October 1, 2001, 22:36
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#1
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Warlord
Local Time: 08:02
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 134
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What about nuclear arms?
Anybody have a clue how nuclear war is going to work in Civ 3? I didn't think the ones in Civ 2 were powerful enough and I can't picture anything like the planet busters.
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October 1, 2001, 23:51
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#2
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Warlord
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Ontario, Canada
Posts: 135
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go home
__________________
"The Bible is the greatest sales pitch in history" -Me
"I regret nothing and apologize for less." -My motto
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October 1, 2001, 23:54
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#3
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Emperor
Local Time: 08:02
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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I believe Firaxis said that there will be ICBMs which can hit anything on the planet, as well as missles that can be launched from subs and the like. Other than that, we haven't heard much of anything else.
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October 2, 2001, 00:37
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#4
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Warlord
Local Time: 23:32
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 174
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I'm not sure of this, but when you get 5 Integrated Defence thingies, you can build the SDI, which is a minor wonder. It would prevent nuclear weapons damaging your civilisation.
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October 2, 2001, 02:33
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#5
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Deity
Local Time: 10:02
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Wasn' there something about tac and strategic nukes being two separate things?
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October 2, 2001, 06:30
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#6
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King
Local Time: 16:02
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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Quote:
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Originally posted by KrazyHorse
Wasn' there something about tac and strategic nukes being two separate things?
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yes
Quote:
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I believe Firaxis said that there will be ICBMs which can hit anything on the planet, as well as missles that can be launched from subs and the like. Other than that, we haven't heard much of anything else.
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Play Bumps! No, wait, play Slings!
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October 2, 2001, 07:18
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#7
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Deity
Local Time: 15:02
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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Never hug someone with nuclear arms
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"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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October 2, 2001, 07:22
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#8
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Deity
Local Time: 16:02
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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October 2, 2001, 07:31
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#9
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Emperor
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Quote:
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Originally posted by Provost Harrison
Never hug someone with nuclear arms
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Provost, I'm happy to see you AND in fact, that is a nuke in my pocket.
If I remember correctly, Firaxis said that nukes would completely destroy the tiles they hit and surrounding areas. So if you hit "Rome" with a nuke. Rome will no longer exist.
I figure after the comp gets nukes (if they survive that long), I'm going to name cities as follows. "I DARE YOU" "I DOUBLE DARE YOU" "YOU CAN"T HIT ME" "NYAH NYAH"
For the expansion pack, it would be cool if we could assign BMP's or GIF's to be city names. Then I would post targets on the AI's cities.
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October 2, 2001, 08:56
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#10
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Local Time: 01:02
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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That would be funny  I could imagine a game where you have discovered nukes first (or built the SDI first) and then stockpile nukes until you have one for each and every city not owned by you...
Then, in one hugh attack, send a nuke out to each city, and obliterate them!!!
Make their citizens
Muwahahaha
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 2, 2001, 10:36
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#11
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King
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Right, two types of nukes:
ICBM and tactical
and a NMD minor wonder to defend against them.
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Rome rules
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October 2, 2001, 10:37
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#12
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King
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Quote:
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Originally posted by jerkwaterbox
go home
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Hmm, perhaps you could be more forthcoming to newbies...
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Rome rules
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October 2, 2001, 10:38
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#13
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King
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Quote:
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Originally posted by Skanky Burns
That would be funny I could imagine a game where you have discovered nukes first (or built the SDI first) and then stockpile nukes until you have one for each and every city not owned by you...
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...and then the enemy builds the NMD minor wonder.
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Rome rules
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October 2, 2001, 10:45
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#14
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Prince
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
__________________
Of the Holy Roman Empire, this was once said:
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October 2, 2001, 11:09
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#15
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Prince
Local Time: 16:02
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
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Quote:
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Originally posted by Jason Beaudoin
Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
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I would figure out that it won't at least increase your reputation.
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Wiio's First Law: Communication usually fails, except by accident.
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October 2, 2001, 11:28
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#16
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King
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Quote:
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Originally posted by Jason Beaudoin
Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
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I would assume so...
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Rome rules
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October 2, 2001, 11:37
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#17
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Deity
Local Time: 16:02
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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But that is not a problem if you have a nuke for every enemy city, as Skanky pointed!!!
BTW: that could be difficult, since you would have to earn very much money per turn, because of the new system of paying military units!
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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October 2, 2001, 11:55
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#18
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Warlord
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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what if i want to use neutrons bombs instead ? Kill all the locals but keep the infrastructure... throw in a few settllers, build, and voila, a thriving city...
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October 2, 2001, 11:59
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#19
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King
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Quote:
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Originally posted by Rakki
what if i want to use neutrons bombs instead ? Kill all the locals but keep the infrastructure... throw in a few settllers, build, and voila, a thriving city...
