September 29, 2001, 00:29
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#1
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Warlord
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
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16 civs + UN = ???
Actually I had this concern with a 8 civ scenario, but what I was wondering is:
If a country builds the UN, and no other countries have 25% (or whatever percent it is) of land or population, can that country vote themselves U.N. leader and win the game? That just wouldn't seem right.
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September 29, 2001, 00:43
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#2
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Prince
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
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I'm sure that you cannot vote yourself world leader (or whatever) if you are the only member of the UN.
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September 29, 2001, 02:57
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#3
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Warlord
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 254
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IIRC, the diplomatic win in SMAC had several preconditions before it could even be used. I'm sure Civ3 will have the same sort of considerations involved.
And as I think about the diplomatic win, I'm sort of glad to hear that there is the option to play with all 16 civs. It always seemed like I ran out of opponents way too quickly to ever have much of a chance for that win to occur on any side.
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September 29, 2001, 03:16
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#4
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Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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population isn't the only way to get on to the un, i think holding a certain amount of land can get you on too
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September 29, 2001, 03:46
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#5
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Local Time: 00:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by H Tower
population isn't the only way to get on to the un, i think holding a certain amount of land can get you on too
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Wont that be hard to do, considering that there are 15 other civs out there sitting on land as well??
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September 29, 2001, 07:37
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#6
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Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Maybe it'll be set up so that if no nation has at least 25%, then the top 4 or so civs + the UN owner will be on the council.
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September 29, 2001, 07:44
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#7
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Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Maybe allied nations could vote together? Doubt it, but it might work.
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September 29, 2001, 08:08
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#8
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King
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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IIRC the 25% rule isn't fixed yet, FIRAXIS can still change it, maybe let it depend on the number of civs in the game, with 8 civs it's 25%, and with 16 it's 15%
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September 29, 2001, 08:39
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#9
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King
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Actually, if it's 25% with 8 civs it should be 12.5% if you're playing with 16.
Regardless of the final numbers, I hope that the percentage is:
a) incremental based on number of Civs in the game and
b) easily changed in the editors.
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September 29, 2001, 08:42
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#10
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Deity
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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Out of curiosity.....
If there are X number of civs on the council, what incentive is there for them to vote anyone world leader if it means that they would lose and the leader wins the game?
I presume there is a forced vote every-so-often but can someone explain how it is supposed to work in its entireity.
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September 29, 2001, 08:45
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#11
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King
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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Quote:
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Originally posted by Big Crunch
Out of curiosity.....
If there are X number of civs on the council, what incentive is there for them to vote anyone world leader if it means that they would lose and the leader wins the game?
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basic survival instinct, vote for me or die
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<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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September 29, 2001, 09:56
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#12
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King
Local Time: 14:55
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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or maybe they can vote like they ally in civ2,You vote for yourself and all the AI vote for 1 oter AI=>AI wins you lose
Shade
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September 29, 2001, 12:12
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#13
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King
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Quote:
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Originally posted by Stuie
Actually, if it's 25% with 8 civs it should be 12.5% if you're playing with 16.
Regardless of the final numbers, I hope that the percentage is:
a) incremental based on number of Civs in the game and
b) easily changed in the editors.
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agreed
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September 29, 2001, 12:26
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#14
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Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Didn't we conclude on another thread that:
1) All nations (or those that decide to be) are in the U.N. and
2) Only those nations which fulfill the land/pop requirements or built it can be elected, therefore
3) You must have the consent of a significant number of other civs to be elected?
Come on, Firaxis wouldn't make a slip-up as big as what you're proposing!
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September 29, 2001, 12:40
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#15
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Prince
Local Time: 07:55
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
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i'm betting that one way or another you have to get probobly 50%-75% of the total population or landmass to support you
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Prince of...... the Civ Mac Forum
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September 29, 2001, 12:43
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#16
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King
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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JellyDonut, thanks for pointing this out. Civ3´s election rules will probably be a refined version of SMAC´s rules:
- All factions are in the council,
- Only the two strongest factions can be elected,
- You must get at least 75% of the votes for a diplomatic victory.
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September 29, 2001, 13:12
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#17
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Warlord
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
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Quote:
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The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.
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This seems to imply that only nations that have a council seat wil be voting, and that only nations with the 25% of land or population will be on the council, along the the wonder builder.
I do agree that a modified version of the smac council would be best.
Maybe someone from Firaxis can clarify this.
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