September 29, 2001, 02:21
|
#1
|
King
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
|
Possible last minute idea: Casualty totals for wars?
Perhaps this has been suggested many, many times in the past and more elequently. Heck, maybe this is even already in the game (  ) but it is a little something I have always wanted to see in Civ.
I envision a system (nothing too fancy, mind you) which would simply record the total casualties for each side in a war. I'm talking actual lives, rather than units lost. In anchient times, say the Romans lost 30,000 men and the Japanese lost 20,000. In modern times Germany loses 10 million men and the Russians 20 million, and so forth. It would provide a sobering look at how terrible war really is, and you could sort of keep track of your worst wars ever for future references and so forth (oh, in this one game, I was the Babylonians and I was fighting China and Persia and I lost 100 million guys! It was crazy man!).
This would be a super-simple thing to add, really just an algorithm based on time periods or something like that to calculate how many men are represented by each unit. I say Firaxis ought to go ahead and implement this if they haven't yet.
Are you with me Apolyton?
__________________
http://monkspider.blogspot.com/
|
|
|
|
September 29, 2001, 03:04
|
#2
|
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
|
More statistics in a game like this could only improve the gameplay experience!! I agree with you, Monkspider
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
|
|
|
|
September 29, 2001, 03:13
|
#3
|
Prince
Local Time: 06:55
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
|
Good idea!! That would be really cool. I don't think it would be too difficult. Would it? You would probably have to have the game make modern era wars have more casualties than ancient wars as this would more closely approximate what happened historically.
Just a thought. For realism sake you may have to factor in the loss of population to your civ when you build a unit with this type of a system. This may cause a lot of complaints from civ purists.
__________________
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
|
|
|
|
September 29, 2001, 03:31
|
#4
|
Warlord
Local Time: 13:55
Local Date: October 31, 2010
Join Date: May 1999
Posts: 116
|
GREAT idea.. definitely another minute element that takes 2 seconds to add but can richly add to the experience.
|
|
|
|
September 29, 2001, 08:25
|
#5
|
Deity
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
|
Yes, a great idea.
Stats make it interesting to play, and look what you had, like the Demography screen in Civ 1, almost the only stats those times.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
|
|
|
|
September 29, 2001, 08:33
|
#6
|
Warlord
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Stockholm, Sweden
Posts: 123
|
Sounds cool. Nothing that changes gameplay but is only there for fun.
|
|
|
|
September 29, 2001, 09:00
|
#7
|
King
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
|
sounds good. i think we all give it
|
|
|
|
September 29, 2001, 09:32
|
#8
|
Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
|
I have always liked statistics, so I think this would be a "nice" addition. If it don't mean having to do a total redesign og the demographic screen, it would be great to be able to put in custom statistics. This would be cool in scenario's, not that a have a clue what would be usefull to put there
__________________
We are the apt, you will be packaged.
|
|
|
|
September 29, 2001, 09:54
|
#9
|
Emperor
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Aarhus, Denmark
Posts: 3,618
|
__________________
Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
|
|
|
|
September 29, 2001, 10:03
|
#10
|
Settler
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 5
|
Exactly!
Good idea!
More statistics please!
|
|
|
|
September 29, 2001, 10:23
|
#11
|
Warlord
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
|
I guess it could work by keeping track of all the units lost and multiplying each unit by a certain number, such as 1000. Every time a city lost a point of pop because of war it would also be added to the statistic.
|
|
|
|
September 29, 2001, 10:30
|
#12
|
Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
|
A wonderful idea. I could back this.
I've always thought casualties should impact the civilian population as the soldiers are just recruited people, but that's another idea and more complicated. We like statistics!
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
|
|
|
|
September 29, 2001, 10:34
|
#13
|
Emperor
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: PG's ID: 0000 Founder of PROGRESSIVE GAMES. Living in Leganés (Madrid), but born in SANTANDER
Posts: 5,957
|
I am not sure.
I like the idea very much, but I wonder if it could provoque a lack of realism in some scenarios because of the difficulty adjusting it.
(I think it is very difficult to stimate how many people a unit can represents, and more difficult if you want to adjust a known number - the soldiers in the IIWW - with an unknown number - the units in an IIWW scenario -).
Thank you for your replying.
|
|
|
|
September 29, 2001, 10:38
|
#14
|
Emperor
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
|
Agreed. Grat idea!
