September 28, 2001, 18:30
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#31
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Warlord
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
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Once the game comes out, how long until someone makes a 256*256 world map? A week? 2?
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September 28, 2001, 18:34
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#32
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Warlord
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Sep 2000
Location: La Habra CA
Posts: 151
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yeah, that's something I REALLY want to try: a 16 Civ game on a 256x256 ACCURATE earth map
__________________
Remember kids: The higher your post count or the faster your computer, the larger your penis!
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September 28, 2001, 18:37
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#33
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Prince
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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What is all this moaning about RAM and mHz? Who cares what kind of a computer you need to play 16 Civs? If my puter isn't up to it, I'll get a new one or upgrade!
16 Civs on a huge accurate world map sounds simply awesome!!!
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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September 28, 2001, 18:43
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#34
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Chieftain
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Copenhagen, Denmark
Posts: 53
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Well, I just asked - thank you for YOUR help...
"Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
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September 28, 2001, 18:56
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#35
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Chieftain
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Copenhagen, Denmark
Posts: 53
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I canīt wait playing Civ 3 with 16 Civs all together in one game!
"Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
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September 28, 2001, 18:59
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#36
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King
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
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Quote:
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Originally posted by lockstep
And what about PBEM with 15 other people?
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HELL YES !!!!!!
LUNG, Do you hear that my friend . Could you imagine a pbem with 15 us . Will there be enough land for all of our collective egos .
World war are great in Call to power. But with 15 people!? That will be pure nuts...
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September 28, 2001, 19:38
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#37
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King
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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I generally have been adamantly anti-huge map in the past, due to some of the movement rates described in the "Battleship: Around the world in 45 years" thread. But if it is the only way to play 16 civs I will certainly give it another chance.
__________________
http://monkspider.blogspot.com/
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September 28, 2001, 19:47
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#38
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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no, i definetly think thaty youi will be able to play with however many civs you want on whatever size map... those numbers are just defaults or something, and if theyre not editable in the interface, theybve got to be in the editor or rules.txt...
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 28, 2001, 20:24
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#39
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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16 civs that's great news , but for those having a not so fast system - around the minimal requirements, consider seriously upgrading if you want to play regularly the game ( at a reasonable speed on a huge map ). When I changed my machine last year ( from a PII 233/ 80 meg RAM, for a PIII 1000/ 512 meg RAM ), I saw a surprising difference when playing new SMACx games ( latter turns speed up by x5 ) , formers and units moving way more faster next to a former machine which supposedly had the power ( at least more than the minimal requs ). The speed-up upgrade is worth the cost for civ-like games also, not only 3D.
__________________
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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September 28, 2001, 20:34
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#40
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Deity
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
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:too choked up to speak, must type:
__________________
I'm not profane, I type the stars.
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September 28, 2001, 21:07
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#41
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Warlord
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
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The next question I have is how many players in a MPG game? I hope we could have a better MPG than CIVII's
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September 28, 2001, 21:46
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#42
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Prince
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Atlanta, GA
Posts: 507
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Quote:
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Originally posted by Master Marcus
16 civs that's great news , but for those having a not so fast system - around the minimal requirements, consider seriously upgrading if you want to play regularly the game ( at a reasonable speed on a huge map ). When I changed my machine last year ( from a PII 233/ 80 meg RAM, for a PIII 1000/ 512 meg RAM ), I saw a surprising difference when playing new SMACx games ( latter turns speed up by x5 ) , formers and units moving way more faster next to a former machine which supposedly had the power ( at least more than the minimal requs ). The speed-up upgrade is worth the cost for civ-like games also, not only 3D.
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Just wanted to add that upgrading isn't that expensive either. I bought a P3 1GHz machine about two months ago for $600. I'd say the manufacturer but not sure if it is allowed.
Oh and for all those who might comment about "why buy when you can build", well my job is to support and fix PC's all day, when i get home I'd rather play and not have to tweak and tinker with my set. That's what the three year on-site, next day fix warrantee is for..
