November 3, 2001, 20:59
|
#61
|
Emperor
Local Time: 00:05
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Re: Thanks so far :)
Quote:
|
Originally posted by BeBro
So, if one plays England, he starts in 955, but in 1066 his kingdom would fall under Norman rule, but would be still England - such a shift of power to another ruling elite (from Saxons to Normans) seems impossible with the civ2 limits . Currently, I "cheat" a bit here, you receive only a text message about Hastings and its importance, then in the eventschange follows...
|
You could give the British a technology that makes all the British units obselte and allows the construction of Norman units (perhaps combined with the use of leonardo's workshop [eg rename it Norman conquests, and make it dirt cheap to build])
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
November 3, 2001, 21:14
|
#62
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
Good ideas, but I´m afraid I´m running out of unit slots for this. And a change in gouvernment would be nice, but the AI will be probably too stupid to change it exactly in 1066, and a Human player would only change if its fits into his current game. But thanks anyway, I will think over the entire 1066 thing again...
__________________
Banana
|
|
|
|
November 4, 2001, 17:40
|
#63
|
Settler
Local Time: 02:05
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Wellington, New Zealand
Posts: 23
|
1066
Quote:
|
Originally posted by BeBro
Good ideas, but I´m afraid I´m running out of unit slots for this. And a change in gouvernment would be nice, but the AI will be probably too stupid to change it exactly in 1066, and a Human player would only change if its fits into his current game. But thanks anyway, I will think over the entire 1066 thing again...
|
If you need an effect that will be fairly universal, then it's probably best to add Mysticism or Theology (if you feel that Norman rule was positive), or make the English happy-wonder obsolete (if the reverse is true).
IIRC, the Saxons fought almost exclusively on foot, so it may be appropriate to reserve the ability to build cavalry units 'til after the Norman invasion.
|
|
|
|
December 21, 2001, 07:48
|
#64
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
Time for a big bump
I had not much time to work on the scn in the last weeks, but now it is better
Apologist, nice idea to forbid cavalry for the english before 1066. I´m not sure that I can implement it, because the tech tree and the work on the units is very far, but I´ll definately try it out
The question today is: What should be the victory conditions? Currently I think I create objective cities (as in v1.0) , but only one-point-cities (for the MGEers) and just a few of them, and none of them in western europe. If I create only cities like Jerusalem, Cairo, Damascus, Constantinople, Cordoba etc. It would be quite a challenge to capture them as a German, French or English player...What do you think?
Alternatively, I could it make a simple "conquer as much as posssible scn" - but I like the objective system more.
__________________
Banana
|
|
|
|
December 21, 2001, 15:25
|
#65
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
|
Bernd... How nice to see You I should say, but in fact...
__________________
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
|
|
|
|
December 22, 2001, 13:26
|
#66
|
Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
|
I was just wondering if you were going to start another project for Civ2 after this since Civ3 seems to be a bust as far as scenario making goes?
__________________
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
|
|
|
|
December 23, 2001, 06:25
|
#67
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
I still have a lot of ideas for scns that could be realized with civ2, and currently civ3 has not much to offer for us scn makers, so perhaps I´ll make more scns in civ2...
__________________
Banana
|
|
|
|
January 21, 2002, 07:41
|
#68
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
A little update...
I´m happy to report that the German version has entered the playtest stage
Some details:
The initial part (played as Germans/HRE) is harder than in v1. I had money problems, and I was constantly under attack (the events work very well ). After I secured my borders, and established a better form of government, I built up the empire. Attacks still happened, but were easier to repulse, now I can look forward to my first conquests...
I found less problems than I thought, so two German testers will join the party this week. As soon the German version is nearly "bug free", I´ll make the translation...
Below a little screenshot, with "alpha" gfx
Edit: Oh, and yes, I know there is a spelling error on the pic...
__________________
Banana
|
|
|
|
January 21, 2002, 14:52
|
#69
|
Prince
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
|
Looking very nice my good man.
__________________
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
|
|
|
|
January 21, 2002, 16:17
|
#70
|
Prince
Local Time: 15:05
Local Date: October 31, 2010
Join Date: May 2001
Location: Odense, Denmark
Posts: 305
|
Look-ing goood! Nice new excellent graphics work... Looking forward to playing this one.
|
|
|
|
January 22, 2002, 09:17
|
#71
|
King
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
|
really nice screenshots!!!
I am waiting of taking this scenario under my hands
|
|
|
|
January 22, 2002, 09:36
|
#72
|
Emperor
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
I agree with the above posters
__________________
No Fighting here, this is the war room!
|
|
|
|
January 22, 2002, 10:31
|
#73
|
Emperor
Local Time: 16:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
|
Thanks
BTW, the poor shield positions you can see in the screenshot are fixed now...
__________________
Banana
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 10:05.
|
|