October 1, 2001, 14:07
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#91
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Quote:
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Originally posted by Steve Clark
Picture that advisor screen with 16 civs (and all of their lines). Don't you think that it would render the screen unreadable and thus, unuseable?
Personally, I prefer a matrix as done in many other games, not colored lines. That's how you could fit in 16 civs and their relationships.
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16 civs on the current format would certainly be messy. Let's hope they've done something nifty.
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October 1, 2001, 14:50
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#92
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King
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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__________________
Rome rules
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October 1, 2001, 15:17
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#93
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Roman
Firaxis stated a while ago that 16 civs will not be supported by many screens and will only be available by using the editor.
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Yeah, but three days ago Firaxis stated that 16 civs are default for huge worlds. I guess that means 'supported by all screens'.
IMO, there are at least two good reasons for Firaxis´change of mind:
- the need to jolly the fans along while delaying MP,
- the 180 playable nations of EU2.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 1, 2001, 17:02
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#94
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by HalfLotus
16 civs on the current format would certainly be messy. Let's hope they've done something nifty.
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Hmm. You´re right. Especially displaying several military alliances with and against other civs could be tricky.
( http://www.civ3.com/images/screenshots/foreign.jpg)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 1, 2001, 17:12
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#95
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Chieftain
Local Time: 06:54
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
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October 1, 2001, 17:46
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#96
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Emperor
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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I can't wait to play the first 16 civ megamap World War II scenario.
Let me think how I would fill up those slots:
The Big Five
USA
Britain
Nazi Germany
Imperial Japan
USSR
The Little Powers
Nationalist China
Communist China
Finland
Fascist Spain
Turkey
Fascist Italy
Peronist Argentina
South America
Canada
Australia/NZ
British India
Imagine the possiblities....what if the Finnish government had become Communist?
What if India had revolted against Britain?
What if Argentina had become militarily aggressive in South America?
__________________
"Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
"...Mangy dog staggering about, looking vainly for a place to die."
"sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.
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October 2, 2001, 14:02
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#97
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Quote:
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Originally posted by lockstep
Yeah, but three days ago Firaxis stated that 16 civs are default for huge worlds. I guess that means 'supported by all screens'.
IMO, there are at least two good reasons for Firaxis´change of mind:
- the need to jolly the fans along while delaying MP,
- the 180 playable nations of EU2.
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I dont think default means supported by all screens. Only time will tell.
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October 2, 2001, 14:19
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#98
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by HalfLotus
I dont think default means supported by all screens. Only time will tell.
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Things that Firaxis actually has to modify:
- the foreign advisor screen (somewhat tricky),
- the histograph screen (fairly easy),
- the civ colours (and heck, even CtP2 managed to display 16 distinguishable colours).
Doesn´t sound utterly impossible to me. And again: I believe that Firaxis needed to include the '16 civs'-feature because EU2 (with 180 playable nations) will be released shortly after Civ3. (And while EU can be tedious, '100 nations' means very interesting diplomacy!)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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October 2, 2001, 15:02
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#99
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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Quote:
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Originally posted by HalfLotus
I dont think default means supported by all screens. Only time will tell.
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If it's available in the new game options, it would have to be supported by in-game screens.
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