September 28, 2001, 15:06
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#1
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Civ3.com: 16 Civs in a huge world!?
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 15:09
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#2
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Warlord
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Sep 2000
Location: La Habra CA
Posts: 151
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this is great news I think. It will give the game a different feel w/ soo much interaction between so many civ's going on. And 256x256 is HUGE!
__________________
Remember kids: The higher your post count or the faster your computer, the larger your penis!
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September 28, 2001, 15:11
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#3
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Emperor
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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September 28, 2001, 15:15
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#4
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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YES!!!!
So that means that the game will actually support 16 civs without the requiring the user to change some variable in the rules.txt? That's great!
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September 28, 2001, 15:16
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#5
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Prince
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
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Some other kewl things I noticed:
- The civ attributes have changed - every possible combo is used now. The Romans are mil/com now and the Persians sci/ind.
- The Legionary has a defensive value of 3, making it the most effective defensive unit (along with Hoplites) before Pikemen are discovered.
- You can create your own government types and add them to the game!!!
- As FC pointed out, 256x256 is huge! And I like it!
__________________
Wiio's First Law: Communication usually fails, except by accident.
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September 28, 2001, 15:19
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#6
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Wow! I was just going to start a thread on this. Does this mean that the interface will officially allow 16 civs at once ? I'd like to see an update to the diplomacy screenshot to see if it will accept 16 civs (or the civ selection screen). Will there be a disclaimer saying "choosing huge map and 16 civs is not officially supported" since it will likely be slow ?
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September 28, 2001, 15:23
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#7
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Emperor
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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SLOW???
to quote Weird Al
"What kinda chip you got in there? A dorito?"
p2's and above with 128+ meg RAM should have no problem.
Actually, the last time a game was slow was when I had my P90 and I would play Doom 2 with 4 people. Then we had to shrink the screen to credit card size.
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September 28, 2001, 15:25
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#8
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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All of the people around these forums that were badmouthing Firaxis about the number of civs should do the following:
[list=1][*]Pick up foot[*]Place in mouth[/list=1]
Very good news
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September 28, 2001, 15:27
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#9
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Firaxians themselves have said on these forums just how much AI time, etc, it requires whens additional civs are added. We'll see how fast it is...
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September 28, 2001, 15:29
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#10
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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Sabre2 th - If it were'nt for the people complaining about the official 8 civ limit, we wouldn't be seeing this.
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September 28, 2001, 15:31
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#11
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Chieftain
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 81
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::shrieks like a groupie at an Elvis concert::
Yeeeeeehaw!
Everyone had their own little pet dream about what they wanted most in Civ3. This one was mine.  Laugh if you want, but my excitment for Civ3 just shot up half a dozen notches.
Speed problems? Pah. Those who think that adding half-a-dozen more Civs to the playing field will slow a modern high-end computer to a screetching halt (with smoke issuing from the back) will finally be proved wrong.  And if it is a tad slower, well you don't have to play with them. I've never understood why some folks objected so strenously to the very IDEA of increasing the playable # of Civs.
Ah... I can't wait to play on a big map of Earth with all, (or almost all) of the Civilizations.
Joe
(Happiest little Civer in the world)
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September 28, 2001, 15:34
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#12
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Slax
Does this mean that the interface will officially allow 16 civs at once ?
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I canīt think of a default setting that is not supported by parts of the interface. Firaxis, show us a diplo-advisor screenshot with 16 leaders!
16! Heck, Iīd even be happy with 10 or 12 civs at the same time ...
Quote:
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Firaxians themselves have said on these forums just how much AI time, etc, it requires whens additional civs are added. We'll see how fast it is...
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If Iīd care how fast it is Iīd play RTS.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 15:39
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#13
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by Slax
Sabre2 th - If it were'nt for the people complaining about the official 8 civ limit, we wouldn't be seeing this.
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The idea, I'm sure, came from Apolyton or a similar site, but the endless streams of whiny addicts were unnecessary. There were quite a few people who said they were not buying the game and even 1 or 2 who left Apolyton because of things like this. They did not get 16 civs in the game. They merely destroyed the atmosphere of the forums. For a long while, the forums were nothing but complaints. I'm glad we're finally past that.
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September 28, 2001, 15:40
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#14
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Technical Director
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Dan, can you have a 16 civ interface up as a screen next week. I like to see how the foreign advisor screen looks, now when you have added support for it.
