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Old October 1, 2001, 22:36   #1
Green Giant
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What about nuclear arms?
Anybody have a clue how nuclear war is going to work in Civ 3? I didn't think the ones in Civ 2 were powerful enough and I can't picture anything like the planet busters.
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Old October 1, 2001, 23:51   #2
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Old October 1, 2001, 23:54   #3
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I believe Firaxis said that there will be ICBMs which can hit anything on the planet, as well as missles that can be launched from subs and the like. Other than that, we haven't heard much of anything else.
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Old October 2, 2001, 00:37   #4
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I'm not sure of this, but when you get 5 Integrated Defence thingies, you can build the SDI, which is a minor wonder. It would prevent nuclear weapons damaging your civilisation.
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Old October 2, 2001, 02:33   #5
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Wasn' there something about tac and strategic nukes being two separate things?
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Old October 2, 2001, 06:30   #6
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Quote:
Originally posted by KrazyHorse
Wasn' there something about tac and strategic nukes being two separate things?
yes
Quote:
I believe Firaxis said that there will be ICBMs which can hit anything on the planet, as well as missles that can be launched from subs and the like. Other than that, we haven't heard much of anything else.
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Old October 2, 2001, 07:18   #7
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Never hug someone with nuclear arms
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Old October 2, 2001, 07:22   #8
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Old October 2, 2001, 07:31   #9
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Quote:
Originally posted by Provost Harrison
Never hug someone with nuclear arms
Provost, I'm happy to see you AND in fact, that is a nuke in my pocket.

If I remember correctly, Firaxis said that nukes would completely destroy the tiles they hit and surrounding areas. So if you hit "Rome" with a nuke. Rome will no longer exist.

I figure after the comp gets nukes (if they survive that long), I'm going to name cities as follows. "I DARE YOU" "I DOUBLE DARE YOU" "YOU CAN"T HIT ME" "NYAH NYAH"

For the expansion pack, it would be cool if we could assign BMP's or GIF's to be city names. Then I would post targets on the AI's cities.
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Old October 2, 2001, 08:56   #10
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That would be funny I could imagine a game where you have discovered nukes first (or built the SDI first) and then stockpile nukes until you have one for each and every city not owned by you...

Then, in one hugh attack, send a nuke out to each city, and obliterate them!!!
Make their citizens

Muwahahaha
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Old October 2, 2001, 10:36   #11
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Right, two types of nukes:
ICBM and tactical

and a NMD minor wonder to defend against them.
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Old October 2, 2001, 10:37   #12
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Quote:
Originally posted by jerkwaterbox
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Hmm, perhaps you could be more forthcoming to newbies...
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Old October 2, 2001, 10:38   #13
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Quote:
Originally posted by Skanky Burns
That would be funny I could imagine a game where you have discovered nukes first (or built the SDI first) and then stockpile nukes until you have one for each and every city not owned by you...
...and then the enemy builds the NMD minor wonder.
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Old October 2, 2001, 10:45   #14
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Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
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Old October 2, 2001, 11:09   #15
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Quote:
Originally posted by Jason Beaudoin
Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
I would figure out that it won't at least increase your reputation.
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Old October 2, 2001, 11:28   #16
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Quote:
Originally posted by Jason Beaudoin
Does anyone know whether it will be considered an "atrocity" if either strategic or tactical nukes are used?
I would assume so...
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Old October 2, 2001, 11:37   #17
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But that is not a problem if you have a nuke for every enemy city, as Skanky pointed!!!

BTW: that could be difficult, since you would have to earn very much money per turn, because of the new system of paying military units!
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Old October 2, 2001, 11:55   #18
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what if i want to use neutrons bombs instead ? Kill all the locals but keep the infrastructure... throw in a few settllers, build, and voila, a thriving city...
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Old October 2, 2001, 11:59   #19
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Quote:
Originally posted by Rakki
what if i want to use neutrons bombs instead ? Kill all the locals but keep the infrastructure... throw in a few settllers, build, and voila, a thriving city...
It is a popular myth that neutron bombs keep infrastructure intact.
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Old October 2, 2001, 12:13   #20
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wot, no deth rayz machinez ? wot dis veld koming to ?
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Old October 2, 2001, 12:13   #21
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Nuke, Nuke, NUke, Nuke of Earl, Nuke, Nuke, Nuke of Earl, NUke Nuke, Nuke of Earl....

