September 29, 2001, 00:49
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#1
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Emperor
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No Life Uber Counts Things!
counted city numbers from here
FRENCH :19
German??? : 7
[COLOR=sky blue]Americans???[/COLOR] : 27 (i counted the cities on southern tip as american... i THINK they are...)
Babylonian??? Zulu??? : 32
[COLOR=orange-red]English/British/blah???[/COLOR] : 34
Romans?? : 1
thats 120 cities in 1665 AD, and there appeears to be a little room left for colonization.
could a firaxxian confirm the size of this map?
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September 29, 2001, 01:38
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#2
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Local Time: 00:55
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LOL Any reason for counting them??
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September 29, 2001, 01:42
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#3
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Emperor
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just wanted to see how many cities on a map... if you look at the "southern tip" there seems to be a small string of closely knit cities... wish i know hoe far apart they were on the map
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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September 29, 2001, 02:01
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#4
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King
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Interesting, good work Uber.
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September 29, 2001, 02:05
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#5
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Settler
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This is off topic, but I just felt like posting it somewhere. Has anyone noticed how off Chips and Bits' release date is? It lists October 1st as the date...2 days away...If only..
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September 29, 2001, 02:08
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#6
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Deity
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Firaxis is claiming Oct. 30th as release date.
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September 29, 2001, 02:10
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#7
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King
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Wouldn't it be funny if Firaxis throws us a curveball and releases it in two days?
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September 29, 2001, 02:13
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#8
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Deity
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I'd laugh my ass off. Right off. This reminds me; is Uber going to attack the Firaxis offices due to a delay of less than a fortnight?
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September 29, 2001, 03:13
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#9
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Ah, no wonder they've been silent. Defensive preparations  .
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September 29, 2001, 03:38
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#10
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UberKrux, just in case you were interested, there are (at least) 3 different map shots of that particular game.
An early one , showing military units (look like swordsmen, knights, etc)
From the Replay screen, the game as it was in 1330 AD.
And of course, the industrial ages screenshot that you first posted.
Its easiest to see the cities (and their colours) in the replay screen, and *most* of the cities on the southern tip
seem to be Roman although two are American.
And thanks, now you've got me counting cities in screenshots
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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September 29, 2001, 05:31
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#11
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Warlord
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Quote:
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Originally posted by UberKruX
just wanted to see how many cities on a map... if you look at the "southern tip" there seems to be a small string of closely knit cities... wish i know hoe far apart they were on the map
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In the picture you provided
If you look on the mini-map for the box that contains the current screen, it looks like they are about the same distance apart as the French
----------------------------Edit----------------------------------
I was assuming you were talking about the Greman cities, but are you talking about the area with the Light Blue ?
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Last edited by Col Bigspear; September 29, 2001 at 05:39.
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September 29, 2001, 08:49
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#12
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King
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Re: No Life Uber Counts Things!
Quote:
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Originally posted by UberKruX
counted city numbers from here
could a firaxxian confirm the size of this map?
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Dan mentioned the maps in recent screenshots were 140 x 140. See his posts in this thread:
http://apolyton.net/forums/showthread.php?s=&threadid=27277
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October 2, 2001, 09:21
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#13
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This thread reminds me, i think we need a yellow text color so that we can talk about the civs in a game actually using their colors...
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 2, 2001, 09:53
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#14
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Prince
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BTW, why are the screenshots in 800x600 when the game is supposed to be in 1024x768?
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October 2, 2001, 10:06
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#15
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King
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Quote:
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Originally posted by KrazyHorse
Firaxis is claiming Oct. 30th as release date.
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When did Firaxis or Infogrames make any official announcement?
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October 2, 2001, 10:28
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#16
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Deity
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Yup. Damn my memory, but I can't remember when.
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October 2, 2001, 10:28
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#17
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Deity
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Yup. Damn my memory, but I can't remember where.
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October 2, 2001, 11:04
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#18
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King
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Don't worry Uber, the maximum map size will be 256 times 256 tiles.
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Rome rules
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October 2, 2001, 11:06
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#19
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King
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AND we will be able to play with 16 civs!
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Rome rules
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October 2, 2001, 11:12
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#20
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Warlord
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Quote:
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Originally posted by Roman
AND we will be able to play with 16 civs!
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Never having played CTP or CTP II (other than for about 1/2 hr), what was it like to play with 32 civilisations?
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October 2, 2001, 11:19
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#21
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King
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Quote:
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Originally posted by Th0mas
Never having played CTP or CTP II (other than for about 1/2 hr), what was it like to play with 32 civilisations?
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Never really played CTP or CTP II either, only little in my friend's house.
Well, I assume it will be more interesting with 16 civs in normal games. Where 16 civs are really crucial, though, is scenarios. I was frustrated by being unable to create scenarios with more than seven civs in Civ 2.
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Rome rules
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October 2, 2001, 11:20
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#22
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Emperor
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Quote:
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Never having played CTP or CTP II (other than for about 1/2 hr), what was it like to play with 32 civilisations?
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In my games, at least, everyone built about 2 cities and then killed off each other. I didn't play CTP very much, though, and don't have many memories of how it was like. I'd imagine that civ3 will be much more enjoyable with 16 civs on a large map.
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October 2, 2001, 11:21
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#23
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King
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Quote:
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Originally posted by Mannamagnus
BTW, why are the screenshots in 800x600 when the game is supposed to be in 1024x768?
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My notebook's max. resolution is only 800x600, so I hope you are right about the screenshots.
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Rome rules
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October 2, 2001, 11:44
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#24
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King
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Quote:
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Originally posted by KrazyHorse
Yup. Damn my memory, but I can't remember where.
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Well, Infogrames' site, Firaxis.com, and Civ3.com don't have a release date or news item posted. Combined with all the game dealers changing the release dates, I don't think there has been an official release date announced.
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October 2, 2001, 11:52
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#25
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Emperor
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Uber, you really do have no life!
It's good that there are going to be games with lots of cities. The one thing I hated about Civ2 ,was that the AI stopped expanding after a while. It was too easy to colonize their continents and take them over.
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October 2, 2001, 11:58
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#26
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King
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Quote:
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Originally posted by Mannamagnus
BTW, why are the screenshots in 800x600 when the game is supposed to be in 1024x768?
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They most likely just made the shots smaller for faster download.
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October 2, 2001, 14:13
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#27
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Chieftain
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Taking another look at these maps, they really have improved the continent shapes immensely. Pat on the back, Firaxis.
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October 2, 2001, 14:14
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#28
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King
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I don't remember ever hearing anything Bison, but, unlike Uber, I have a life (  ) and classes to take, so I'm not always 100% up-to-date.
Last edited by Sabre2th; October 2, 2001 at 14:57.
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October 2, 2001, 14:46
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#29
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King
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Quote:
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Originally posted by Sabre2th
I don't remember ever hearing anything Bison, but, unlike uber, i have a life and classes to take, so I'm not always 100% up-to-date.
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That wasn't very nice
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October 2, 2001, 14:54
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#30
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King
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Maybe it wasn't the nicest statement ever, but it doesn't hurt to poke a little fun occasionally. Also - Uber is the one that said it in the first place.
Quote:
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Taken from Uber's very own title:
No Life Uber Counts Things!
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