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It is a popular myth that neutron bombs keep infrastructure intact.
__________________
Rome rules
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October 2, 2001, 12:13
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#20
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Warlord
Local Time: 00:02
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
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wot, no deth rayz machinez ? wot dis veld koming to ?
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October 2, 2001, 12:13
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#21
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Emperor
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Nuke, Nuke, NUke, Nuke of Earl, Nuke, Nuke, Nuke of Earl, NUke Nuke, Nuke of Earl....
I hope Hydrogen bombs are in the game! They probably won't be, but oh well.
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October 2, 2001, 12:29
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#22
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King
Local Time: 22:02
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
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Just hope there could be some way to make nukes realistic...
If it's so strong, why are there only (and quite enough) 2 nukes used till it's discovering?
Because there are many consequences. I just hope that Civ III will implement these consequences in some way, to make so that you don't use nukes as planes and tanks.
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October 2, 2001, 12:37
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#23
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Emperor
Local Time: 09:02
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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here is all of the official information about nuclear weapons in Civ3
we know that there will be two types of nukes that are available in the game (prereq: space flight) but the MP must be built before you can build them, and they will require uranium to build
according to the gamespot uk preview of civ3 one nuke will function like nukes do in civ2, the other type will be able to hit anywhere on the map, though we don't know the exact power of nukes in civ3
we know that after a player builds five SAM sites then they can build SDI (though we don't know if you have to discover a certain tech past rocketry for this or not) also the exact effect of SDI is unknown (for example: will it be 100% effective against all nuke attacks?)
also it appears from the gamespot UK preview that some form of M.A.D. will be in the game but this isn't confirmed
i have sent many questions about nuclear weapons to the ask the team section of civ3.com but as of yet they haven't answered any of them
Last edited by korn469; October 2, 2001 at 12:58.
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October 2, 2001, 12:45
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#24
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King
Local Time: 10:02
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 1,238
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Thank you, Korn, for talking some sense into this thread.
What about nuclear legs?
Last edited by HalfLotus; October 2, 2001 at 12:58.
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October 2, 2001, 14:48
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#25
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Warlord
Local Time: 14:02
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
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Quote:
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Originally posted by SoulAssassin
If I remember correctly, Firaxis said that nukes would completely destroy the tiles they hit and surrounding areas. So if you hit "Rome" with a nuke. Rome will no longer exist.
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EEK!!!
Where did you see this?
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October 2, 2001, 14:53
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#26
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Emperor
Local Time: 08:02
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Quote:
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Originally posted by korn469
we know that after a player builds five SAM sites then they can build SDI (though we don't know if you have to discover a certain tech past rocketry for this or not) also the exact effect of SDI is unknown (for example: will it be 100% effective against all nuke attacks?)
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I believe they said that you need 5 SAMs plus the Integrated Defense Tech.
EDIT: Yup, from the dev. update on wonders:
Quote:
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Other Small Wonders can depend on a variety of things, such as SDI, which requires the Integrated Defense technology and 5 SAM missile batteries to construct.
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October 2, 2001, 18:16
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#27
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Emperor
Local Time: 10:02
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Maybe ICBMs will be like espionage where you don't actually have to build them and send them places. The problem with that is that you still need to "build" nukes in some way and not just pay for them on the spot (which I think is what most people think Espionage will be). And it would be very cool if there was some sort of counter-attack option.
A friend thought that tacs might get through SDI defense because it's very difficult to shoot them down. This might add flavor to the nuclear age.
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October 2, 2001, 18:24
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#28
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Prince
Local Time: 15:02
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.
"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
...
"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"
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October 2, 2001, 20:11
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#29
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Chieftain
Local Time: 07:02
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 30
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Quote:
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Originally posted by JellyDonut
Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.
"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
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"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"
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I just hate them boomerang nukes, especially when the friend or foe system is not working properly. That nuke lands in the launcher and boom....no more launcher. You have just commited an atrocity upon yourself.
Just a crazy idea, but do you think they're going have any matter-antimatter bombs. You know, for those times when eliminating the city is just not good enough.
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October 2, 2001, 21:13
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#30
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Emperor
Local Time: 10:02
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by JellyDonut
Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.
"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
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"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"
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 Yah that was always an interesting tactic. What I hated about the AI and nukes is... well... 2 things. One, they would nuke their own captured cities (which shouldn't happen with the new Nationality aspect) and they always knew where your SDI defense was (but now AI doesn't cheat until Deity). There was a third thing but I suddenly forgot it
Thankfully with the new Air missions you won't be able to "scout" with your nukes. Just kill, kill, kill.
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