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
|
|
|
|
September 29, 2001, 11:07
|
#15
|
Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
|
Cool idea! How about this for an algorithm
c=casualties in war
p=population of civ
u=units killed in war
t=total number of units
c=p[0.2(u/t)]
Simple, no?
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
|
|
|
|
September 29, 2001, 11:10
|
#16
|
Prince
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 700
|
Totally agree.
Even I prefer to talk about 1,000 men instead of 10 HP.
|
|
|
|
September 29, 2001, 12:45
|
#17
|
King
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
|
GOod idea. im not sure about the algorithm tho jelly.. why do you hvae to incorporate total units into it? You already hvae population, no need for total units.. think of somehting else
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
|
|
|
|
September 29, 2001, 12:49
|
#18
|
Emperor
Local Time: 08:55
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
only 1,000 men Alf?
what kind of sissy war are you fighting!?
the Uber KruX "global purgings" kill no less than billions.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 29, 2001, 12:52
|
#19
|
Warlord
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 224
|
I would like this.
|
|
|
|
September 29, 2001, 12:58
|
#20
|
Warlord
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: USA
Posts: 107
|
great idea
|
|
|
|
September 29, 2001, 13:53
|
#21
|
Prince
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 700
|
Quote:
|
Originally posted by UberKruX
only 1,000 men Alf?
what kind of sissy war are you fighting!?
the Uber KruX "global purgings" kill no less than billions.
|
Allways guessed that civ scales was about 10,000 men per unit, but it´s hard to estimate, cause units are built and not recruited.
Anyway, in the real world, the only military organization that could be composed of only infantry, cavalry, arty or tanks is the REGIMENT (=1,000 men).
Consider that a submarine could have a crew of only 50 men.
|
|
|
|
September 29, 2001, 15:18
|
#22
|
Emperor
Local Time: 08:55
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
but cities can have billions, and can be DESTROYED now.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 29, 2001, 16:01
|
#23
|
Warlord
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
|
|
|
|
|
September 29, 2001, 16:54
|
#24
|
Settler
Local Time: 07:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Houston, TX
Posts: 23
|
This is definitely a great idea. I always like references, and in Civ2 I always spent time trying to figure out how many men were in each unit...Regardless, this feature MUST be in the game
Here that Firaxis?
On a side note- I love that about Europa Universalis, it's so easy to reference how many have perished for your glory
|
|
|
|
September 29, 2001, 18:57
|
#25
|
Prince
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
|
Quote:
|
Originally posted by dainbramaged13
GOod idea. im not sure about the algorithm tho jelly.. why do you hvae to incorporate total units into it? You already hvae population, no need for total units.. think of somehting else
|
Makes sense to me...if you just have a border skirmish with an enemy and most of your units are resting in your cities, few people will be counted as dead in the war. If you overwhelmingly overpower your enemy, only losing four or five units, death tolls will similarly be lower. The total units variable is used to calculate (along with population) just how much a unit 'represents' in people.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
|
|
|
|
September 29, 2001, 20:21
|
#26
|
Settler
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Brasil
Posts: 26
|
|
|
|
|
September 29, 2001, 23:04
|
#27
|
Emperor
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
|
Would be a nice touch.
|
|
|
|
September 30, 2001, 02:47
|
#28
|
King
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
|
Wow, I'm pleased to see such an overwhelmingly positive response. Come on Firaxis, make it so! I think that seeing actual concrete numbers in front of you (man, I have lost 30,00 of my nation's brave young men already! i better sue for peace) would make diplomacy much more realistic.
Hopefully, if nothing else there will be a way to add something like this with an editor. Jelly Donut seems to have a good formula, even if it isn't 100% accurate and needs to be modified a little bit it shows you that this would be an extremely quick and simple (and extremely rewarding) thing for Firaxis to add at this, the 11th hour of Civ 3.
Thanks to this forum for it's support for my idea.
__________________
http://monkspider.blogspot.com/
|
|
|
|
September 30, 2001, 04:33
|
#29
|
Guest
|
Firaxis, Make it so!
This goes right along with the whole 'replay' idea.
|
|
|
|
October 1, 2001, 00:13
|
#30
|
King
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
|
(Firaxis must read this  )
__________________
http://monkspider.blogspot.com/
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 09:55.
|
|