September 28, 2001, 16:40
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#1
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Prince
Local Time: 07:54
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
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Is there still Infinite movement on railroads?
I don't think there should be.
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September 28, 2001, 16:49
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#2
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King
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Pembleton
I don't think there should be.
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Agree wholeheartedly! I keep my thumbs crossed on a fixed (but player-editable) move-radius, regardless land-unit and without any move-attrition.
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September 28, 2001, 18:05
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#3
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Prince
Local Time: 08:54
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the peace and coexistance movement
Posts: 443
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Seeing as they are canceling or limiting the RR movement within enemy borders, it would be logical to conclude that they are also cutting limited road movement.
__________________
"Remember, there's good stuff in American culture, too. It's just that by "good stuff" we mean "attacking the French," and Germany's been doing that for ages now, so, well, where does that leave us?" - Elok
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September 28, 2001, 18:09
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#4
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Prince
Local Time: 14:54
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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I surely hope they limit the movements. A rifleman on a train outspeeds a stealth fighter? Nah...
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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September 28, 2001, 18:23
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#5
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Settler
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 28
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The 'Stealh fighter' anomaly won't be present in Civ 3, as airstrikes are handled in a more realistic manner. And yes, I believe it's reasonable to assume a military unit can be hauled a pretty decent distance in a 1-5 year timespan. Together with the new controversial 'no RR movement in occupied territory' the RR model should hold up nicely.
/GulGnu
-Stabil som fan!
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September 28, 2001, 18:25
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#6
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Warlord
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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idea
Why not 1/8th of a movement point? In other words, a super fast road! Or perhaps 1/6th.
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September 28, 2001, 18:38
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#7
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
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Quote:
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Why not 1/8th of a movement point? In other words, a super fast road! Or perhaps 1/6th.
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for some reason i dont think this would work well at all...
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September 28, 2001, 19:39
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#8
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King
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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I keep my thumbs crossed on a fixed (but player-editable) move-radius, regardless land-unit and without any move-attrition.
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agree wholeheartedly
anyway, i do... the train system should work like the airplane operation range.. the unit can move to any square (b) within radius (x) connected to square (a)
__________________
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