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Old October 5, 2001, 19:46   #1
Bisonbison
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Will you need the req. resource to upgrade existing units?
Hey folks.

We know that when a new tech is discovered (say gunpowder in civ2) if it provides a new equivalent unit (to the pikeman in civ2) then you'll be asked if you want to upgrade all existing units for a fee (and Leonardo's now cuts that fee in half).

My question is: will we need gunpowder resources (or saltpeter, or whatever they're calling it) in order to upgrade? I assume so. I assume so.

But say you don't have a gunpowder resource in your territory. If you arrange for gunpowder by trade, I sure hope that you can do an civ-wide upgrade at a point after the tech discovery, cause if I have to go around and hand-upgrade every pikeman equivalent into a musketeer equivalent, I'm going to get tired.
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Old October 5, 2001, 20:05   #2
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I would expect so, yes...it wouldn't make any sense to do it the other way; you could effectively eliminate the need for resources if you didn't except for building new units...
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Old October 6, 2001, 04:55   #3
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So now upgrading costs will be paid in gold? Hm, that makes trading very important indeed. Ow, and that Commerical special ability is getting to be very strong
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Old October 6, 2001, 06:20   #4
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Quote:
Originally posted by Urban Ranger
So now upgrading costs will be paid in gold? Hm, that makes trading very important indeed. Ow, and that Commerical special ability is getting to be very strong
Especially since the upkeep of units is paid for in gold not production now.

David.
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Old October 6, 2001, 07:26   #5
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You guys worry too much.

The commercial finds it easier to support troops
The militarstic civ troops will have better morale
The expansionist better intelligence
The religous civ have spent less on crowd control so has more to spend on military
The scientific has better equiped troops
The industrious civ has a better infrastructure for building troops

And so the list goes on, this is why the unique attributes are not unbalancing, because every attribute effects every part of the game... which civ you choose really depends on which compliments your strengths or minimises your weaknesses....

A good example of commercial is Romans, last time I looked they were Commericial, the Romans could field large numbers of troops because they had such a strong commercial infrastructure.
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Old October 6, 2001, 07:36   #6
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Re: Will you need the req. resource to upgrade existing units?
Quote:
Originally posted by Bisonbison
Will you need the req. resource to upgrade existing units?
Look everyone! The fat guy is talking!
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Old October 6, 2001, 08:10   #7
Provost Harrison
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Re: Re: Will you need the req. resource to upgrade existing units?
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Originally posted by red_jon


Look everyone! The fat guy is talking!
*SLAP* Leave him alone, skinny runt!

UR, that was the standard concept from SMAC, that unit upgrades are paid for in gold, and a very good one too. It works effectively...and now unit maintenance is in gold, you better watch the pennies and be prudent
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Old October 6, 2001, 09:53   #8
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I hope resources are required for upgrade. Also, I hope they keep the SMAC convention of making a 50% more expensive prototype unit first before you can upgrade units for any reasonable cost.
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Old October 6, 2001, 10:52   #9
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Re: Re: Re: Will you need the req. resource to upgrade existing units?
Quote:
Originally posted by Provost Harrison
UR, that was the standard concept from SMAC, that unit upgrades are paid for in gold, and a very good one too. It works effectively...and now unit maintenance is in gold, you better watch the pennies and be prudent
That's another great improvement in civ 3. Now gold will be worth much more than in civ 2, and militaristic civs in the early game won't be crippled by support costs. It looks like gold is gonna be very valuable in civ 3 with its new functions.
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