October 2, 2001, 22:04
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#1
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Chieftain
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Melbourne, Australia
Posts: 53
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biological/chemical weapons
How about instead of being able to build, first you build an ICBM which might require oil, then you have an option of loading it with
1) a nuclear warhead requiring uranuim
2) a biological warhead requiring herbs*
3) a chemical warhead requring gems*
*Just suggestons of goods
Another thing theyu could do is make a "terrosit unit" that is stealth like the spy and can "plant" all three above in cities as well as do the other usual stuff (destroy improvement, kill units, kill pop)
Of course the terroist unti would only be available under a new type of government (ie fundermentalist)
The effects of chemical warfare could be to kill half of all stationed units, and make city unhappy
Effect of biological warfare could be to kill a certain number of citizens, (not units) as well as unhappiness, and also make a 10% chance of spreading to another city anywhere in the world that is concceted be road and 25% chance if connected with a trade route
What do u guys think?
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October 2, 2001, 22:13
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#2
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King
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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Terrorists could be like privateers
but with the recent events, even if they were in, i think they would be taken out.. anyway,... MODDING!
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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October 2, 2001, 22:17
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#3
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
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One word: banana.
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October 2, 2001, 22:18
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#4
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Emperor
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Quote:
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Originally posted by Pembleton
One word: banana.
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October 2, 2001, 22:25
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#5
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Emperor
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Neat idea, but I don't think you would need herbs and gems. For biological weapons something like Genetic Engineering would be neccesary. And they have gotten rid of moving spy units. It's all in an Espionage screen which I think is better.
Hopefully they can still plant nukes and such. Civ 3 is about history. What happened on September 11, 2001 was most definetely historic. "Those that do not learn from the past..."
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October 2, 2001, 23:41
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#6
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Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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Genetic engineering would be a good requirement for a bio weapon. and it would be cool if they where added
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October 2, 2001, 23:46
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#7
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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there are bio weapons..."poison water supply" options for the spy.
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October 3, 2001, 05:05
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#8
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Chieftain
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sweden
Posts: 34
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Quote:
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Originally posted by Nemo
there are bio weapons..."poison water supply" options for the spy.
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Sorry, mate, no spy unit in Civ3.
__________________
This thread may contain traces of nuts.
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October 3, 2001, 08:42
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#9
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Local Time: 01:05
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Iceius
Sorry, mate, no spy unit in Civ3.
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There is an espionage menu, though
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 3, 2001, 09:09
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#10
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Prince
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Sounds quite reasonable. I don't know if they would have thought of this as the world seems to have been asleep before Sept11 (read more Clancy, suckers), but it does have a place in the game.
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 3, 2001, 11:37
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#11
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Settler
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Brasil
Posts: 26
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I believe that don´t need to have fundamentalism to get "terrorist unit".We have examples of terrorists in others types of government during the history...
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October 3, 2001, 12:35
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#12
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Queen
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Quote:
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Originally posted by Mars
Genetic engineering would be a good requirement for a bio weapon
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Not really. Biological weapons (smallpocks) were already used - on purpose - by the British against native tribes in North America back in the 18th century. 
IIRC chemical weapons were invented by the French in WW I.
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October 3, 2001, 12:57
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#13
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Prince
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Quote:
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Originally posted by Ribannah
IIRC chemical weapons were invented by the French in WW I.
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Mustard gas and other chemical agents were indeed commonly used during WWI. It was thereafter that it was banned.
Then of course there is Irak and the Kurds. Irak is not a fanatical country, not religously anyway.
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 3, 2001, 16:26
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#14
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Warlord
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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Don' forget Agent Orange
The US still refuses to sign the treaties about biological (and chemical?) weapons.
It was suggested that Hitler had chemical weapons but did not dare to use them.
For the game I think it is more than enough to have nuclear arms, otherwise it just makes things complicated.
In the dark ages sometimes diseases were spread by the attackers of a city. As was done in the Americas by intentionally distributing infected blankets to the indians. The game does not have a disease simulation model, so these things will have to wait for CivIV.
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October 3, 2001, 16:36
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#15
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Emperor
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by Tventano
Don' forget Agent Orange
It was suggested that Hitler had chemical weapons but did not dare to use them.
In the dark ages sometimes diseases were spread by the attackers of a city. As was done in the Americas by intentionally distributing infected blankets to the indians. The game does not have a disease simulation model, so these things will have to wait for CivIV.
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I dunno about Hitler but Japan was working on biological weapons. They had stockpiles of diseases and stuff that they put on planes and (tested) dropping. They even had missions written up to fly into the United States and drop these bombs. Thankfully the war ened before that.
Yah, one thing I have always missed is a disease (and natural disaster) model. The Firaxis team won't do it because they say there's no way to defend yourself. But I think certain technologies would help. Medicine for disease, engineering (and coastal fortresses) for floods, and a good infrastructure always helps.
If the Civ the boardgame has it Civ 3 should too!
Too bad anyway. I'm sure the game will be great anyway!
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October 3, 2001, 16:58
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#16
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Prince
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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Quote:
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Originally posted by Tventano
In the dark ages sometimes diseases were spread by the attackers of a city.
