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Old September 29, 2001, 00:29   #1
Madine
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16 civs + UN = ???
Actually I had this concern with a 8 civ scenario, but what I was wondering is:

If a country builds the UN, and no other countries have 25% (or whatever percent it is) of land or population, can that country vote themselves U.N. leader and win the game? That just wouldn't seem right.
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Old September 29, 2001, 00:43   #2
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I'm sure that you cannot vote yourself world leader (or whatever) if you are the only member of the UN.
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Old September 29, 2001, 02:57   #3
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IIRC, the diplomatic win in SMAC had several preconditions before it could even be used. I'm sure Civ3 will have the same sort of considerations involved.

And as I think about the diplomatic win, I'm sort of glad to hear that there is the option to play with all 16 civs. It always seemed like I ran out of opponents way too quickly to ever have much of a chance for that win to occur on any side.
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Old September 29, 2001, 03:16   #4
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population isn't the only way to get on to the un, i think holding a certain amount of land can get you on too
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Old September 29, 2001, 03:46   #5
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Quote:
Originally posted by H Tower
population isn't the only way to get on to the un, i think holding a certain amount of land can get you on too
Wont that be hard to do, considering that there are 15 other civs out there sitting on land as well??
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Old September 29, 2001, 07:37   #6
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Maybe it'll be set up so that if no nation has at least 25%, then the top 4 or so civs + the UN owner will be on the council.
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Old September 29, 2001, 07:44   #7
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Maybe allied nations could vote together? Doubt it, but it might work.
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Old September 29, 2001, 08:08   #8
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IIRC the 25% rule isn't fixed yet, FIRAXIS can still change it, maybe let it depend on the number of civs in the game, with 8 civs it's 25%, and with 16 it's 15%
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Old September 29, 2001, 08:39   #9
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Actually, if it's 25% with 8 civs it should be 12.5% if you're playing with 16.

Regardless of the final numbers, I hope that the percentage is:

a) incremental based on number of Civs in the game and
b) easily changed in the editors.
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Old September 29, 2001, 08:42   #10
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Out of curiosity.....

If there are X number of civs on the council, what incentive is there for them to vote anyone world leader if it means that they would lose and the leader wins the game?

I presume there is a forced vote every-so-often but can someone explain how it is supposed to work in its entireity.
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Old September 29, 2001, 08:45   #11
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Quote:
Originally posted by Big Crunch
Out of curiosity.....

If there are X number of civs on the council, what incentive is there for them to vote anyone world leader if it means that they would lose and the leader wins the game?
...
basic survival instinct, vote for me or die
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Old September 29, 2001, 09:56   #12
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or maybe they can vote like they ally in civ2,You vote for yourself and all the AI vote for 1 oter AI=>AI wins you lose

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Old September 29, 2001, 12:12   #13
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Quote:
Originally posted by Stuie
Actually, if it's 25% with 8 civs it should be 12.5% if you're playing with 16.

Regardless of the final numbers, I hope that the percentage is:

a) incremental based on number of Civs in the game and
b) easily changed in the editors.
agreed
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Old September 29, 2001, 12:26   #14
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Didn't we conclude on another thread that:

1) All nations (or those that decide to be) are in the U.N. and
2) Only those nations which fulfill the land/pop requirements or built it can be elected, therefore
3) You must have the consent of a significant number of other civs to be elected?

Come on, Firaxis wouldn't make a slip-up as big as what you're proposing!
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Old September 29, 2001, 12:40   #15
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i'm betting that one way or another you have to get probobly 50%-75% of the total population or landmass to support you
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Old September 29, 2001, 12:43   #16
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JellyDonut, thanks for pointing this out. Civ3´s election rules will probably be a refined version of SMAC´s rules:

- All factions are in the council,
- Only the two strongest factions can be elected,
- You must get at least 75% of the votes for a diplomatic victory.
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Old September 29, 2001, 13:12   #17
Madine
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Quote:
The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.
This seems to imply that only nations that have a council seat wil be voting, and that only nations with the 25% of land or population will be on the council, along the the wonder builder.

I do agree that a modified version of the smac council would be best.

Maybe someone from Firaxis can clarify this.
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