October 6, 2001, 16:05
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#31
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Warlord
Local Time: 06:14
Local Date: October 31, 2010
Join Date: May 2001
Location: California
Posts: 205
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That is pretty good!!!
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October 6, 2001, 16:07
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#32
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Prince
Local Time: 08:14
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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Quote:
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Originally posted by java4me
That is pretty good!!!
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thanks java4me
mmmmmm!
and they're tasty too!
Russell: if you post more...i'll give you a glass of milk next time
"Got Milk?" hehe
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October 6, 2001, 16:13
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#33
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Warlord
Local Time: 06:14
Local Date: October 31, 2010
Join Date: May 2001
Location: California
Posts: 205
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That makes me want my LE Tin for cookies!!!
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October 6, 2001, 21:19
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#34
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Prince
Local Time: 02:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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A hint on wonders and the ocean...
I don't know if you already know about this but here's something specific in the article about one wonder and the ocean.
Jeff Morris, Associate Producer, Firaxis Games discusses: "We altered the effect of some of the wonders to ensure the spirit of the wonder took advantage of the new rules we added to the game. The Lighthouse is a good example of that, since we now have 3 types of ocean. Galleys can still travel the coasts safely and are at risks on seas but now Caravels can travel coasts and seas safely and are at risk on oceans. The Lighthouse now bumps up their safety net. So the Galleys are only in danger on Oceans, and Caravels can travel unhindered."
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
Last edited by The Rusty Gamer; October 6, 2001 at 21:51.
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October 6, 2001, 21:25
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#35
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Prince
Local Time: 02:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Settlers and Workers
The humble settler, responsible for so much in the game has been demoted. His responsibility has been shared with another. According to Morris: "Settlers are solely used for creating cities, with their terrain improvement responsibilities handed off to the worker unit. These guys not only irrigate et al, they can also create colonies (for exploitation of goods outside your territory) as well as be traded in diplomacy. Increasingly I think of workers as mobile population points."
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
Last edited by The Rusty Gamer; October 6, 2001 at 21:51.
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October 6, 2001, 21:35
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#36
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Prince
Local Time: 02:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Armies and leaders
Morris describes armies: "They function similarly to transports, except that units 'loaded' into them are capable of relieving each other. Created by leaders or the Military Academy small wonder, they are dominating entities on the battlefield. In order to eliminate a unit in an army you need to defeat ALL it's members units, and they can be very tough opponents."
"We have leaders in the game, which function as focal points of 'will and leadership'. They are created from elite level units who get promoted in battle and can be used to create armies and complete city production projects (specifically useful for wonders). We quickly learned however that leaders can really dominate the game, so currently you're restricted in the number you can have."
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
Last edited by The Rusty Gamer; October 6, 2001 at 21:50.
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October 6, 2001, 21:48
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#37
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Prince
Local Time: 15:14
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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AAAHHHHHH....THERE'S my new Civ III info fix...
Thanx, Russell!
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 22:00
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#38
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Prince
Local Time: 02:14
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Up in the air...
Land and sea battle remain unchanged but air combat has been drastically altered. Morris describes them: "Of all combat, this has seen the greatest change. These units no longer move around the map akin to a ground unit. Rather, they have operational ranges within which they can execute air missions. The primary focus of this is that air units no longer function like super fast ground units."
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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October 6, 2001, 23:01
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#39
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Guest
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Quote:
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These units no longer move around the map akin to a ground unit. Rather, they have operational ranges within which they can execute air missions. The primary focus of this is that air units no longer function like super fast ground units.
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Faith . . . levels . . . rising . . .
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October 6, 2001, 23:04
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#40
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Prince
Local Time: 15:14
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Does anyone know if this still allows airplanes to be used as reconnaissance?
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 7, 2001, 00:13
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#41
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Prince
Local Time: 14:14
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Portland
Posts: 571
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I'll bet youthat's a type of air mission... I HOPE so!!!!
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October 7, 2001, 00:21
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#42
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Prince
Local Time: 15:14
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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I hope missiles are set up the same way, only WITHOUT the reconnaissance option!
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 7, 2001, 03:10
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#43
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Prince
Local Time: 00:14
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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OI!!!!
I posted a thread about this issue of PC PowerPlay with a complete run down of the article quite some time ago. You can find that thread here - http://apolyton.net/forums/showthrea...ight=PowerPlay
There are links to scanned screenshots as well!!! Bloody hell, this was made a news item twice!! Can't believe no one in this thread knew that!! Oh well, these things happen.
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October 7, 2001, 12:19
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#44
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Warlord
Local Time: 14:14
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 160
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This is all very very cool.
I like the idea of being able to send air units on sorties and the like and being able to fly over pesky ground units.
Armies sound rather dangerous!!!
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October 7, 2001, 12:36
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#45
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King
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Hey Zanzin, can you scan the big picture of shaka zulu please?
__________________
http://monkspider.blogspot.com/
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