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ACS - Technical Director
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September 28, 2001, 15:45
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#15
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King
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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I does sound that it would be very easy to make the simple change so you can play with 16 civs on a Tiny map, or 2 civs on a huge map, or any other combination.
The most telling point about the FAQ? All of the times he wrote,
"the editor allows..."
This has allows been my #1 most important element of Civ3 and unless you don't have a clue as to how customization works (as evident by some folks here), you cannot overestimate its importance or power!
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September 28, 2001, 15:59
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#16
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Prince
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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September 28, 2001, 16:00
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#17
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by Sabre2th
The idea, I'm sure, came from Apolyton or a similar site, but the endless streams of whiny addicts were unnecessary. There were quite a few people who said they were not buying the game and even 1 or 2 who left Apolyton because of things like this. They did not get 16 civs in the game. They mer++++destroyed the atmosphere of the forums. For a long while, the forums were nothing but complaints. I'm glad we're finally past that.
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what about mp.... they STILL ***** about that
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 28, 2001, 16:04
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#18
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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20 minutes ago, I didn't think I could want civ3 more than I had, but this and the news about Soren's background just doubled my need for the game
Click Here
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September 28, 2001, 16:05
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#19
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by dainbramaged13
what about mp.... they STILL ***** about that
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Yeah, yeah, but it's died down a bit.
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September 28, 2001, 16:06
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#20
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Emperor
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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I've never played MP civ. I don't have any desire to anyways!! If I want MP, I'll play Counter-Strike[tm].
My average Civ game takes 2 weeks, I don't see how you could finish an MP game of Civ. Plus you have to wait for 4 or 5 other people to move their pieces, it just seems stupid.
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September 28, 2001, 16:08
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#21
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by SoulAssassin
My average Civ game takes 2 weeks, I don't see how you could finish an MP game of Civ. Plus you have to wait for 4 or 5 other people to move their pieces, it just seems stupid.
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And what about PBEM with 15 other people?
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 16:09
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#22
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Warlord
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Saratoga, California
Posts: 122
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Quote:
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Originally posted by Slax
Wow! I was just going to start a thread on this. Does this mean that the interface will officially allow 16 civs at once ? I'd like to see an update to the diplomacy screenshot to see if it will accept 16 civs (or the civ selection screen). Will there be a disclaimer saying "choosing huge map and 16 civs is not officially supported" since it will likely be slow ?
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I dunno. I have a 900mhz athlon and 256MB of ram but playing SMAC on a Huge map of planet is not a problem... until the end game. I usually wind up waiting at least 30-60 seconds for the AI to take its turn...
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September 28, 2001, 16:19
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#23
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Warlord
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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 Hurrah
Very good news. In fact a message I did not hope anymore for. It seems they adapted some screens to allow for more images. More flexible, less fixed. Very good!
Btw this are the defaults. So one can assume that also on a standard world one could set the game to play with 16 civs. It just get crowded and asks for more initial conflict. Interesting option.
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September 28, 2001, 16:36
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#24
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King
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Did you ever stop to think how long it would take to complete a game playing on a huge map with 8+ civs? I think some folks will be in for a rude awakening when such a game could take 40+ hours to complete. AoE this is not (thank goodness).
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September 28, 2001, 16:44
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#25
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King
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Yes!! 16 civs! I wonder if editors will allow 16 civs on some of the smaller maps?
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http://monkspider.blogspot.com/
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September 28, 2001, 16:58
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#26
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Emperor
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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__________________
Tutto nel mondo č burla
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September 28, 2001, 17:15
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#27
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Where did you find that video Boris?
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September 28, 2001, 17:39
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#28
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Emperor
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by Sabre2th
Where did you find that video Boris?
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At Civ Fanatics. You can download it. But it's 35 meg, so would take forever over modem. It took about 10 mins to download over my company's network. I also had to download the player.
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Tutto nel mondo č burla
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September 28, 2001, 18:24
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#29
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Prince
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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September 28, 2001, 18:29
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#30
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Chieftain
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Copenhagen, Denmark
Posts: 53
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How much RAM do you need in your computer to have all 16 Civs going at the same time? I now have 288 RAM in my 300 MHz PC, do you think that it is enough when having all the 16 Civs in one game?
"Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
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