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Old October 4, 2001, 22:48   #1
markusf
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Using diploguiding to create invisible units.
Move a diplomat or a settlar just outside of a city radius of a enemy city. Then move on offensive units, the city your about to attack won't see them. Works on all 4 squares outside of the city radius....
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Old October 4, 2001, 23:51   #2
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Yeah, Berzerker told me about that last year
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Old October 6, 2001, 12:07   #3
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Good way to make a fort if needed
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Old October 6, 2001, 12:43   #4
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Damn... don't give away the secrets
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Old October 8, 2001, 01:15   #5
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Yeah, Berzerker told me about that last year
You sure? I don't remember and this is (to the best of my memory) the first time I heard of this trick...
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Old October 11, 2001, 12:39   #6
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Does anybody know which units can be seen where around a city? Markus sew ones a crusader 2 squares above his city. Is this the rule, you can see a unit which has 2 movements during one turn over a distance of 2 squares? I really would like to know more about this.
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Old October 12, 2001, 16:09   #7
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Originally posted by mad max
Does anybody know which units can be seen where around a city? Markus sew ones a crusader 2 squares above his city. Is this the rule, you can see a unit which has 2 movements during one turn over a distance of 2 squares? I really would like to know more about this.
It is not that different units can be seen at different distances but rather what units a player has doing the looking. All land units can see only 1 tile around then, except a spy, which can see 2 tiles around. Air units like helicoptors and bombers can see 2 tiles around. Advanced naval vessals can generally see 2 tiles, but see submarines only 1 tile away.

So, in a city, you can see enemy units of any kind only 1 tile away, unless you have a spy or an air unit, then you can see 2 tiles.
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