, no, no, 0, 0 ; Rad
Hi. Press. Steam Eng.,4,0, nil,nil, 0, 1 ; RR
Blank, 0, 0, no, no, 0, 0 ; Rec
Blank, 0, 0, no, no, 0, 0 ; Ref
Mechanical Reaper, 4, 0, Cmn, nil, 3, 1 ; Rfg
Seed Drill, 3, 1, no, no, 0, 2 ; Rep <-
Republic
Dynamite, 3, 0, Met, E2, 3, 4 ; Rob
Blank, 0, 0, no, no, 0, 0 ; Roc
Paddlewheels, 1, 0, NP, nil, 0, 0 ; San
Adv. Iron Working, 1, 0, Hor, San, 1, 0 ; Sea
Steel Armor Plate, 1, 0, Sea, E2, 2, 0 ; SFl
Marine Engineering, 1, 0, SFl, Met, 3, 0 ; Sth
Improved Range Finding,1,0,Phi,Sth, 3, 0 ; SE
Blank, 0, 0, no, no, 0, 0 ; Stl
Blank, 0, 0, no, no, 0, 0 ; Sup
Blank, 0, 0, no, no, 0, 0 ; Tac
Blank, 0, 0, no, no, 0, 0 ; The
Blank, 0, 0, no, no, 0, 0 ; ToG
Blank, 0, 0, no, no, 0, 0 ; Tra
Blank, 0, 0, no, no, 0, 0 ; Uni
Blank, 0, 0, no, no, 0, 0 ; War
Blank, 0, 0, no, no, 0, 0 ; Whe
Blank, 0, 0, no, no, 0, 0 ; Wri
20th Century, 1, 0, SE, Min, 3, 3 ; ...
User Def Tech A, 3, 0, no, no, 0, 0 ; U1
User Def Tech B, 3, 0, no, no, 0, 0 ; U2
User Def Tech C, 3, 0, no, no, 0, 0 ; U3
Extra Advance 1, 3, 0, no, no, 0, 0 ; X1
Extra Advance 2, 3, 0, no, no, 0, 0 ; X2
Extra Advance 3, 3, 0, no, no, 0, 0 ; X3
Extra Advance 4, 3, 0, no, no, 0, 0 ; X4
Extra Advance 5, 3, 0, no, no, 0, 0 ; X5
Extra Advance 6, 3, 0, no, no, 0, 0 ; X6
Extra Advance 7, 3, 0, no, no, 0, 0 ; X7
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St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!