September 28, 2001, 15:14
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#1
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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We can add new government types!
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Using the supplied editing tools, you'll be able to add new government types to the game.
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Another great news from civ3.com. I´m already looking forward to fascism ...
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 15:46
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#2
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of Soloralism
Posts: 2,246
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__________________
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
"Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid."
"is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
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September 28, 2001, 15:51
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#3
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Chieftain
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Sep 2001
Location: North of the Arctic Circle, south of Canada; Minnesota, USA
Posts: 99
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__________________
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
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September 28, 2001, 15:55
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#4
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by lockstep
Another great news from civ3.com. I´m already looking forward to fascism ...
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Add - not just replace? In the main game, or in scenarios?
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September 28, 2001, 15:56
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#5
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Emperor
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Re: We can add new government types!
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Originally posted by lockstep
Another great news from civ3.com. I´m already looking forward to fascism ...
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Move to Naperville, Illinois then... there are cops that stand on corners that look for people not wearing seat belts, then they radio ahead and you get pulled over. On weekend nights they have this "anti-drunk-driving" thing where they blockade every certain streets, make you get out of the car to see if you're drunk, then they let you go.
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September 28, 2001, 16:01
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#6
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Warlord
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Plano TX, USA
Posts: 120
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This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!
__________________
Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.
-- (Terry Pratchett & Neil Gaiman, Good Omens)
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September 28, 2001, 16:04
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#7
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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I was looking forward to an additional government type in Civ3, not to fascist tendencies in the real world. Sorry if I put it into mistakable words.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 16:36
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#8
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Warlord
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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Quote:
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This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!
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Indeed! This means that scenarios can really be different and can really put you for some interesting choices. For the main game itself is not so useful I think, although when some people make some interesting mods, it could be interesting, but that will take probably more than half a year.
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September 28, 2001, 16:46
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#9
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King
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization. I would predict that within 30-60 days after release, there will stuff here at Apolyton that will transform Civ3 to something you never thought possible and make a whole new game out of it (not even counting the scenarios). This includes everything from the way any of the terrain and unit graphics looks to the type of civs to the way AI civs acts to many other things. This is why I keep harping on this, to prevent the mindset that most things in Civ3 are cast in stone. They are not for very good reasons.
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September 28, 2001, 16:47
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#10
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Warlord
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 146
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I was thinking it would be difficult to specify a language where you lay out the specs on your new government, but then I realized they can just borrow this from SMAC (i.e. fascism is +1 industry, +1 police, -2 growth or something.) Even if we don't have social engineering in the game we could very well have it outside. Just make it so the Communism advance allows Communism, Socialism, and Stalinism as governments.
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September 28, 2001, 16:50
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#11
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Warlord
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
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I think SoulAssasin was just kidding.
I thought that random stops and roadblocks were declared unconstitutional in some states. ???
But getting back on topic, I'm glad that it will be possible to edit governments in the game.
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September 28, 2001, 16:55
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#12
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Prince
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
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Yeah, but will the AI be able to handle customized governments?
I´d prefer a higher number of (tested and balanced) governments included. Only 5 (not counting Anarchy) is a disappointment. Fundamentalism was a good idea, they should just have taken away some of its strength.
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September 28, 2001, 17:02
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#13
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Steve Clark
And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization.
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IIRC, there was no way to add governments in Civ2, and also no way to add SE choices in SMAC.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 28, 2001, 17:20
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#14
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Technical Director
Local Time: 15:54
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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The fact that we can add governments makes it more likely for the editor to allow us to add anything. raying:
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ACS - Technical Director
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September 28, 2001, 19:32
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#15
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by Comrade Tribune
Yeah, but will the AI be able to handle customized governments?
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good question. Also, creating your own goverments could be used to cheet, and also to create impossible challenges
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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