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September 28, 2001, 23:21
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#43
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Born Again Optimist
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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The important question still is: Can you have 16 civs on a smaller map?
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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September 28, 2001, 23:46
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#44
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King
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Exactly yin, although I surely don't speak for everyone, but I personally would find 16 civs on a normal or maybe large sized map to be ideal. (Movement rates would be too slow for me on Huge maps)
__________________
http://monkspider.blogspot.com/
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September 28, 2001, 23:58
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#45
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Emperor
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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September 29, 2001, 00:18
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#46
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Warlord
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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This is terrible news -- we're all going to flunk out of school, get fired, break up with girlfriends, etc.
I have no doubt you will be able to play as many civs as you want on any size map. In fact, I would be willing to bet on it, but I'm not sure if that would be legal.
All of these little tidbits of news that keep dribbling out... There is no doubt in my mind we've only seen the tip of the iceberg... This is going to be the mother of all... well, let's just say I bought stock in Infogrames today, and I recommend you do the same!
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September 29, 2001, 03:24
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#47
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Firaxis Games
Local Time: 08:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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Quote:
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Originally posted by monkspider
Yes!! 16 civs! I wonder if editors will allow 16 civs on some of the smaller maps?
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Quote:
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Originally posted by dainbramaged13
no, i definetly think thaty youi will be able to play with however many civs you want on whatever size map... those numbers are just defaults or something, and if theyre not editable in the interface, theybve got to be in the editor or rules.txt...
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Yes. Using the editor you can allow 16 civs to be played on smaller map sizes and also change the default sizes of the maps. Of course, the map size must be large enough to be able to place 16 civs somewhere on the map. You can also use the editor to play the larger maps with less civs if you want.
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
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September 29, 2001, 03:33
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#48
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Warlord
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
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Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
Yes. Using the editor you can allow 16 civs to be played on smaller map sizes and also change the default sizes of the maps...
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Thus, without the editor you can play 16 civs on the default map size for said # of civs?
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
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September 29, 2001, 04:16
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#49
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Born Again Optimist
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Which means you MUST use the editor to use 16 civs on anything but the largest map...why? Surely it is no big simply to let the gamer decide the number of civs and map size on launch...correct? I'm already hearing the answer:
"We have worked hard to maximize the AI according to the number of civs and map size. While players are free to use the editor to setup anything they like, we don't recommend playing anything other than the default values available on startup."
Strange...
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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September 29, 2001, 04:32
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#50
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Warlord
Local Time: 05:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: The Evergreen State
Posts: 134
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I thought that without the editor, one could only play with 8 civs... that seems to have changed. Operative word in that sentance is 'seems'.
I'm not complaining, tho. Just lookin for facts
__________________
"When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
"I hate my hat, I hate my clubs, I hate my life" -Marcia
"I think it would be a good idea."
- Mahatma Ghandi, when asked what he thought of Western civilization
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September 29, 2001, 05:44
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#51
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Chieftain
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sweden
Posts: 71
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i hope the will create blocks of civs fighting each other.
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September 29, 2001, 06:28
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#52
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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If the AI couldnīt cope with 16 civs on a tiny map, I wouldnīt twit Firaxis for creating a 'bad AI'.
Anyway, if I can play with 16 civs at the same time on a huge map (including a decent foreign advisor screen showing the relations between civs) and have to use the editor one time to change the default setting for a normal world to 10 or 12 civs, I wouldnīt call that bad news.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 29, 2001, 08:40
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#53
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Prince
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
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Only 8 civs was the thing I was most dissapointed with, so this is great news
Can't wait to play the scenario's that will use 16 civs. No more of the "neutral civ" that so often ended up being the strongest of them all.
Great work Firaxis
__________________
We are the apt, you will be packaged.
