Thread Tools
Old October 3, 2001, 23:02   #1
The Rusty Gamer
Prince
 
The Rusty Gamer's Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
Rails Across America review - gold star
The first review I've seen for Rails Across America has come out - and its a good one! Go to http://www.gamesdomain.com/gdreview/...t01/rails.html
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
The Rusty Gamer is offline  
Old October 4, 2001, 08:49   #2
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 14:07
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Looks like a very cheap rip-off of railroad tycoon.
General Ludd is offline  
Old October 4, 2001, 20:48   #3
The Rusty Gamer
Prince
 
The Rusty Gamer's Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
Quote:
Originally posted by Osweld
Looks like a very cheap rip-off of railroad tycoon.
It may look like Railroad Tycoon but the gameplay and strategy are completely different. In other words, a different game.

I'm seriously considering buying it myself, anyway. But who knows when it will arrive here (in New Zealand).
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
The Rusty Gamer is offline  
Old October 11, 2001, 11:23   #4
jackshot
Chieftain
 
Local Time: 08:07
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 89
I picked it up, and basically it is a copy of Railroad Tycoon. There are differences, you no longer micromanage consists and there is no stock market. You buy and build your tracks and buy up other "short line" independent companies, meanwhile you play "influence" cards against your competition kind of like Entrepreneur.

I hate RTS games, but I can deal with games where you can pause, look around, and give orders (like, for example, RRT). You can't in RAA, the game even goes while you are looking at the information screens and you can't even scroll the map when paused, making the game a real clickfest.

Ends up not so much a train/business game, but a battle of me vs. my mouse. Still. if you don't mind this sort of thing, it's an interesting game, just maybe a little on the light side.
__________________
"Is it sport? I think it is. And does affection breed it? I think it does. Is it frailty that so errs? It is so too." - Shakespeare, Othello IV,iii
jackshot is offline  
Old October 11, 2001, 20:54   #5
The Rusty Gamer
Prince
 
The Rusty Gamer's Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
Cargo realism
What the game demo highlighted to me was the difference in cargo realism as regards to this vs others of similar ilk like RRT or Transport Tycoon where, if you pick up some cargo esp. passenger, they didn't seem to mind being dropped off anywhere. I mean, how dumb is that? Who do you know that takes a train to anywhere? Rails Across America is the first game I know that has passengers and cargo for specific destinations which is as it should be. In fact, I think I'll make that a suggestion on RRT3 forum.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
The Rusty Gamer is offline  
Old July 26, 2002, 01:32   #6
The Rusty Gamer
Prince
 
The Rusty Gamer's Avatar
 
Local Time: 02:07
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
The latest patch (which includes a map editor) can be found here.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
The Rusty Gamer is offline  
Old July 28, 2002, 00:30   #7
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 22:07
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Re: Cargo realism
Quote:
Originally posted by The Rusty Gamer
What the game demo highlighted to me was the difference in cargo realism as regards to this vs others of similar ilk like RRT or Transport Tycoon where, if you pick up some cargo esp. passenger, they didn't seem to mind being dropped off anywhere. I mean, how dumb is that?
Not necessarily. If I have a train run between Baltimore and New York City, passengers waiting for the train obviously want to get to one of these cities, or a town somewhere along the line.

Quote:
Originally posted by The Rusty Gamer
Rails Across America is the first game I know that has passengers and cargo for specific destinations which is as it should be.
Maybe the first computer game, but definitely not the first game.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:07.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team