October 4, 2001, 17:25
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#1
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Warlord
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
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Will AI recognise pacts and give their proper importance?
With this, i mean: The German have signed a mutual protection pact with the Romans and the
Japanese. Before these agreements, the British planned to attack the Germans. Will be
British be aware of the network of mutual protection pacts that Germany has made and,
consequently, think twice about attacking the German people?
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October 4, 2001, 17:59
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#2
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Emperor
Local Time: 09:08
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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we can only hope.
having a "thought" process might actually make for artificial "intellegiance".
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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October 4, 2001, 20:01
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#3
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Emperor
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
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Yes that would definetely be cool if it did. It looks as if the AI is going to be a lot better given the new Governors and the Soren Johnson game.
One can but hope
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October 4, 2001, 21:41
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#4
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King
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Well no matter what a Firaxis guy says about giving proper importance to pacts, military threats, resources, etc... We won't know till we get our own hands on the game. After spending 2 years programming and debugging, no matter how hard they try its tough to be entirely objective and not be proud of having "the best AI ever" type lines. So we'll just have to wait until Oct. 30
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October 4, 2001, 22:17
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#5
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Local Time: 01:08
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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You are right, SerapisIV, the real test will come once the game is released. But hopefully Soren has thought of this issue, and added this factor to the AIs 'should_i_attack' function
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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October 5, 2001, 00:23
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#6
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Prince
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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well, one thing we ALL asked for was better AI.
they have done great so far listening and giveing what we wanted...i think AI was at the top of their list...so lets hope it'll work out to be as smart as this.
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October 5, 2001, 00:29
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#7
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Prince
Local Time: 07:08
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
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I wonder if you would need sophisticated AI to analyze this? What I mean is: when you have signed a mutual protection pact with another civ(s) the both of your civs could be considered one large civ (ie. You have 15 cities and your ally has 15 cities). So the AI that wants you dead would "see" that by attacking you it would actually be taking on a civ that is 30 cities in size as opposed to 15. This seems to me to be one potential solution to the problem.
__________________
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
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