Thread Tools
Old October 3, 2001, 16:39   #1
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
goodies or not?
theres a sound in the civ fankit called "goody hut"

gargh.

confused again.

FIRAXIS ANSWER: ARE THERE GOODY HUTS OR DO YOU RECIEVE BONUSES FOR KILLING BARBARIAN ENCAMPMENTS?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 3, 2001, 16:44   #2
Dan Magaha FIRAXIS
Firaxis Games
 
Dan Magaha FIRAXIS's Avatar
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
Re: goodies or not?
Quote:
Originally posted by UberKruX
theres a sound in the civ fankit called "goody hut"

gargh.

confused again.

FIRAXIS ANSWER: ARE THERE GOODY HUTS OR DO YOU RECIEVE BONUSES FOR KILLING BARBARIAN ENCAMPMENTS?
Yes.


Dan
__________________
Dan Magaha
Firaxis Games, Inc.
--------------------------
Dan Magaha FIRAXIS is offline  
Old October 3, 2001, 16:47   #3
ajbera
Prince
 
ajbera's Avatar
 
Local Time: 14:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the Cookieville Minimum Security Orphanarium
Posts: 428
By which I assume the esteemed Mr. Magaha means both.
ajbera is offline  
Old October 3, 2001, 16:48   #4
Pembleton
Prince
 
Local Time: 08:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Cyberspace
Posts: 590
Or maybe he was mischievously making it continuously confusing by giving an ambiguous answer.
Pembleton is offline  
Old October 3, 2001, 17:52   #5
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
lol
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old October 3, 2001, 17:56   #6
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 22:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
Thank God! Someone had me worried, saying goody huts weren't in!

And I thought it was strange because the previd had a settler walking onto a village and it disappeared, so it must have been a goody hut!
__________________
be free
FrostyBoy is offline  
Old October 3, 2001, 18:08   #7
Xmudder
Chieftain
 
Xmudder's Avatar
 
Local Time: 06:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: California
Posts: 78
Re: Re: goodies or not?
Quote:
Originally posted by Dan Magaha FIRAXIS


Yes.


Dan
Are Goodie Huts and Barbarian Encampments the same thing?

Does the Expansionist Civ get bonuses for Goodie Huts, destroying Barbarian Encampments, or both?
Xmudder is offline  
Old October 3, 2001, 20:14   #8
PGM
Prince
 
PGM's Avatar
 
Local Time: 14:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
I've always said that I felt that huts and barb camps were two different concepts, looks like I was right. This makes expansionist civs more interesting again, and that single scout can be a gold mine.
PGM is offline  
Old October 3, 2001, 20:27   #9
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Re: Re: goodies or not?
Quote:
Originally posted by Dan Magaha FIRAXIS


Yes.


Dan


Yes to what? We'll just have to wait to find out.
Akron is offline  
Old October 3, 2001, 22:11   #10
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
LOL Well, hes gotta have some fun with us, or otherwise its just give give give all week.

__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old October 3, 2001, 22:21   #11
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:06
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
Dan in playing hard with ur feelings
Asesino_Virtual is offline  
Old October 3, 2001, 23:52   #12
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Hey, it was funny at first until I realized I wasn't getting any information either.
Akron is offline  
Old October 3, 2001, 23:55   #13
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 10:06
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Re: Re: Re: goodies or not?
Quote:
Originally posted by Xmudder

Are Goodie Huts and Barbarian Encampments the same thing?
No. Goody huts should function in the same way. Barbarian encampments act more like small cities or fortifications.
Sabre2th is offline  
Old October 4, 2001, 00:09   #14
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 08:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
Re: Re: goodies or not?
Quote:
Originally posted by Dan Magaha FIRAXIS


Yes.


Dan


Good one!
Nemo is offline  
Old October 4, 2001, 01:28   #15
tonic
King
 
tonic's Avatar
 
Local Time: 14:06
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
Re: Re: Re: goodies or not?
Quote:
Originally posted by Nemo
(to the original Dan M reply "Yes")



Good one!
Quite - how to answer a question without really answering. Maybe there is a place somewhere between 'yes' and 'no'?
tonic is offline  
Old October 4, 2001, 01:36   #16
TechWins
King
 
TechWins's Avatar
 
Local Time: 07:06
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
How did this issue arise about (I don't actually need an answer)? I thought this was already settled before, I guess not.

To answer your question Uber go to Sabre's post then go to Dan's post.
__________________
However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
TechWins is offline  
Old October 4, 2001, 03:34   #17
Mankind
Warlord
 
Local Time: 15:06
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Poland
Posts: 240
Re: Re: goodies or not?
Quote:
Originally posted by Dan Magaha FIRAXIS


Yes.