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That's right. During the plague (Black Death), armies would catapult infected corpses over the walls of castles and fortresses.
And about Hitler. I think he would have used everything he had. He was building nuclear weapons, and he almost succeeded.
__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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October 3, 2001, 17:25
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#17
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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Quote:
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Originally posted by Iceius
Sorry, mate, no spy unit in Civ3.
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WHAT?!
no way! when did this happen????
there better be a replacement!
how do you steal techs, plant nukes, etc?
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October 3, 2001, 17:50
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#18
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Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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Quote:
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Originally posted by Nemo
WHAT?!
no way! when did this happen????
there better be a replacement!
how do you steal techs, plant nukes, etc?
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There is an espiange menu now instead an actaul unit you can move around the map
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October 3, 2001, 18:13
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#19
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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that sounds dumb.
me:
"hey Abe, I'll give ou $500 bucks if you let me spy on you and plant a nuke"
my advisor:
"I dont think they americans will accept that deal"
Abe:
"throw in a corvette, and some rubber resources and you got yourself a deal"
what fun is that? ...a menu?
oh well, i hope it is something MUCH different then what i imagine. is there a link for a screenshot? (i seemed to have overlooked something)
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October 3, 2001, 18:21
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#20
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Emperor
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by Nemo
that sounds dumb.
me:
"hey Abe, I'll give ou $500 bucks if you let me spy on you and plant a nuke"
my advisor:
"I dont think they americans will accept that deal"
Abe:
"throw in a corvette, and some rubber resources and you got yourself a deal"
what fun is that? ...a menu?
oh well, i hope it is something MUCH different then what i imagine. is there a link for a screenshot? (i seemed to have overlooked something)
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The Espionage screen is going to be different from the Diplomacy Screen (according to Dan). You will pay your spys to steal the money, not make a deal with the leader himself.
What some people are suggesting is that you will also pay money to protect your own civilization, i.e. counter-intelligence.
IIRC there is a wonder... I forgot what it's called... that will help in your Espionage efforts.
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October 3, 2001, 20:46
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#21
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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Quote:
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Originally posted by Lorizael
You will pay your spys to steal the money
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for real? pay the spy to steal money? isn't that a little odd?
spy:
"it will cost you $500 in equipment for me to steal $250 from the Romans."
ummm, how would that work? it sounds weird.
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October 3, 2001, 22:11
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#22
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Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I don't believe there is any option to steal money, you go into the espionage screen and select what you want the spy to do to what city (nuke, posion water supply, steal tech, incite revolt) and then you pay them to do it. So it's essientaly like having the old spy but instead of having an actaul unit to move up to the city you just tell them what city to spy on pay them some money then reap the benefits.
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October 4, 2001, 08:29
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#23
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Prince
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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While a know a few players who like to meddle with spy's and/or nukes, I'm much more inclined to conventional warfare. It just gives me more satisfaction to rush tanks over vast plains to tear down the defenses of the enemy's haughty-looking city.
Other types of warfare usually conjure images of cowardice before my mind's eye.
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October 4, 2001, 12:52
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#24
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Warlord
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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True, I've always enjoyed the sight of a succesfull Blitzkrieg, but i do hope you have the ability to plant nukes in other cities. The only thing that would be even better then that, would be to be able to plant nukes and blame it on another civ. All you have to do then is sit back and enjoy the fireworks......
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October 4, 2001, 15:12
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#25
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Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
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I personally always use all of my resources, spys, nukes, franchises, and convential forces. It doesn't make a different to me as long as it gets the job done
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October 4, 2001, 16:08
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#26
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Emperor
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Quote:
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Originally posted by Nemo
for real? pay the spy to steal money? isn't that a little odd?
spy:
"it will cost you $500 in equipment for me to steal $250 from the Romans." 
ummm, how would that work? it sounds weird.
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Umm, woops, I mean steal techs, plant nukes, all those nice little spy options.
My strategy usually never involves spys (except for defense). I just rain nukes and cruise missiles on my enemy, then come in with Helicopters and Paratroopers
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October 4, 2001, 17:10
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#27
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Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Oct 2001
Location: J.R. Bentley's, Arlington, Tx
Posts: 391
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Yeah I kinda like the idea of not having little spy dudes and caravans everywhere. It becomes kinda tedious to micromanage after a while. It would be kinda cool if, when you establish an embassy, it is atually established in a city and can thus be targeted by other civs and what not to interfere with diplomatic endeavors.
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"You don't have to be modest if you know you're right."- L. Rigdon
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October 4, 2001, 18:02
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#28
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Emperor
Local Time: 09:05
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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it takes out micromanagement of units and puts in micromanagement of another screen
its like "i want to steal robotics from the romans" "it will cost me 1000 gold to attempt"
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October 4, 2001, 18:03
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#29
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Warlord
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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Quote:
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Originally posted by Pembleton
One word: banana.
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you do not like the super sheep?
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October 4, 2001, 18:43
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#30
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Prince
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
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I'm loving this new way of spying! It's much like it was in Master of Orion. It does eliminate much of the micromanagement.
Hopefully, we'll be able to invest a certain amount into espionage every round so that you don't have to keep going to the menu at every turn to get something done. Also, I think it should take some time before the task is complete.
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