I hope Hydrogen bombs are in the game! They probably won't be, but oh well.

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Old October 2, 2001, 12:29   #22
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Just hope there could be some way to make nukes realistic...

If it's so strong, why are there only (and quite enough) 2 nukes used till it's discovering?

Because there are many consequences. I just hope that Civ III will implement these consequences in some way, to make so that you don't use nukes as planes and tanks.
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Old October 2, 2001, 12:37   #23
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here is all of the official information about nuclear weapons in Civ3

we know that there will be two types of nukes that are available in the game (prereq: space flight) but the MP must be built before you can build them, and they will require uranium to build

according to the gamespot uk preview of civ3 one nuke will function like nukes do in civ2, the other type will be able to hit anywhere on the map, though we don't know the exact power of nukes in civ3

we know that after a player builds five SAM sites then they can build SDI (though we don't know if you have to discover a certain tech past rocketry for this or not) also the exact effect of SDI is unknown (for example: will it be 100% effective against all nuke attacks?)

also it appears from the gamespot UK preview that some form of M.A.D. will be in the game but this isn't confirmed

i have sent many questions about nuclear weapons to the ask the team section of civ3.com but as of yet they haven't answered any of them

Last edited by korn469; October 2, 2001 at 12:58.
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Old October 2, 2001, 12:45   #24
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Thank you, Korn, for talking some sense into this thread.

What about nuclear legs?

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Old October 2, 2001, 14:48   #25
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Quote:
Originally posted by SoulAssassin

If I remember correctly, Firaxis said that nukes would completely destroy the tiles they hit and surrounding areas. So if you hit "Rome" with a nuke. Rome will no longer exist.
EEK!!!

Where did you see this?
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Old October 2, 2001, 14:53   #26
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Quote:
Originally posted by korn469

we know that after a player builds five SAM sites then they can build SDI (though we don't know if you have to discover a certain tech past rocketry for this or not) also the exact effect of SDI is unknown (for example: will it be 100% effective against all nuke attacks?)
I believe they said that you need 5 SAMs plus the Integrated Defense Tech.

EDIT: Yup, from the dev. update on wonders:

Quote:
Other Small Wonders can depend on a variety of things, such as SDI, which requires the Integrated Defense technology and 5 SAM missile batteries to construct.
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Old October 2, 2001, 18:16   #27
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Maybe ICBMs will be like espionage where you don't actually have to build them and send them places. The problem with that is that you still need to "build" nukes in some way and not just pay for them on the spot (which I think is what most people think Espionage will be). And it would be very cool if there was some sort of counter-attack option.

A friend thought that tacs might get through SDI defense because it's very difficult to shoot them down. This might add flavor to the nuclear age.
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Old October 2, 2001, 18:24   #28
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Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.

"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
...
"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"

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Old October 2, 2001, 20:11   #29
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Quote:
Originally posted by JellyDonut
Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.

"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
...
"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"



I just hate them boomerang nukes, especially when the friend or foe system is not working properly. That nuke lands in the launcher and boom....no more launcher. You have just commited an atrocity upon yourself.

Just a crazy idea, but do you think they're going have any matter-antimatter bombs. You know, for those times when eliminating the city is just not good enough.
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Old October 2, 2001, 21:13   #30
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Quote:
Originally posted by JellyDonut
Whatever Firaxis does, I hope they don't let nukes be used for reconnaissance.

"This nuke will tell us what the Japanese have over there!"
"How?"
"I dunno."
"LAUNCH!"
...
"It's coming back!"
"Yes! It went right back into the launcher! Works like a charm every time!"

Yah that was always an interesting tactic. What I hated about the AI and nukes is... well... 2 things. One, they would nuke their own captured cities (which shouldn't happen with the new Nationality aspect) and they always knew where your SDI defense was (but now AI doesn't cheat until Deity). There was a third thing but I suddenly forgot it

Thankfully with the new Air missions you won't be able to "scout" with your nukes. Just kill, kill, kill.
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