Dan
Thats Mr. Magaha Super fast Super quick Super answers
[superman? ]
not that super big response but hey we are talking about "quality not quantity"

lol

seriosly thanks for answers
Mankind is offline  
Old October 4, 2001, 05:18   #18
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Dan has made to mush brogramming.
#include <iostream.h>

void main()
{
if (GOODIEHUTS || ENCAMPMENTS)
{
   cout <<"Yes\n\nDan";
}
}



Lets reform the question

#include <iostream.h>

void main()
{
if (GOODIEHUTS ^^ ENCAMPMENTS)
{
   cout <<"Yes one of them\n";
}
if (GOODIEHUTS && ENCAMPMENTS)
{
   cout <<"Yes both of them\n\nDan";
}
if (ENCAMPMENTS && !GOODIEHUTS)
{
   cout <<"(Enchampments)\n\nDan";
}
if (!ENCAMPMENTS && GOODIEHUTS)
{
   cout <<"(Goodiehuts)\n\nDan";
}
}

__________________
ACS - Technical Director
Gramphos is offline  
Old October 4, 2001, 05:37   #19
Mankind
Warlord
 
Local Time: 15:06
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Poland
Posts: 240
maybe it is like this

#include &#60stdio.h&#62

int main()
{
if (GOODIEHUTS || ENCAMPMENTS || AnyOtherQuestionSidSaydIcanAnswer)
{
system("make answer");
}
return MakingCiv3;
}




Last edited by Mankind; October 4, 2001 at 06:03.
Mankind is offline  
Old October 4, 2001, 05:56   #20
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 03:06
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
This is slightly on-topic, will there be an option to turn off goody huts/barbie camps? I quite like the additional challenge of playing without the bonuses from huts... and I've got a friend which swears huts/ruins/pods are unbalanced in MP.
Blake is offline  
Old October 5, 2001, 21:00   #21
Zanzin
Prince
 
Zanzin's Avatar
 
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
What was everyone so worried about? Ofcourse there were always going to be goody huts - civ wouldn't be civ without them!!
Zanzin is offline  
Old October 5, 2001, 21:29   #22
Christantine The Great
Prince
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
Quote:
Originally posted by Blake
This is slightly on-topic, will there be an option to turn off goody huts/barbie camps? I quite like the additional challenge of playing without the bonuses from huts... and I've got a friend which swears huts/ruins/pods are unbalanced in MP.
If you turn them off then you'll just have to turn off the Civ attributes, too. Expansionist civs would be robbed, so to speak.

They don't ruin gameplay, they add to it.
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
Christantine The Great is offline  
Old October 5, 2001, 23:09   #23
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 03:06
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
Quote:
Originally posted by Christantine The Great
If you turn them off then you'll just have to turn off the Civ attributes, too.
Thats slightly odd logic. Because I played without pods (SMAC) I shouldn't like the unique factions .
Quote:
Expansionist civs would be robbed, so to speak.
Boohoo. I would be worried if expansionist had to rely solely on hut-lotto for their unique strengths. I also enjoy games more with a builder emphasis - and I find builder games of SMAC more enjoyable without pods. Expansionists just annoy me, so if no huts slow down there game, I'm all for it. (In single player)

Quote:
They don't ruin gameplay, they add to it.
Yes, I dont really think they ruin gameplay, but I know people which do think that. And pod/hut luck really can mess up multiplayer games, when one player gets several alien artifacts and 200 credits and the other 25 credits and several worms which ate his scouts.

That said I'll play with huts on anyway - most of the time.
Blake is offline  
Old October 6, 2001, 00:19   #24
Xmudder
Chieftain
 
Xmudder's Avatar
 
Local Time: 06:06
Local Date: October 31, 2010
Join Date: Sep 2001
Location: California
Posts: 78
I just had a thought... there are no more diplomat units, so there are also no more Barbarian Leader units. I'm betting that the rewards of wiping out a barbarian encampment are similar to those of ransoming a barbarian leader.
Xmudder is offline  
Old October 6, 2001, 00:59   #25
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 08:06
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
Quote:
Originally posted by Xmudder
I just had a thought... there are no more diplomat units, so there are also no more Barbarian Leader units. I'm betting that the rewards of wiping out a barbarian encampment are similar to those of ransoming a barbarian leader.
oh yeah, i didnt even think of that. i hope we get some kind of spoils for demolishing an encampment.
Nemo is offline  
Old October 6, 2001, 01:05   #26
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:06
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Alpha Centauri allowed you to turn off the AC[x] equivalent of Goodie Huts...

well, almost. Actually what it did is it limited the Unity Pods (goodies) to only a few scattered around your initial start positions, as opposed to global scattering.
Sarxis is offline  
Old October 6, 2001, 06:16   #27
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:06
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
If I had a penny for all the times that first hut would sprout a barbarian horde to eat my defenceless city, why I'd be able to buy out Bill Gates. Thing is that sort of outcome forces cheating on the usually honest player, and once you've started...

I liked the SMAC compromise, but not having goodie huts at all would've been better.

David.
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 6, 2001, 09:01   #28
Rasbelin
Emperor
 
Rasbelin's Avatar
 
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
Re: Re: goodies or not?
Quote:
Originally posted by Dan Magaha FIRAXIS

Yes.

Dan
Thanks Dan for replying!

Looks like Civ III is getting better all the time.
What's next to come up? Automated units?
UFOs? Possibility to negotiate with the barbarians?
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Rasbelin is offline  
Old October 6, 2001, 09:05   #29
red_jon
NationStates
King
 
red_jon's Avatar
 
Local Time: 14:06
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
Somebody better fire him...
red_jon is offline  
Old October 6, 2001, 13:35   #30
Rasbelin
Emperor
 
Rasbelin's Avatar
 
Local Time: 16:06
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 3,801
Quote:
Originally posted by red_jon
Somebody better fire him...
You cold hearted murder!

What's wrong with Dan? There's many much worse webmasters
available, so I think we haven't got so many reasons to complain.
__________________
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
Rasbelin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team