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September 29, 2001, 09:14
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#54
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Deity
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
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I...I...I'm becoming aroused...
__________________
I'm not profane, I type the stars.
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September 29, 2001, 09:36
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#55
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Emperor
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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I...I...I'm becoming aroused...
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Tell me about it!
Between this news and seeing the video, I've got major wood...
More towels!!!
__________________
Tutto nel mondo č burla
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September 29, 2001, 10:35
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#56
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Warlord
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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Damn how happy can you be?
16 CIV's, hell that's great.
HUGE maps, even greater.
Can I really design my own gov, I am happy and I know someone who will be even more happy. FRESNO, where are you!
Boys (and girls?) thanks for this great news, my weekend is perfect now.
Oligarf
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September 29, 2001, 11:39
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#57
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King
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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Quote:
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Originally posted by Mike Breitkreutz FIRAXIS
Yes. Using the editor you can allow 16 civs to be played on smaller map sizes and also change the default sizes of the maps. Of course, the map size must be large enough to be able to place 16 civs somewhere on the map. You can also use the editor to play the larger maps with less civs if you want.
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Didn't I say that earlier?
Also, as we went round and round a few months ago, don't assume that more is more regarding playing with 9+ civs. I would willing to bet that many, if not most, of you will find that playing with that many civs will make the game too unwieldy and waaaay too long for your taste.
Do you have the patience to play a single Civ3 game that could possibly take 40+ hours to complete? Even playing with 16 on a normal (or smaller) map, don't you think that half of them will be reduced or eliminated early on so you still end up dealing with no more than 7 when it comes down to it?
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September 29, 2001, 11:53
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#58
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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Quote:
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I would willing to bet that many, if not most, of you will find that playing with that many civs will make the game too unwieldy and waaaay too long for your taste.
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Not me I love long games! in civ2 I change the tech paradigm to 100/10 so it takes 10 times as long. Great fun!
Quote:
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Do you have the patience to play a single Civ3 game that could possibly take 40+ hours to complete?
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40, 80, 120 hours. Bring it on!!! Who needs sleep anyway?
Quote:
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Even playing with 16 on a normal (or smaller) map, don't you think that half of them will be reduced or eliminated early on so you still end up dealing with no more than 7 when it comes down to it?
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New ones will take the place of the fallen ones, if they are avaliavle that is (custom civs). Also, the maps can be made up to 6 times the size of civ2, giving plenty of room for more civs. even the "standard" huge setting is 2 times as big as the biggest civ2 map!
__________________
Quod Me Nutrit Me Destruit
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September 29, 2001, 11:54
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#59
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King
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by yin26
Which means you MUST use the editor to use 16 civs on anything but the largest map...why? Sur++++it is no big simply to let the gamer decide the number of civs and map size on launch...correct? I'm already hearing the answer:
"We have worked hard to maximize the AI according to the number of civs and map size. While players are free to use the editor to setup anything they like, we don't recommend playing anything other than the default values available on startup."
Strange...
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can it yin.
i would actually like it if the ai was better, maybe you wouldn't... but hey, youre entitled to your own opinion...
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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September 29, 2001, 12:07
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#60
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King
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Steve Clark
Do you have the patience to play a single Civ3 game that could possibly take 40+ hours to complete?
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I like to outline plans for the next phase of a long game. BTW, 16 civs are an option.
Quote:
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Even playing with 16 on a normal (or smaller) map, don't you think that half of them will be reduced or eliminated early on so you still end up dealing with no more than 7 when it comes down to it?
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We donīt know the accurate effects of culture, but I guess the share of civs outliving the early game will increase.
Take a look at this replay screenshot ( http://www.civ3.com/images/screenshots/replay.jpg): All 8 civs have survived till 1330 AD, and Iīd say 7 have a good chance to survive the next turns. Granted, this game may have taken place on a large or huge map, but the civs seem to have made contact some time ago, so my hopes for the standard map are up.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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