October 6, 2001, 13:41
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#1
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Chieftain
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 68
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Building wonders
Does anyone know:
1) Will we get updates on other civs starting to build wonders? nearly completing them?
2) I know that we cannot speed up the building of wonders, except with a great leader. But can we disband other units in the city where a wonder is being built, thereby gaining some shields towards the building?
3) Can we switch from building one wonder to another, without losing any shields?
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October 6, 2001, 14:01
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#2
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Prince
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
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1) I'm pretty sure that this will be an editable option, though it may also be based on difficulty level. But if only great leaders can rush a wonder, then the message may not be as crucial as before, as there won't be any way to rush it unless you just happened to have a great leader in that city at the time.
2) We'll just have to wait and see. This is, of course a very inefficient method that can only work if you are very close to completion already.
3) Good question... In civ 2 it was possible to plan for building a wonder by starting an older wonder well ahead of time and then switching to the new wonder when you get the necessary technology. Maybe something has been done to change this.
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October 6, 2001, 14:08
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#3
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Warlord
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
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Quote:
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Originally posted by Akron
2) We'll just have to wait and see. This is, of course a very inefficient method that can only work if you are very close to completion already.
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It may be inefficient but it works. Back in CivII I built all my wonders this way using caravans or scouts in massive numbers. So I hope it isn't in... way too easy.
David.
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"War: A by-product of the arts of peace." Bierce
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October 6, 2001, 14:09
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#4
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Emperor
Local Time: 09:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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in civ2 multiplayer, it never told you when humans started/almost done with a wonder.
but then again civ3 doesnteven have multiplayer.
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- Ender, from Ender's Game by Orson Scott Card
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October 6, 2001, 14:15
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#5
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Warlord
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
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In the dutch PC Zone of October it says:
Quote:
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Culturele adviseurs vertellen wanneer een andere beschaving weer een nieuw wereldwonder gaat bouwen
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"Cultural advisors tell when another civilization is going to build again a new world wonder."
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October 6, 2001, 15:12
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#6
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Emperor
Local Time: 08:15
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Re: Building wonders
Quote:
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Originally posted by old dog
3) Can we switch from building one wonder to another, without losing any shields?
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Not sure, but I seem to rembember having heard that you cannot do this anymore.
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October 6, 2001, 15:53
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#7
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Chieftain
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 68
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These sound like encouraging answers.
I think it's realistic to hear that another civ is starting work on something major. But the rest of these tactics feel abusive and, more importantly, remove a lot of the tension from the game.
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October 6, 2001, 17:09
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#8
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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So I'll have to learn to play without bogarting ALL the wonders?!
I guess I'll have to 're-take' them by force then...
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October 6, 2001, 19:04
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#9
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Prince
Local Time: 08:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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Quote:
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Originally posted by Grim Legacy
I guess I'll have to 're-take' them by force then...
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sounds like it  hehe
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October 6, 2001, 19:07
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#10
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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IMO, you should get updates on civs with whom you have contact. I hated playing the Zulus on a world map and miraculously find out that the Sioux have nearly completed Colossus. How realistic is that?
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"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 19:10
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#11
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Prince
Local Time: 08:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
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i hated it when they would suddenly "buy" the wonder at the higher levels...that allways got me
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October 6, 2001, 20:33
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#12
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Quote:
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Originally posted by Nemo
i hated it when they would suddenly "buy" the wonder at the higher levels...that allways got me
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That never really got me...I would always buy it before the computer did.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 21:16
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#13
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Warlord
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Quote:
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Originally posted by Nemo
i hated it when they would suddenly "buy" the wonder at the higher levels...that allways got me
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The computer didn't buy, they cheated their way through production. They only need a quarter or so of the shields to build a wonder.
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Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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October 6, 2001, 21:20
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#14
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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I really hope the Civ III AI doesn't need to cheat to be difficult to beat. (Hey that rhymed)
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 6, 2001, 21:28
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#15
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Chieftain
Local Time: 23:45
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Adelaide, Australia
Posts: 58
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That never got me because I saved/loaded cheated for the important wonders. Since the AI can cheat on the higher difficulty levels then surely that gives me a right to cheat sometimes?
So I assume there is no longer a unit like the caravan that you can build stacks of and then build a wonder in one turn?
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October 6, 2001, 21:32
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#16
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Prince
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
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Quote:
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Originally posted by fanatic civver
So I assume there is no longer a unit like the caravan that you can build stacks of and then build a wonder in one turn?
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Nope. The best thing you can do is get a Great Leader and he can rush-build wonders for you, so I guess that's kind of like the caravan, but considering how difficult they are to get I doubt you'll have stacks of them
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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October 7, 2001, 03:15
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#17
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Warlord
Local Time: 08:15
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 190
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Quote:
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Originally posted by JellyDonut
IMO, you should get updates on civs with whom you have contact. I hated playing the Zulus on a world map and miraculously find out that the Sioux have nearly completed Colossus. How realistic is that?
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Even if you don't have contact with a civ, it's possible you could have heard of it and that merchants and travelers would have tales about it; or maybe you know about it through other civs. In this particular case, though, in ancient times and regarding a civ that's on the other side of the world, I have to say you have a point. I wonder if wonder notification is yet another feature you can toggle on and off...
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October 7, 2001, 08:06
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#18
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Chieftain
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 68
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Really, though, hearing that a project is underway is small potatoes. It isn't that unrealistic, given that in ancient times these projects take a huge number of years, so the legend of the ongoing project could spread.
It's the "last second" notification in Civ 2 that really bothered me. Not only is it unrealistic, but it removed a lot of the emotion from the game. I always want the Great Wall -- it's basic to my favorite strategy. But if I hear that someone else has almost completed it, I'll see to it that I complete it that turn, whether through caravans, rush-buying, or dismantling units. So the basic game tension is undermined -- and that's when micromanagement becomes a chore, when you know ahead of time how it will all come out anyway. It also means that your main strategy is never thwarted, making games of Civ more repetitive.
So I'm hoping that all these "security blankets" are really cut in Civ 3.
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October 7, 2001, 08:10
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#19
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Warlord
Local Time: 09:15
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Terra Prime, homeworld of the Terran Star Empire
Posts: 179
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Quote:
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Originally posted by Grim Legacy
So I'll have to learn to play without bogarting ALL the wonders?!
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I never even managed to get all the Wonders in Civ2, the most I could get (with lots of saving and loading of games) is 26 wonders. I always missed 2 of the first 8. But I was playing on Deity and all my wonders were built in my capital.
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